Views: 2151 Just to get things straight.
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I have no idea how you can defend this as a competitive game, when it is clearly at its core a casual one.
It was never designed to be a competitive game, hence it is not one. Only in the last months have they been taking steps in the right direction. But not big steps i might add.
Quoted out of the latest patch preview. Does this sound like a game thats main focus is to be competitive? Or does it sound like a game that is suppose to draw newer and more casual players into the game?
And we can probably all agree that Riot makes the new champions stronger on purpose, just for better sales.
Lets take a game that was developed to be competitive and compare it to LoL.
Bloodline champions.
A game that was made for competitive gaming and casual. But mainly competitive and not the other way around.
With it's all skill no luck thing going on. And a build in tournament system, great spectator and replay options. It really shows it self as a competitive E-sport. It takes ages for there team to come up with new heroes, becouse they don't wanna ruin the balance.
So what does league of legends have to say it is made for competitive?
Well it got draft mode... And a ok spectator system i guess, nothing special... But only for practice games... Yeah...
As i said. I like to see League of legends as the ARTS / MOBA version of Call of duty. It is fun, but clearly not meant for competitive play.
Well ofc if the fanbase is big enough, people will play "competitively". Every one wanna be the very best. But as i said, it doesn't mean it is a competitive game!
Lets just compare both of them shall we?
Both feature a leveling system, wish motivates newer players to keep on playing. Each level up have some kind of cookie also. One might compare runes to weapons and attachments.
The thing is with CoD. When you get to the max level, you restart. When you get to max level in LoL, you get stuck there. So instead of continue this casual experience of just playing normals for the sole purpose of killing people. You start playing ranked.
(i should note that a lot of people just keep playing it for a fun casual blast, like me for example.)
And all the suddenly, you change mind set. You wanna be the very best in this game. So of course a competitive scene grows up. The ARTS / MOBA genre is a competitive one.
But that doesn't mean that the game is competitive at it's core. Riot doing a good job keeping both camps pleased. I am suprised how they do that, since they don't really do much for the competitive one. (Well the prize pool is nice ofc... But i am thinking more gameplay stuff right now).
So there, my ramblings on why this game isn't ****ing competitive.
It was never designed to be a competitive game, hence it is not one. Only in the last months have they been taking steps in the right direction. But not big steps i might add.
Quoted:
One of the major goals with the new jungle is to make it more accessible to lower level summoners and summoners who don't have all of the optimized perfect runes for jungling
Quoted out of the latest patch preview. Does this sound like a game thats main focus is to be competitive? Or does it sound like a game that is suppose to draw newer and more casual players into the game?
And we can probably all agree that Riot makes the new champions stronger on purpose, just for better sales.
Lets take a game that was developed to be competitive and compare it to LoL.
Bloodline champions.
A game that was made for competitive gaming and casual. But mainly competitive and not the other way around.
With it's all skill no luck thing going on. And a build in tournament system, great spectator and replay options. It really shows it self as a competitive E-sport. It takes ages for there team to come up with new heroes, becouse they don't wanna ruin the balance.
So what does league of legends have to say it is made for competitive?
Well it got draft mode... And a ok spectator system i guess, nothing special... But only for practice games... Yeah...
As i said. I like to see League of legends as the ARTS / MOBA version of Call of duty. It is fun, but clearly not meant for competitive play.
Well ofc if the fanbase is big enough, people will play "competitively". Every one wanna be the very best. But as i said, it doesn't mean it is a competitive game!
Lets just compare both of them shall we?
Both feature a leveling system, wish motivates newer players to keep on playing. Each level up have some kind of cookie also. One might compare runes to weapons and attachments.
The thing is with CoD. When you get to the max level, you restart. When you get to max level in LoL, you get stuck there. So instead of continue this casual experience of just playing normals for the sole purpose of killing people. You start playing ranked.
(i should note that a lot of people just keep playing it for a fun casual blast, like me for example.)
And all the suddenly, you change mind set. You wanna be the very best in this game. So of course a competitive scene grows up. The ARTS / MOBA genre is a competitive one.
But that doesn't mean that the game is competitive at it's core. Riot doing a good job keeping both camps pleased. I am suprised how they do that, since they don't really do much for the competitive one. (Well the prize pool is nice ofc... But i am thinking more gameplay stuff right now).
So there, my ramblings on why this game isn't ****ing competitive.
They balance the game around the competitive scene.
Does league of legends have there own television time? Do you understand how big Starcraft is in asia?
And Dota2 beat League of legends with a long shot in viewers. And that game was just in early beta.
I never said anything about harder to master. It is about Balance. When a hero is unbalanced on purpose, how is that competitive?
Who cares about blood line champions? It is the perfect example of a competitive game.
There is a difference between being a competitive game and having a competitive scene.
A lot of Dota players came over to LoL becouse it was easier to get into the competitive scene. Take a look at Chu8 for example.
Just take it.
*throws rep*
Why? Because they became popular and Blizzard pumped money into the competitive scene.
Same goes for LoL.
You can't deny that League of Legends developed into a competitive game, it beat Starcraft II in viewers at Dreamhack 8 Months ago and Riot pushes the competitive scene like crazy.
Since when does a game need to be made for the pros to be competitive?
That only means the game is harder to learn and makes stuff unnecessarily hard for average~above average players to see through.
It doesnt mean its deeper in strategy, it doesnt mean its harder to master.
Also, no one gives a **** about Bloodline Champions.
It's meant to be competitive but it can't be quite as competitive as LoL because it's not as popular and they don't have enough players.
League of Legends has some hyped pro-teams and a huge fanbase behind those teams. And an ultra large playerbase.
Damn, I don't get your point.
Dunno if i repeated myself or something, I'm in a hurry. x0
No, Blood line champions is more competitive becouse it supports competitive play. Same goes for all of these games.
Dunno about WoW.
All of these games have for example a propper replay and spectator system.
Not every game is casual at it's core. Every game can be played casually.
All these games you mention does not balance or change the game in favor of the low tier bracket.
You would never see Starcraft nerf some pub stomping cheese tactic for example.
WoW doesn't have a replay system, a spectator system, or any kind of ruleset management, they also release OP classes and nerf them down.
WoW is an ultra casual game, but is in a better state in e-sports than LoL because of the insane amount of money they pumped into it.
Dunno about WoW.
All of these games have for example a propper replay and spectator system.
Not every game is casual at it's core. Every game can be played casually.
All these games you mention does not balance or change the game in favor of the low tier bracket.
You would never see Starcraft nerf some pub stomping cheese tactic for example.
every game is casual in its core.
Starcraft, Warcraft 3, WoW, Counter Strike and League of Legends(Just to name a few big ones) all weren't designed for competitive play in first place.
A game is competitive if the community plays it competitively.
Bloodline Champions is by no means more competitive than League of Legends just because it has no RNG mechanics ingame. It's only more skillbased.
In fact, League of Legends is more competitive because there is more competition between the players and is very popular.
Yeah... Even if it was only becouse of that, a competitive directed game would never do that.
I just did, problem?
Just becouse the game constantly patches doesn't mean anything, it maybe even means that the game is not balanced good enough. Take a look at bloodlinechampions again, that is a really competitive game. Really long periods between patches. More heroes does not mean more competitive, + Dota have way more heroes than LoL.
There is only one way to play league of legends competitive right now. And that is the boring lane setups we seen since forever, take a look at other ARTS / MOBA games, a lot more options.
But yeah i can agree, as i said, they are taking baby steps in the right direction.
@Mowen
Yeah i most admit, riot did a hell of a good job pleasing both crowds.
I think it is a strong game because both casual and hardcore players can enjoy it.
I would call it both a competitive and casual game... because it can be what you make it. I don't see why it has to be one or the other. You can play ranked to be hardcore, min/max item builds, etc, OR you could just play to screw around with your friends.
The matchmaking system makes it so that even if you don't play the game often and are bad, you can still win the game. This is great, and contrasts other games like Counterstrike and DotA where you can be put against people way better than you and have a horrible experience because you just get stomped. The matchmaking system also makes it so hardcore players are pitted against other hardcore players, keeping the games competitive and balanced.
I would agree with you that they tend to favor the casual crowd though, since they don't really give a **** about new champs being OP and whatnot. They take away aspects that DotA / HoN have that make it harder to play. Some examples being: Being able to interact with other teammates (if blitz could pull a teammate etc), secret shops, and denying. In this it was designed to be a more casual game, but I think it has evolved into a competitive game as well.
Either way I don't care too much about the argument, but my 2 cents. :P
Yorick #1 example of that.
I still don't agree with the "This is a casual game" idea though.
LoL is just a game, you can't black and white classify it as "casual" or "competitive".
LoL has many elements that push it toward being a competitive game, such as the large number of balance patches, more than any other game of it's scale, it's large amount of available heroes and constant attention to the meta game at all levels of the game.
It also has casual elements, like XP/IP boosts, Towers are super strong, and until this patch, you were punished pretty heavily for aggression in lane because of minions.
It's moving more towards a competitive game in my opinion.
It's sad, but true. I talk more about it and mention you/this post in my blog post.
can't wait for dota2 to come out and you leave.
Attention. Have it. This post is a lot of attention. 40% more attention then your average leading post made against you.