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also check out my build its my first one
So being a jungle guide.. I disagree with a few of your mastery choices.
First: Siege commander should be swapped for summoner's resolve because i mean, more gold is always better. I think siege commander is only really useful if you are alone and trying to push a tower, which as ap tank you really won't be hitting a tower that hard anyway. If you are with a team you can take down a tower pretty quick without it.
Second: The offensive choice of mental force. As your first skill to max is norther winds it's ap ratio is very low (.1) your 4 ability power early game won't do anything, I think using a couple in brute force and butcher would be better for that jungle start.
*On another note off of that this is why I also disagree with using quintessences of potency. As they are used for you early game damage output and your first skill is northern winds you really aren't using that quint to the full potential. I know you have other options like fortitude (best imo) and resilience but I think force shouldn't be up there unless you are say, maxing permafrost or even arctic wind first.
Generally I like the guide a lot and want it to be the best one! only in the 60% upvote range right now. If you want it to be better I suggest more sections including how to use your skills effectively when to initiate, gank, and dragon. Perhaps pictures to go with it and videos. If you really want it to skyrocket in upvotes get some math/theory craft in there.