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Copy this : {"title":"Kayle Top","associatedMaps":[],"associatedChampions":[10],"blocks":[{"items":[{"id":"1056","count":1},{"id":"2003","count":2},{"id":"3340","count":1}],"type":"Starting Items"},{"items":[{"id":"2033","count":1},{"id":"3340","count":1}],"type":"Other Starting Item"},{"items":[{"id":"3101","count":1},{"id":"1001","count":1},{"id":"2003","count":2}],"type":"First Back"},{"items":[{"id":"3115","count":1},{"id":"3006","count":1},{"id":"3091","count":1},{"id":"3124","count":1}],"type":"Core Items"},{"items":[{"id":"3091","count":1},{"id":"3001","count":1},{"id":"3026","count":1},{"id":"3143","count":1},{"id":"3140","count":1},{"id":"3116","count":1}],"type":"Defensive Items"},{"items":[{"id":"3115","count":1},{"id":"3006","count":1},{"id":"3091","count":1},{"id":"3124","count":1},{"id":"3135","count":1},{"id":"3026","count":1},{"id":"3089","count":1}],"type":"Final Build"}]} : And then go to Collection > Items > and then click on that arrow that points down in that square and Copy paste this:
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Also, any tips for early game with the new runes? Having less cdr and attack speed really makes it miserable sometimes.
If you didn't take transcendence, what would you buy for extra cdr? Lucidity boots?
Play better? I didn't notice much of a difference, don't play aggressive when your E is falling off or on CD. You can base early and often by pushing and using the strengths of the champion.
I would always take it, as the only other comparable node there is celerity; but cdr boots are a fine alternative. No other traits really fit into the style, imo.
1. There isnt any Crit Chance. This means youre not maxing your damage output as you should be. Kayle is an AD and AP champ, take advantage of that and use both.
2. Kayle is suppose to deal as much damage as possible in the littlest of time she has. Put Guardian Angel on her does not help. Replace that with either Hurricane, BORK, or Phantom.
3. There isnt enough Attack Speed with this build. The faster your strikes, the faster you get your wits end and rageblade to its highest stacks. Id recommend getting rid of that Void Staff and once again the Guardian Angel. Replace them with something that gives good attack speed.
4. Your Masteries arent correct either. Its needs to be 18/0/12. Runic Armor pretty much is the giveaway as to why you need Resolve masteries instead of Culling.
5. Your Runes arent correct as well. You need to be using Attack Speed. Once again DPS is very important than a few bonus AP and Cooldowns.
Thats mostly what id recommend with this build. Ive gotten many PENTAs as Kayle, but this build doesnt deal as much dps as you need to as Kayle. Ive gotten about 7ish kills with this build out of the games ive played with it. These are just my recommendations, if your build works for you then thats great. But DPS is the most important thing with Kayle. My build i get 840 damage + 120ish ap damage when i hit champs (That was on a Riven tho).
You are entitled to your opinion, but if you are going to post so brazenly I will engage. Your way of thinking is detrimental to your play. You are one-dimensional in the way you think and play, and you do not embrace all the characteristics of champions. To me, you saying you are a mastery 7 Kayle means you play a lot of Kayle, that's it. Why not include your division as well, if you were going to flaunt anyways?
1. There isnt any Crit Chance. This means youre not maxing your damage output as you should be. Kayle is an AD and AP champ, take advantage of that and use both.
Why invest in crit? Sure, it will increase your damage but the overall increase is small. Since popular Kayle builds include Runaan's, you buy 30% crit and that is all. You do not invest in crit anywhere else; things like Infinity Edge and other large items that sync with crit are not often purchased on Kayle, making crit a less attractive dps stat on Kayle. The gold investment needed in order to obtain 30% crit is 1200 gold. A core item for Kayle, like Stinger, costs 1100 gold for comparison. There are better things to buy than crit; most of your damage will be magic, and magic damage cannot crit in this game.
2. Kayle is suppose to deal as much damage as possible in the littlest of time she has. Put Guardian Angel on her does not help. Replace that with either Hurricane, BORK, or Phantom.
Guardian Angel is a crutch, I won't deny it. It is there for the express purpose of giving you another chance if you mess up. However, you are unable to damage while dead; often times teams will avoid focusing a target with GA. GA is an item I suggest because it will always have value, is good in mostly all situations, and it is a very safe option for a 6th item. This guide has reached many people; in order to account for skill differences, GA is the item I recommend.
With those 5 items (Berserkers, Nashor's, Rageblade, and Void), you will already have enough damage to cause kills and support your team with. You can replace GA with another damage item if you want (I like Blade here usually because % hp damage is good for tanks), but I don't recommend it because if you are less skilled in positioning, one death at 6 items usually means the game (because death timers).
3. There isnt enough Attack Speed with this build. The faster your strikes, the faster you get your wits end and rageblade to its highest stacks. Id recommend getting rid of that Void Staff and once again the Guardian Angel. Replace them with something that gives good attack speed.
What? With those items, you are very near the attack speed cap of 2.5. If you build more, you will often have wasted resources because you will not be able to benefit from other champions' attack speed increasing abilities. Also, you will lose (for lack of a better word) Oomph on each of your hits. Each hit will lose power because you are losing raw damage and penetration. If you build and deal a balance of AP and AS, then it would follow to use both stats somewhat equally; instead of focusing too heavily on one.
Get rid of Void? Come on man, your passive and Wits shred MR, but if you lower the starting point it will be that much more effective. (also 80 AP is nothing to scoff at, very few items match the efficiency of Void)
4. Your Masteries arent correct either. Its needs to be 18/0/12. Runic Armor pretty much is the giveaway as to why you need Resolve masteries instead of Culling.
Lol. It "needs" to be that huh? Let me be the first to tell you that your terrible opinions are not fact. Do you know how little 8% is on your heal? At level 1, base with no AP, your heal will heal for 60. With your masteries, that increases to 64.8. At max level your heal has a base value of 240. With the masteries and no additional AP (not realistic, but adding 100 AP won't make a difference in proving my point), you will heal for 259.2. A gain of 19.2 for your masteries; you could instead gain movespeed out of combat to get around the map faster, deal 2% more damage all the time, do even more damage to lower HP targets, and gain HP to live after a kill. There are good nodes in the Resolve tree, but if you are solo-laning they cannot really compare in impact to the Cunning tree.
5. Your Runes arent correct as well. You need to be using Attack Speed. Once again DPS is very important than a few bonus AP and Cooldowns.
Once again, your opinions are not the end-all, be-all answers you make them out to be; it makes you look close-minded and ignorant. Attack speed is very important to Kayle, that is true. That is why I take as much as I do in my runes, but there needs to be a balance. My runes sacrifice AS quints, 9% attack speed, for extra AP and CDR intended to help the early game. Kayle is a scaling champion; naturally, her weakest point is going to be in her early game. You can approach this with two mindsets; either try to buff her early game with runes and masteries, or play exclusively to the late game and just sacrifice everything early. My runes try to accomplish the former way, while embracing all aspects and utilities of the champion. Your way embraces the latter, while "tunneling" on a single aspect of the champion. Your mid-late game spikes will be stronger with 9% extra attack speed, but most games can and are decided before then.
You do not seem to understand how attack speed and cooldown reduction interact with the champion, hence your brazen response. I too have gotten pentas with Kayle, is that supposed to impress me or make me consider you as the God of Kayle?
You got seven kills on Kayle. Ok? Over how many games? How were you playing (style)? How was your team? How long was the game? Who was your opponent? Did your jungler gank for you? Telling me you got seven kills means nothing. Anyone can get seven kills over time, so don't try to include it as an example unless it is over a large span of games.
One hit on a Riven in one game for around 1k dmg. Ok? One game, on one champion, with random runes and no other information. Is this consistent? How ahead were you? How long was the game? What was her build? These things all matter because the game is not solely about how much you can hit on a champion.
If you are going to brazenly attack and try to argue with someone, please learn to argue with facts and intelligence rather than opinions and anecdotes.
"please learn to argue with facts and intelligence rather than opinions and anecdotes."
Have you even tried my build? You're arguing against it when you havent tried it... Thats more ignorant if anything. Ive actually tried your build about 4 times I think, maybe 5? But none of the games did the build seem to do better against enemies. Its most likely because im just used to my build, but once again its MY opinion lol. Not trying to come off aggressive to you, but seems like everyone wants to pull the victim card instead of actually listening to others.
1. You got seven kills on Kayle. Ok? Over how many games? 4-5. 2. How were you playing (style)? Played passive during farming phase, then mid game/late game id go in, my usual play style. 3. How was your team? Decent. 4. How long was the game? 30 minute average. 5. Who was your opponent? Cant really explain this one lol... i dont remember he 25ish champs i played against. 6. Did your jungler gank for you? Yes.
One hit on a Riven in one game for around 1k dmg. Ok? One game, on one champion, with random runes and no other information. Is this consistent? Yes. How ahead were you? Im aways 3 levels ahead of people at minute 20. How long was the game? Dont know, probably 30 minutes, thats how long my average games are. What was her build? Looked like a build from ProBuilds.com.
I too have gotten pentas with Kayle, is that supposed to impress me or make me consider you as the God of Kayle? No. It was to basically say, I wasnt able to achieve one with your build. With my build its easy, to 1v5 no problem (Unless they have a lot of CC champs). With yours I had a problem dealing enough damage to all of them. Once again, its my opinion, and my play style... dont assume im trying to be aggressive.
Lol. It "needs" to be that huh? -Nice nitpicking.
"Let me be the first to tell you that your terrible opinions are not fact." -Have you even tried any of the things i suggested. Ive played hundreds of games with Kayle, im pretty sure id have a decent knowledge of how she works. But w/e, you're always right I guess.
Once again, your opinions are not the end-all, be-all answers you make them out to be; it makes you look close-minded and ignorant. -You're not even considering anything I say lol. Hypocrite...
"My runes sacrifice AS quints, 9% attack speed, for extra AP and CDR intended to help the early game. Kayle is a scaling champion; naturally, her weakest point is going to be in her early game. You can approach this with two mindsets; either try to buff her early game with runes and masteries, or play exclusively to the late game and just sacrifice everything early."
Harassing is very easy with increased Attack Speed runes, you should have no problem in trades early game, well I guess itd depend on how you play. Ive never had a problem though with trading early game as her. Your suggestions make her have a -2.5% cooldown and + 9 AP. I feel like if you were to use these as your quint, then you should get rid of the Cooldown quint and replace it with another AP item. Beens your Glyphs are giving you your 10% cooldown at lvl 18 anyways to get your CDR to max, the CDR quint is just sitting there then.
"Get rid of Void? Come on man, your passive and Wits shred MR, but if you lower the starting point it will be that much more effective."
-True, I was kinda thinking the same thing after I typed that. I can agree on that.
"GA is an item I suggest because it will always have value, is good in mostly all situations, and it is a very safe option for a 6th item."
-I can agree on that depending on the match-up. For instance, if youre facing someone like Kat who can ult and kill you before you can cast your ult, then itd be useful. But id recommend moving it to the Situational Items, and replacing it with the Rylai's, this helps a lot more in team battles IMO.
"A core item for Kayle, like Stinger, costs 1100 gold for comparison. There are better things to buy than crit; most of your damage will be magic, and magic damage cannot crit in this game."
-Well you wouldnt buy the crit item first, itd mostly be your 4th or last pick. But with Kayles Passive, youd be able to take advantage of both AD and AP.
Not coming off aggressive to you, just trying to cooperate with you. Please dont try to act childish.