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Change-Log
3/7/2014 UPDATE: I've switched out Randuin's for a Sunfire, as this is a rather expensive build overall. I'm hoping that this will help balance out the costs of the build.
3/22/2014 UPDATE: Charts depicting runes & masteries have been added. Explanations for runes have been added, but not for masteries yet.
10/7/2014 UPDATE: To be honest with you all, I don't play Vi that much anymore. As of now, I'm not sure that I like Vi's play-style in the current meta. I will be experimenting more in the future, most likely after season 4. Until then, I will update some of the tactics that are used on her so that newer players can have a better understanding of her. Let me know in the comments if there's anything you want to see!
10/14/2014 UPDATE: I'll be able to look at my guides and add in revisions every Tuesday, as my classes have a 2-hour lull in them. For this week's changes, the map setting was changed, as well as a few grammatical/wordy sentences. Additionally, the red trinket has been updated so it actually shows up.
12/9/2014 UPDATE: Oh lord, this new jungle. There's much updating to be done, but for now, have a build. I'm actually beginning to like Vi a lot more now - so we'll see how she does as time goes on.
8/28/2015 UPDATE: Lots of things have changed since my last update. I am going to keep this build as a not-so-meta Vi build. It has potential, but probably not in high ELO.I have fun with it, hopefully you will too! As for the actual update: I took the second, out-dated build out. I also changed a few of the items around in the explanation section. Overall a general update to the guide, with no huge changes.

Hi there everyone! I'm Whale, or Papa Cale on League, and welcome to my second guide here on MOBAFire: Viable Vi! Before you delve deeper in to this guide, there's a few things I'd like to say before you act on voting:
This guide is not an in-depth guide, nor is it comprehensive.
This guide is to be looked at as a basic outline of a solid build.
This is not written in stone. You need to change it according to the enemy team-comp.
I will constantly update things based on new findings.
I am not JhoiJhoi. I am not a coding god. I will try to make it look as good as good as my abilities allow.
Keep all those in mind while reading my guide, and please don't down-vote without a legitimate reason! Constructive criticism is always welcome! That all being said, welcome to my guide: Viable Vi!
Pros:
Cons:
+Great Initiator.
+Can be very tanky while dealing some sweet damage.
+Passive Shield.
+Passive Armor-Breaker.
+Passive AS Boost.
+Good escape ability.
+Can be very tanky while dealing some sweet damage.
+Passive Shield.
+Passive Armor-Breaker.
+Passive AS Boost.
+Good escape ability.
Cons:
-High escape cooldown.
-E can draw accidental turret-aggro.
-Very "all-in."
-Lacks a reliable dis-engage.
-Would be a very abusive girlfriend.
-E can draw accidental turret-aggro.
-Very "all-in."
-Lacks a reliable dis-engage.
-Would be a very abusive girlfriend.
As the offtank-jungler, you have four main goals to incorporate in your playstyle:
To accomplish these goals, you must do your best through in-game communication. Make sure your team knows when you plan to initiate a gank or team-fight, because always remember: Communication is key!
1. Initiate team-fights.
2. Focus fire away from your AD/AP carries.
3. Provide the ganks necessary to help your team win their lanes.
4. Use your cc to help displace enemies that can be killed easily.
2. Focus fire away from your AD/AP carries.
3. Provide the ganks necessary to help your team win their lanes.
4. Use your cc to help displace enemies that can be killed easily.
To accomplish these goals, you must do your best through in-game communication. Make sure your team knows when you plan to initiate a gank or team-fight, because always remember: Communication is key!








On
Vi, I now recommend to max your
Vault Breaker (Q) first. This allows for more damage to be done while ganking lanes. The high burst of damage early on will hopefully result in a kill in lane. If not, it will be on a lower cool-down, enabling you to chase if need be.




Another thing to remember is the fact that using an ability on minions or jungle creeps also triggers the shield. This is a must to remember when fleeing with low health -- use an ability on a monster to get the shield. More often than not, it will save you a death by eating a skillshot.
-


Although it is tempting to get into range/initiate using this ability, try not to. Save the initiating for your ult. This is better used in an escape situation, when a team-fight does not go your way. If this situation comes up, immediately run for the jungle. Then, use your best judgement to determine what wall to dash through, based on where your opponents are positioned. A well executed wall-dash will save your life.
NOTE: When dashing, minions/monsters will not stop you, but an enemy champion will. You can not dash backwards through an enemy champion. Go around them.

1. Cast from a bush for an immediate gap closer, relying on the laner to apply a form of CC. This is not recommended in general, but is an option if you're arriving a bit late to a lane-fight.
2. Cast from behind the enemy after running behind them. This is the best way to gank. Hitting an enemy with your dash knocks them backwards. This allows your laner to get into position for the kill. This also applies a stack of



Also, this can be used on minions in a lane to reach a low-health enemy champion that is close to getting a way. Since it damages all units behind it, make sure your target is in that line of fire. The ability to do this is what separates the good Vi players from the great ones, and the extra kills you'll get from developing this skill are immense.














Situational Items




Runes












Mastery Explanations:
Offensive Tree (9):
Defensive Tree (21):
Offensive Tree (9):
[*]
Fury
: AS will help you proc your W faster, dealing more damage and resulting in faster clear times.
[*]
Butcher
: Faster clear times. Makes a difference early.
[*]
Brute Force
: Faster clear times, more effective ganks, and better scaling.
[*]
Martial Mastery
: Good damage boost right off the top, better early clear.

[*]

[*]

[*]

Defensive Tree (21):
[*]
Block
: Protects you from damage when ganking.
[*]
Recovery
: Sustain in jungle.
[*]
Enchanted Armor
: Great for late-game when you initiate.
[*]
Veteran Scars
: Health is always good, especially early.
[*]
Hardiness
: Helps with damage reduction in jungle, and also will allow you to have some defense when ganking.
[*]
Resistance
: Good for ganking mid.
[*]
Perseverance: Helps a little with early sustain, and scales very well in to late game.
[*]
Legendary Guardian
: Great for team-fight initiation, and also will help a bit with ganking early on.
[*]
Tenacious
: Tenacity OP.

[*]

[*]

[*]

[*]

[*]

[*]

[*]

[*]

The jungle is a very fluid place, now. Starts can go in a number of different ways. Because I'm a creature of habit, I always prefer to start at blue. It's up to you, though. The pictures below will give you a good representation of what you should be looking for.
Purple Side Start:
Blue Side Start:
Purple Side Start:

Blue Side Start:


Whale - MOBAFire
Papa Cale - League
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