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Uncle Yordle,lemme tell you something...YOUR BUILD AND GUIDE IS AMAZING! One of the best that i have seen in mobafire. Anyway,thanks and i wish you all the best for making more improvement in the guide.
Good build! I will use this further on.
The only thing I didn't approve of, was that you chose 21/6/3 in masteries.
5 points spent for nothing but 3 mana (per 5) and 2 health (per 5).
Put 2 points in enchanted armor , 3 in veteran scars, 1 in unyielding, and 1 in juggernaut.
Let me just give you a summary of what will happen.
-2 health regen per 5
-3 mana regen per 5
+5% more magic resist and armor
+Take 1 reduced damage from champions(this is just for early advantage, go ahead and pick mana or health regen if you wish)
+36 health
+3% maximum health
Sidenote: Enchanted armor and juggernaut will scale nice into late game(as you level up)
Meditation and Recovery will not. Actually, they won't be noticeable.
Gives you significantly more sustain. Especially in early.
Change that and I'll vote.
I disagree, let's keep in mind that ez is an adc, he shouldn't have more than 88 armor at Lvl 18 or like 158 if he gets a randuin's omen. Using enchanted armor will get you barely 4 armor at lvl18 if you didn't get randuin's omen and about 7-8armor if you did, that's totally not worth it for an adc, hes better off with recovery for the early-game sustain. (I didn't mention magic resist cause its not even worth mentioning since MR doesn't scale on adcs and that you're not a tank)
Defensive masteries should be:
-2pts in Block
-2pts in recovery
-1 in unyielding
-3pts in veteran's scars
-1 in juggernaut
Nice guide McDonaldsSuck! voted!
P.S. there's a mistake in the pros and cons, it's area of effect not area on effect
The only thing I didn't approve of, was that you chose 21/6/3 in masteries.
5 points spent for nothing but 3 mana (per 5) and 2 health (per 5).
Put 2 points in enchanted armor , 3 in veteran scars, 1 in unyielding, and 1 in juggernaut.
Let me just give you a summary of what will happen.
-2 health regen per 5
-3 mana regen per 5
+5% more magic resist and armor
+Take 1 reduced damage from champions(this is just for early advantage, go ahead and pick mana or health regen if you wish)
+36 health
+3% maximum health
Sidenote: Enchanted armor and juggernaut will scale nice into late game(as you level up)
Meditation and Recovery will not. Actually, they won't be noticeable.
Gives you significantly more sustain. Especially in early.
Change that and I'll vote.
Guess my question really is, if would please could cover a situation where it wouldn't be worth it? Maybe a Jax/Wukong and Malphite or something?
But a very, very nice guide though, and ofc. voted up. :)
Thank you in advance.
I can translate in French if you need.
Thanks a lot.
for information I take this masteries :
link : http://www.mobafire.com/league-of-legends/mastery-tree-planner#&tree1=1-4-0-1-0-3-0-1-0-1-0-3-0-3-0-1-1-3-0-1&tree2=2-0-2-0-0-3-0-0-0-0-0-0-0-0-0-0-0-0-0&tree3=0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0&v=2