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Ezreal Build Guide by ViciousHorizon

Ezreal: Who needs a map? (High ELO Ranked)

Ezreal: Who needs a map? (High ELO Ranked)

Updated on September 8, 2011
7.1
10
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4
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League of Legends Build Guide Author ViciousHorizon Build Guide By ViciousHorizon 10 4 11,354 Views 13 Comments
10 4 11,354 Views 13 Comments League of Legends Build Guide Author ViciousHorizon Ezreal Build Guide By ViciousHorizon Updated on September 8, 2011
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1
LeonMagic (2) | September 9, 2011 4:00pm
Interesting build, however no sheen? Makes me sad. Still upvoted as I feel it is a good build.
1
Shadow BladeZ (14) | September 8, 2011 1:47pm
I decided to look back at your guide and see the improvements, and I must say, it has improved a lot, hence the votes ^^

But there's one thing that bothers me, I mentioned in my earlier post, but wasn't that clear. Remember when I said use BB codes, I mentioned ".. there's a limit" or something like that. Well in 1 paragraph, it's best to use BB code for that 1 item/thing e.t.c only once, as too much BB codes is *almost* as bad as none XD

Also, like you did when explaining his skills, use the code in which the Item is bigger, as it gets confusing mixing in with the normal ones, where a new section starts unless your fully reading it all the way through.

Again, I just want to help you improve this guide as I feel it could make a mark here, so no pressure, it takes time :P
1
ViciousHorizon | September 8, 2011 12:12am
Shirrif wrote:

Good guide. I would recommend leaving upgrading the Tear of the Goddess to Manamune, until after the B.F.Sword. Reason being that after getting Tear, the longsword/upgrade to Manamune won't give much AD, as you won't have much charge on Tear. I'd also suggest a Wriggles after Tear if you have a tough lane, but again, these are only recommendations. Good build, +1.


This is something I've thought about, however due to my playstyle and just personal choice I like to rush a Manumune so that I can get the stacks a little faster and a little earlier. I think the Q is enough damage to keep you ahead of people who buy a damage item on their first return if you're good at aiming it.

Thanks for the input though, I'll add a note to the guide later about switching item order depending on your lane :)
1
ViciousHorizon | September 8, 2011 12:08am
leaguesdf wrote:

"ere are a couple of numbers, 20 minion kills (CS) is equal to a kill, so in the time that someone is trying to kill another champion, if you're good enough you can get more than 20 CS, you're overtaking them in gold.
And don't forget that people on death streaks give less gold, whereas minions give a flat rate (sort of, their value increases late-game)"

I'm pretty sure it's more like 15 CS=kill. I think...
And its not true that minions value increases at late game. It increases all the game. I think that after they spawn, their value is increased by 1 gold every 5 min. Something like that. Anyway you need to change that


Ah yes, my wording is a little wrong there, I meant that the value does increase throughout the game rather than a sudden increase. And 15 actually sounds more correct, I just say 20 as it makes me work harder to keep up I suppose ^^

Thanks for the input, I'll change that paragraph on break at college today.
1
ViciousHorizon | September 8, 2011 12:06am
Sunli Min wrote:

I cant beleive it. I just upvoted a build, that is a wall of text... I must be crazy. Goodjob, I didnt look at your items at first and went straight to the text because that usually is better then *Look at items, leave* and miss a good explenation. Personaly I think triforce is better then frozen mallet but the health increase is higher them triforce.. but triforce gives mana wich aid's your manamune. 1 sec im curisous so lets do some math :P

: *Just info that is most important*
30 AD | 250 Mana | 250 HP | Worse slow passive | sheen's passive *stacks with Q on hit*
Manamune passive: 5 more AD from tri force. so 35 AD in total


20 AD | 700HP | Better slow passive

COMPARISON: Triforce or Frozen Mallet: *On what matters*
AD Boost: Triforce
HP Boost: Frozen Mallet
Slow: Frozen Mallet
Sheen Passive: Trinity Force
Plus Trinity force gives movement speed, crit chance, AP and mana. Personaly I think that Trinity wins, not that Frozen Mallet is a bad item, but Trinity Force wins because of the Sheen effect on your Q.

TO FIX ANY CONFUSING ON SHEEN PASSIVE: It works ON HIT with your Q. Meaning you dont Q then auto attack for sheen, its BUILT INTO THE HIT. It makes a 200 Damage Q into a 450 Damage attack. Try it, it does work that way. And with such a low cooldown, I think Trinity is more worth it. That being said, I think I will start som stuff new cause of your build, and learning to lasthit better xD Goodjob :)


Hi There, thanks for doing the maths for me I don't think I've ever tried.

I have been toying with the idea of a trinity force more lately, it seems, in the long run, to be almost as good as Phantom/Frozen with the extra Sheen procs. It's something I'll try in the next few games that I play as I want to test the efficiency of it... I guess I don't often build into it as I look at the money and think it could be spent quicker elsewhere.

Also thanks for reading the mass wall of text ^^ I will be fixing that at some point today, to make it look 9000x better for people who aren't as strong-willed as you xD

Thanks for the input, and I shall investigate further xD
1
TrevLinden16 (15) | September 7, 2011 9:31pm
Add in a defensive item, take out the phantom dancer and fix your masteries then I'll upvote.
1
Sunli Min (19) | September 7, 2011 7:54pm
I cant beleive it. I just upvoted a build, that is a wall of text... I must be crazy. Goodjob, I didnt look at your items at first and went straight to the text because that usually is better then *Look at items, leave* and miss a good explenation. Personaly I think triforce is better then frozen mallet but the health increase is higher them triforce.. but triforce gives mana wich aid's your manamune. 1 sec im curisous so lets do some math :P

: *Just info that is most important*
30 AD | 250 Mana | 250 HP | Worse slow passive | sheen's passive *stacks with Q on hit*
Manamune passive: 5 more AD from tri force. so 35 AD in total.


20 AD | 700HP | Better slow passive

COMPARISON: Triforce or Frozen Mallet: *On what matters*
AD Boost: Triforce
HP Boost: Frozen Mallet
Slow: Frozen Mallet
Sheen Passive: Trinity Force
Plus Trinity force gives movement speed, crit chance, AP and mana. Personaly I think that Trinity wins, not that Frozen Mallet is a bad item, but Trinity Force wins because of the Sheen effect on your Q.

TO FIX ANY CONFUSING ON SHEEN PASSIVE: It works ON HIT with your Q. Meaning you dont Q then auto attack for sheen, its BUILT INTO THE HIT. It makes a 200 Damage Q into a 450 Damage attack. Try it, it does work that way. And with such a low cooldown, I think Trinity is more worth it. That being said, I think I will start som stuff new cause of your build, and learning to lasthit better xD Goodjob :)
1
leaguesdf (36) | September 7, 2011 5:03pm
"ere are a couple of numbers, 20 minion kills (CS) is equal to a kill, so in the time that someone is trying to kill another champion, if you're good enough you can get more than 20 CS, you're overtaking them in gold.
And don't forget that people on death streaks give less gold, whereas minions give a flat rate (sort of, their value increases late-game)"

I'm pretty sure it's more like 15 CS=kill. I think...
And its not true that minions value increases at late game. It increases all the game. I think that after they spawn, their value is increased by 1 gold every 5 min. Something like that. Anyway you need to change that
1
Shirrif | September 7, 2011 4:50pm
Good guide. I would recommend leaving upgrading the Tear of the Goddess to Manamune, until after the B.F.Sword. Reason being that after getting Tear, the longsword/upgrade to Manamune won't give much AD, as you won't have much charge on Tear. I'd also suggest a Wriggles after Tear if you have a tough lane, but again, these are only recommendations. Good build, +1.
1
Zarnim (9) | September 7, 2011 3:09pm
awesome guide! I've always been failing with Ezreal because I don't usually get enough damage quickly
try to add in a bit of pictures to make it easy on the eyes. So much text without images may dissuade people into not reading it...

I'll just leave this here because Ezreal is cool and totally not a girl
1
ViciousHorizon | September 7, 2011 2:53pm

Great guide, but I see a lot of room for improvement.

First, your masteries. Why you take Expanded Mind slips form my grasp. It is a extremely useless skill as it increases your mana by 2.5% (at 2 points" of your "Base" mana, even at 1000 mana, that is 25 mana only. Totally useless. A 21/0/9 would be a lot more usefull in my opinion. A meagre mana boost and mana regen is not worth the bonus you get from a full 21 Offense.

Second, might I suggest getting a Bloodthirster's or Phantom Dancer before Infinity Edge? As you would build Bloodthirstsers stacks early on and Phantom Dancer imo is more usefull than Infinity Edge early on, although Bloodthirster would be better than Phantom's as a first choice. So Blood > Infinity > Phantom

Also, all this is just a suggestion, so these must be included in a "Viable Items" section, meaning it would boost your guide if you added one ^^

Another thing is, at first glance, your guide seems boring to read as it is just a big "Wall of Text", no images/colouring breaking it up. Use BB codes as they are every effective, but use them to a limit. Phantom Dancer becomes Phantom Dancer with
Code:
[[Phantom Dancer]]

Or it becomes by
Code:
[icon=Phantom Dancer size=40]
, with the size varying up from 20 (I think) to 60. Also note that this can be anything, from mastery names to runes and champions.

Lastly, you might want to consider Clairvoyance as a spell if no-one else has taken it, as I know it sounds stupid at first glance, but it is great for sniping off low HP targets :)

P.S Look at my guide (In sig) and I'd appreciate it if you tell me your opinions ^^

Hi and thanks a lot for the insight, it's very helpful and I'll add things in tomorrow to incorporate, I'm new to builds and I definitely think I need to make it look nicer as there's a lot of info in there which is just lost.

I build the infinity first usually because of the glass cannon state I do in the laming phase, I normally have a support in bottom with me to heal me up if I'm injured, however the early stacks on lifesteal with the bt is a very valid point :)
1
Shadow BladeZ (14) | September 7, 2011 2:32pm
Great guide, but I see a lot of room for improvement.

First, your masteries. Why you take Expanded Mind slips form my grasp. It is a extremely useless skill as it increases your mana by 2.5% (at 2 points" of your "Base" mana, even at 1000 mana, that is 25 mana only. Totally useless. A 21/0/9 would be a lot more usefull in my opinion. A meagre mana boost and mana regen is not worth the bonus you get from a full 21 Offense.

Second, might I suggest getting a Bloodthirster's or Phantom Dancer before Infinity Edge? As you would build Bloodthirstsers stacks early on and Phantom Dancer imo is more usefull than Infinity Edge early on, although Bloodthirster would be better than Phantom's as a first choice. So Blood > Infinity > Phantom

Also, all this is just a suggestion, so these must be included in a "Viable Items" section, meaning it would boost your guide if you added one ^^

Another thing is, at first glance, your guide seems boring to read as it is just a big "Wall of Text", no images/colouring breaking it up. Use BB codes as they are every effective, but use them to a limit. Phantom Dancer becomes Phantom Dancer with
Code:
[[Phantom Dancer]]

Or it becomes by
Code:
[icon=Phantom Dancer size=40]
, with the size varying up from 20 (I think) to 60. Also note that this can be anything, from mastery names to runes and champions.

Lastly, you might want to consider Clairvoyance as a spell if no-one else has taken it, as I know it sounds stupid at first glance, but it is great for sniping off low HP targets :)

P.S Look at my guide (In sig) and I'd appreciate it if you tell me your opinions ^^
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