get
prime

Unstable Matter


Unstable Matter

Cooldown: 5
Cost: 4
Zac's body erupts, dealing magic damage equal to 40 / 60 / 80 / 100 / 120 plus 4 / 4.5 / 5 / 5.5 / 6% (+ 2% per 100 AP) of their maximum health to all nearby enemies (max 200 damage against minions and monsters). Picking up a chunklet reduces Unstable Matter's cooldown by one second. Hitting a jungle monster allows Zac to walk through them.

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Harryhk (1) | March 30, 2013 2:26pm
I think that the dmg coursed by their maximum health should scale more.