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Ahri Build Guide by NewMeta

AP Carry Ahri - An In Depth Guide on the 9 Tailed Fox

AP Carry Ahri - An In Depth Guide on the 9 Tailed Fox

Updated on September 5, 2013
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League of Legends Build Guide Author NewMeta Build Guide By NewMeta 5,540 Views 11 Comments
5,540 Views 11 Comments League of Legends Build Guide Author NewMeta Ahri Build Guide By NewMeta Updated on September 5, 2013
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1
Vynertje (386) | September 6, 2013 12:29am
  • I would always use flat mr over scaling ap, unless the enemy literally has 0 ap damage.
  • Liandry's is a sucky item on ahri
  • I always rush DFG and usually follow it up with a zhonya's, especially vs ad assasins. I also get a double dorans to not have mana problems
  • Why do you take E at level 8 instead of W?
  • A full build needs void staff
  • A GA is usually worth considering
1
emoriam (287) | September 4, 2013 8:34pm
Greater Seal of Armor and Greater Glyph of Magic Resist are recommendable and I guess that Mana Regneration Seals are better than flat AP.
1
NewMeta (6) | September 4, 2013 6:56pm
Thank you for all your comments so far. I am currently revisiting my build and editing the guide.

Here's what I'm changing:
1. Runes - I plan on changing my seals from mana regen to some flat AP. Any other suggestions for seals?
2. Deathfire Grasp - is being added to my mid game goals section. I think getting it AFTER rabadons would be best but if anyone has experience going for deathfire first, please tell me about it. I plan on going through some games with some variations on when to get what so I can make sure I'm putting out good information.
3. Hextech revolver - is going to be removed from the standard build. Although I love my hextech, I see why I got some downvotes because of it being in my build.
4. Skill order - thanks for pointing that out, fixing it right now.
5. Spirit Visage - thinking about adding it to my spell vamp build. Going to test it out a few times and see how things go. Thanks for that suggestion.

Again, thank you all for your comments. Please give me some more suggestions at any point, especially when my updated version is published.
1
Bioalchemist (155) | September 4, 2013 8:47am
meeh eehhh i see some potential here with some more work and play time as ahri. also some editing and more formatting. will hold on to vote.
1
emoriam (287) | September 4, 2013 8:45am
You should max Orb of Deception at level nine - otherwise your skill sequence is impossible.
1
sirell (400) | September 4, 2013 8:40am
Voted -1
Yeah, I haven't particularly focused on getting spell vamp items as cores on Ahri. I recall a while back someone was advocating Spirit of the Spectral Wraith but with the changes since then, I'm not sure if it's still strong anymore.

Your skill sequence is impossible.

I prefer to take Brute Force over Mental Force , because it helps with last hitting whilst Mental Force loses some of its power in % scalings.
1
GrandmasterD (531) | September 4, 2013 7:43am
Voted -1
Wrong runes and wrong build-path.
1
Vynertje (386) | September 4, 2013 6:32am
Voted -1
Hextech Revolver gets a free -1 from me. Runes could use some work as well.
1
3Radication (11) | September 4, 2013 3:17am
Voted +1
+1 ;)
1
3Radication (11) | September 4, 2013 3:15am
Neat guide overall,

Also, I have to agree with above, Deathfire Grasp should be some of your first items. Also a suggestion for beginner Ahri's should be Chalice of Harmony as well as it provides mana regen for more spells = more sustain. Hextech revolver isnt as good as Chalice of Harmony although it can heal you out of clutch situations E.G being ignited.

Deserves an upvote ;)
1
Mooninites (275) | September 3, 2013 5:42pm
Wouldn't it be more beneficial to build Spirit Visage over Hextech Revolver in your spell vamp build?

Also Deathfire Grasp should be among your first items, not your last
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