Hi Guys, This will be my first ever blog in MOBAfire and I want to discuss with you guys the new Patch that is coming which is 6.19. This patch has a lot of nerfs and some buffs so let's have a look at it, shall we?

ANIVIA
Frostbite (E):
Damage decreased to 50/75/100/125/150 from 55/85/115/145/175
Chill damage decreased to 100/150/200/250/300 from 110/170/230/290/350

This is a small nerf to her in my opinion. The damage that she does on this move is insane anyways when doing her combo so she will still be a good mid laner because of strong wave clear, burst damage, and scales well late-game.

AURELION SOL
Center of the Universe (Passive):
Damage increased to 20-130 from 20-97

Celestial Expansion (W):
Passive's star base damage decreased to 5/10/15/20/25 from 10/20/30/40/50
Mana cost per second changed to 22/24/26/28/30 from 16/22/28/34/40

Comet of Legend (E):
Escape Velocity removed. Now able to be cast any time out of combat. Goes on five second cooldown when taking champion/tower damage.
Can no longer click to cancel, only cancelled with E recast
Now casts immediately, even if outside the cast range
Starsurge (Q) cast during Comet of Legend will go in same direction if aimed slightly off center.

This is an interesting change to Sol, his stars have higher damage, and W base bonus damage nerfed. The mana cost increase will hurt his early game a bit because he needs mana to use most of his abilities. Later on, it isn't much of a problem. The E change is nice as I feel that it isn't as great but now casting Q with it is much better now. Overall, I still think he is a strong champion but will hurt him a bit early game.

CASSIOPEIA
Miasma (W):
Range decrased to 800 from 900.
Twin Fang (E):
Healing now based on level instead of 5/10/15/20/25 on rank.
Heals for 5 at level 1 plus 1 per level, up to 22 at level 18.

What does this mean to her? The W range nerf isn't too bad considering she can stop anyone from engaging on her with dashes like Riven, Renekton, Irelia, Yasuo etc. The Twin fang healing is now per level which hurts her early-mid game a bit. Still a late game monster, but I think her win-rate will drop a bit.

CORKI
Attack growth increased to 3.5 from 2.5
Attack damage at level 18 therefore increased to 115.5 from 98.5

Not much to say, pretty nice buff for him with more AD on his autos. Maybe people will start playing him again.

DR.MUNDO
Masochism (E):
Cooldown decreased to 6 seconds from 7 seconds
Minimum damage increased to 30/50/70/90/110 from 20/40/60/80/100
Maximum damage increased to 60/100/140/180/220 from 40/80/120/160/200

Not a bad buff on him, Increasing his damage overall and become an unkillable beast late game. Mundo might come back in the meta if Riot keeps buffing him.

KLED
Skaarl, the Cowardly Lizard (Passive):
Now does full damage to minions/monsters with basic attacks while dismounted

Chaaaaaaaarge!!! (R):
Range lowered to 3500/4000/4500 from 4500

A pretty good nerf bat to Kled. Ult range now has to be rank 3 to get the range from before. The passive change isn't too bad, but nice anyways. Overall, still OP late game but his ganks are much more harder to do early because of the shorter range.

KOG'MAW
Base attack speed increased to .665 from .625
Attack speed growth decreased to 2.65 from 3.5

Caustic Spittle (Q):
Passive added that provides 15/20/25/30/35% bonus attack speed.

Bio-Arcade Barrage (W):
Now reads: "For 8 seconds, Kog'Maw's basic attacks gain 130/150/170/190/210 range and deal 2/3/4/5/6% (+1% per 100 AP) of the target's maximum health as bonus magic damage."
Cooldown increased to 17 seconds from 13/11.5/10/8.5/7, begins on cast rather than after

Riot are reverting him back to more of the Old Kog'maw. The early game is better for him because of increased range and damage that shreds tanks. His Q is good as well. There are making him more of a Marksman that he is supposed to be. I can't say too much about this change because I am not a Kog'maw main.

SINGED
Poison Trail (Q):
Damage now ticks 4 times a second increased from 1, damage unchanged.

Helps him kill enemies faster with the poison because of more ticks.

SORAKA
Astral Infusion (W):
Cooldown increased to 8/6.5/5/3.5/2 from 4/3.5/3/2.5/2

Literally got a nerf bat to her early game. Soraka is too broken and she is finally getting a nerf. W cooldown increase early means she can't heal as much in lane. Still strong later in the game though. When this patch comes out, I think people will max W most of the time now.

TWITCH
Ambush (Q):
Attack speed bonus after leaving stealth decreased to 30/35/40/45/50% from 30/40/50/60/70%

This dirty rat is going to get some nerfs to his Q Atk speed now. Might make him not finish some kills but he still wreak havoc late game.

UDYR
Phoenix Stance (R) :
Persistent effect damage increased to 40/80/120/160/200 from 25/60/95/130/165
Activation Duration decreased to 4 seconds from 5.
Should now be more clear when you are in the damage aura.

Not a bad buff in my opinion. Udyr is a decent pick in the jungle. This will speed up the jungle clear and make people play Phoenix Udyr more instead of Tiger udyr. Again, sorry iif I am wrong about this as I'm not an Udyr main like Trick2G

This patch is not a bad patch and what do you guys think? I will make these if you like this kind of stuff. This is Jammy158 and see ya!