Active: Azir summons an untargetable Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks instead of Azir, dealing 50 / 52 / 54 / 56 / 58 / 60 / 63 / 66 / 69 / 72 / 75 / 85 / 95 / 110 / 125 / 140 / 155 / 170 (+60% of ability power) magic damage to all enemies in a line. If multiple soldiers strike the same target, each soldier after the first deals 25% damage, and the soldiers can't attack structures.
Azir can store up to 2 Sand Soldiers at a time (recharge time: 10 / 9 / 8 / 7 / 6 seconds), but there is no hard limit on the number of Sand Soldiers that can be active on the field at once. Sand Soldiers expire twice as fast while within range of an enemy turret, and will expire instantly if Azir moves too far away.