There needs to be some sort of mechanism against multiple teammates queued together and using that to their advantage; especially when it comes to the tribunal and picking. I've played quite a bit of League of Legends in the 4-5 years I've been playing, and literally the worst experience is when you get 3-4 people queued together and they start harassing you. There's absolutely no recourse for their actions, because you're 1 person, reporting against 3 or 4 of them. If you don't do anything they like, boom instantly reported by all 3 or 4 of them and there's really nothing you can do. I just played a game with teammates who were triple queued together and I didn't counter-gank top instantly flamed by 2 of them, with the 3rd eventually jumping in. All throughout the game I got harassed by this trio and really they don't have to worry about flaming, because very likely I'm going to be the only one reporting them; at most they'd have 2 people reporting them, especially if it takes place in team chat. I have the chat logs to back it up so the reality is I'm not worried, but that's not the point.

The entire point of this post is that when you queue for the game you shouldn't be subject to the will of 3 or 4 people who decided to queue together that you had the unfortunate circumstance of getting paired with. If you take a role they call in champion select, pick a champ they don't like, or really do anything they don't like you can pretty much guarantee that you'll be reported multiple times without any recourse. The reality is getting reported 3 or 4 times isn't going to affect you that much especially if you're pretty well-behaved. But in the reverse, each of them getting reported once will have virtually zero impact, regardless of how toxic they are in their other games. If you also consider the possibility that they queue together frequently they are able to continue being toxic while essentially "bottle-necking" the amount of reports they get. Let's say for example this quad-queue plays 10 games together and is toxic in 8 of these games, the likelihood is that they'll only get reported 8 times by their teammates (once per individual queue) as opposed to the 32? odd reports they could dole out.

This affects your gameplay because you are much more likely to continue seeing toxic players if they're able to bottle-neck the number of times they're getting reported simply because they queue with friends. I understand that this is not every group that queues together, but any way you look at it, it puts you the individual at a massive disadvantage when dealing with people that queue with other people. Don't get me wrong, I don't have a problem with queueing with your friends, in fact the opposite; I think it's very healthy and god for the game to have a feature that allows you to play with friends. But my problem is I think a lot of this toxicity is allowed to survive merely because people are able to reduce the number of times they are reported simply by queueing with friends.

So what solution is there? I'm not expert on how the tribunal works, I've done it a number of times, certainly there are some failures that Lyte has acknowledged and it seems the system is backed up. But I think getting reported when queued with people should hold more weight. For example if you queue with 3 people and get reported by that 1 individual it should essentially count as 2 reports or maybe even 3, some co-efficient equal to the number of people you queue with. And you may say this is unfair because it "gives too much power to the individual", but I'd actually disagree, this actually gives the same amount of influence to the individual as it does the trio/quad-queue. It holds people queuing together, that are extremely unlikely to be reported by friends, accountable to their actions.