get
prime

Agony's Embrace


Agony's Embrace

Cooldown: 120 / 100 / 80
Cost: 100
Range: 650
Evelynn impales all enemies in the targeted area, dealing 15 / 20 / 25 % (+1% per 100 Ability Power) of their current Health in magic damage and slowing their Movement Speed by 40 / 60 / 80 % for 2 seconds

Evelynn siphons their pain, gaining a 150 / 225 / 300 health shield for each enemy Champion hit which lasts up to 6 seconds.

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SecretLab (1) | April 1, 2013 5:02pm
But Evelynn is so squishy that the extra health is really only good to get away from an ambush. I play her all the time and you do not want to attack a full party with her or even with your team. I usually use it to 1. Get away from an ambush. 2. Slow enemies to initiate or save a team member. 3. Rarely use it to clear waves but will if a turret is almost gone.
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TwitcherBrain (37) | August 31, 2012 7:26am
With that ultimate Evelynn becomes OP, if rightplayed. If she use it on full enemy team, Mrs. Evelynn is getting 900/1200/1500 Shield. So, Evelynn can be not only Mage-Jungler, but nice tank. Imagine, that we build Thornmail + 60 armor. Then Evelynn get less than 40& of Phys, Dmg. So that shield on 2 level (1200, if on full team) can block near 3000 Phys DMG. Evelynn is kinda OP, rly.
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KozmoMan | July 14, 2012 5:16pm
Going to miss this one.It was fun to pop this behind a unsuspecting carry.