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Karma Build Guide by QQ RageQuit QQ

Karma, The AP Hard Carry

Karma, The AP Hard Carry

Updated on June 2, 2011
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League of Legends Build Guide Author QQ RageQuit QQ Build Guide By QQ RageQuit QQ 2,359 Views 7 Comments
2,359 Views 7 Comments League of Legends Build Guide Author QQ RageQuit QQ Karma Build Guide By QQ RageQuit QQ Updated on June 2, 2011
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1
QQ RageQuit QQ | June 2, 2011 2:01pm
Kostra wrote:

I can´t give you + nor - , that build isn´t terrible and can work quite nicely... and i am happy for every Karma player. I personally build DFG instead of Tome, with my runes+masteries 15% is enought and another nuke is really nice, Rylai is good but i foud RoA a bit usefull, mana is nice and Catalyst (now even finished Rod if you have good day and finish it fast) makes your laning even stronger, it has also great synergy with Archangel, it is rather unfortunate to rush it, you really need those charges to make it really ephective and Tear+Catalyst lets you, to spam your abilities. If game´s going to be really long i sell Lucdity boots, and buy sorceres boots+frozen hearh (more dmg and to counter those all Tryntards and Xins that starts do dominate this phase of game). I am surprised, that you are missing Rabbadon in your build it synergizes really well with Karma and it is more or less must have for every nuker, if he takes his job seriously.
Well this is longer that i expected, anyway good luck with her and remember, karma´s ***** :)



Changed the items, I didn't add DFG because its a bit expensive, I wasn't a fan of catalyst, because karma is pretty weak farm pretty early, and I figured tear gives more mana, however, RoA does have the end game when you rush it, better than tear, so I put it in. I did feel like a tear was still required because she can spam so much, and I ended up deciding that its only worth upgrading it AFTER death cap.
1
Kostra | June 1, 2011 11:09pm
I can´t give you + nor - , that build isn´t terrible and can work quite nicely... and i am happy for every Karma player. I personally build DFG instead of Tome, with my runes+masteries 15% is enought and another nuke is really nice, Rylai is good but i foud RoA a bit usefull, mana is nice and Catalyst (now even finished Rod if you have good day and finish it fast) makes your laning even stronger, it has also great synergy with Archangel, it is rather unfortunate to rush it, you really need those charges to make it really ephective and Tear+Catalyst lets you, to spam your abilities. If game´s going to be really long i sell Lucdity boots, and buy sorceres boots+frozen hearh (more dmg and to counter those all Tryntards and Xins that starts do dominate this phase of game). I am surprised, that you are missing Rabbadon in your build it synergizes really well with Karma and it is more or less must have for every nuker, if he takes his job seriously.
Well this is longer that i expected, anyway good luck with her and remember, karma´s ***** :)
1
Darksparten | June 1, 2011 4:32pm
Voted -1
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Darksparten | June 1, 2011 4:32pm
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larrylarry | June 1, 2011 2:23pm
Voted -1
never build archangels first. it doesnt give you any meaningful AP until the tear is fully stacked, thus its much better to spend that 1860 gold on something more useful until later.
Also -CD on flash and tele is soooo much more useful than 4 MR/armor or whatever random stat you took in defence
1
ShadowNet (80) | June 1, 2011 2:10pm
Im considering buying Karma but gotta ask, is she "badly" team dependant like Galio, etc? I kinda got used to Malphite, Mordekaiser, where when my team is really bad and im fed, I can carry them.

Also arent flat CDR glyphs better? I think flat ap or ap per level seals would be better to boost your shield and thus survivability. And maybe movement speed quints, being faster than your opponent is aways good.(catching them with spirit bond for example) :)
1
Halipupu (58) | June 1, 2011 2:09pm
Voted +1
mah likes. +1

Many people build all supports the same way, which just doesnt work for all of them, for example aura-support Sona sucks. She's meant to be played as an offensive support and so is Karma. Therefore you've done a great job with this build. Even the champion spotlight some time back stated that Karma can be played either as a support or as a mage. Mage Karma is better than the support Karma people regard useless and that "worst character" in LoL as you mentioned in your guide.

I miss some pictures though on explanations. Easier to read when it's not just a wall of text.
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Karma, The AP Hard Carry

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