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Nice build, only two things I want to mention.
It's true that being mid is gonna guarantee that you will usually be able to get the last hit when you fire off your baleful. Problem is I've found that someone strong in lane will be easily able to push you back and start zoning you out. If you do start getting zoned out your almost useless for the rest of the game because the enemy is denying so much baleful strike farm. Obviously this won't happen every game but it is something to keep in mind. So I think that mid shouldn't be a MUST.
Second is skill order. I think q should be leveled up to about 3 or 4 as fast as possible for farming but then dark matter needs to get a few more points. The reason is that you never know when a teamfight or a jungle gank might be coming. Dark Matter is your main source of damage output throughout the game and is very important in teamfights.
Although I agree that mid-lane isn't necessary (for some lanemates I could even prefer bottom lane), but I'm inclined to agree with maxing Baleful asap. Partly because it makes last-hitting increasingly easy, but partly because it provides a good amount of damage. If I notice my lane opponent is getting uppity a few balefuls in the face and they either learn their lesson, or die to combo.
A mid Veigar is a happy Veigar
It's true that being mid is gonna guarantee that you will usually be able to get the last hit when you fire off your baleful. Problem is I've found that someone strong in lane will be easily able to push you back and start zoning you out. If you do start getting zoned out your almost useless for the rest of the game because the enemy is denying so much baleful strike farm. Obviously this won't happen every game but it is something to keep in mind. So I think that mid shouldn't be a MUST.
Second is skill order. I think q should be leveled up to about 3 or 4 as fast as possible for farming but then dark matter needs to get a few more points. The reason is that you never know when a teamfight or a jungle gank might be coming. Dark Matter is your main source of damage output throughout the game and is very important in teamfights.