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If you buy Wriggle's it's for sustain and clear time. Which means you max Q or E first then.
W is normal to max in case you don't buy Wriggle's: Which i don't.
Explain to me why Lee Sin needs this item.
30 armor? Pff. Chain Vest
15 AD? Pff. Pickaxe
You can get these two items for the same cost.
So what if you don't get the proc, Lee Sin is already fast.
No match-ups?
You realeased an Incomplete guide in my honest opinion.
21-9-0... I don't understand, since i'd naturally go 9-21-0.
The offensive tree offers so little in return for going all the way, te be honest.
Regardless, it's your choice, but i don't personally see any good reason for it.
You said Lee Sin is an early gankers, hence the 21-9-0 masteries and the AD quints (I guess?).
Then why on EARTH do you have SCALING mr? If you're going to earlygank, then you'd benefit MUCH more from flat MR.
Do you WANT to feed a doublebuff the to the enemy mid :/?
The note on exhaust is a little silly. You obviously hasn't tried it much...
You need to explain WHEN to go exhaust and when not to!
Not just "i no liek but u culd us eet" - It doesn't lead us ANY closer as to WHY you don't like it.
On items: Ravenous Hydra is **** on jungle-sin.
It's too damn expensive and you will get it WAY too late for it to be of any used at all.
JUNGLE Lee Sin is a TANK! NOT an assassin.
Warmog's Armor - You call it OPTIONAL/Not Viable, but you max Safeguard???
Do you see the synergy between those two items?
Runic Bulwak is easily one of the best items on Lee Sin - especially if you get it early, as a jungler.
I mean no offense, but it feels like you had a good 10 SoloQ games on Lee, and you snowballed them all. Then you decided "hey, im pretty decent at Lee, let's make a guide!".
This can't even compete with any of the good Jungle Lee Sin guides on the site, sorry man.
Positives:
- Good skill/rune/master explanation
- Good use of icons
- If you are playing on euW, I assume English is not your first language, so you have done very well grammatically (don't know if you've been brought up learning / speaking English, I'm just assuming, sorry if I've "offended" you).
- Nice recognition with items that work with Lee Sin.
Negatives:
- Ravenous Hydra & Infinity Edge are terrible choices on Lee Sin. Don't know if you've tried them (mainly the Infinity Edge), but I found them not worth the gold amount.
- Implement a section on ganking, teamfights, how-to-jungle, how-to-counter jungle, enemy matchups.
- At this stage, all your guide is about how to BUILD Lee Sin. People want to know how to PLAY Lee Sin.
- Safeguard / Iron Will is max'ed second, if you are having trouble sustaining with Safeguard / Iron Will & Wriggle's Lantern, then I don't think Lee Sin jungle is for you. Learn to sustain & learn to max Sonic Wave / Resonating Strike
- I'm confused by "needs 1-2 ganks early to be good". You shouldn't be taking the kills, all you'd be getting is bonus assist gold.
Anyway, I'll come and check up on you in a bit, this needs a lot of works before it can meet my standard! (No, I'm not downvoting). That's my review! I'd really appreciate if you would take note of my review, and come and review my Vayne / Lee Sin guide! Just click the icon's below!
So now i ask of you, heads or tails? Answer in my thread.
Safeguard/Iron Will Maxed first? Why would you ever do that? It makes sense to max anything else first, like stuff that deals damage. You don't start a gank with Safeguard/Iron Will, you end it.
"I max Safeguard / Iron Will first because I need the life steal and armor to have better sustain in the jungle." (in case you missed this part)
Somehow I agree with you: most of the times it's better to max skills that do damage, like [Resonating Strike] for example. But in my opinion, maxing Q or E doesn't bring a lot of benefits to Lee Sin. Sure you get some extra damage on your skills and your ganks might be better. But most of the time your job is to go in for the gank, hit your combo and survive the damage you take in return. The extra damage won't make any difference if you're dead. I've had games where maxing W first allowed me to shield my teammate and save him from ignites after we get kills. Maxing W also increases your 1v1 potential thanks to the extra armor and life steal.
Anyway, thanks for noticing that and also the grammar issue. I'll try to fix that asap
Hm, you know that Havoc only increases the damage by 2%? Maybe a wiser mastery point would be into Relentless and/or Wanderer ? Relentless would be useful because lots of supports have CC, if you are ganking bottom lane. But most Champion have CC, so having that will help! Wanderer , because you will probably need to gank quickly, so getting into the lane ASAP will help.
Yea i know the increase is low but i need to spend points there to reach Executioner on the last tier of Offense masteries. Thanks for noticing that :)