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Zeri Build Guide by RealLrd34

Middle [14.8] Lethality Zeri Mid/Adc Season 14

Middle [14.8] Lethality Zeri Mid/Adc Season 14

Updated on April 21, 2024
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League of Legends Build Guide Author RealLrd34 Build Guide By RealLrd34 46 5 84,283 Views 0 Comments
46 5 84,283 Views 0 Comments League of Legends Build Guide Author RealLrd34 Zeri Build Guide By RealLrd34 Updated on April 21, 2024
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Runes: First Strike / Resolve

1 2 3 4 5
Inspiration
First Strike
Magical Footwear
Future's Market
Cosmic Insight

Resolve
Bone Plating
Overgrowth
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

1 2 3
Flash Teleport
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[14.8] Lethality Zeri Mid/Adc Season 14

By RealLrd34
Guide
I explained everything about the runes/items in notes above

Lethality Zeri / Zeri Lethality / Assassin Zeri Middle (Max W) Best Builds / Runes Zeri Season 14 [S14.8]
Best one shot item

Now Ifinity edge the best item to one shot people after the new buff (Infinity Edge
Critical Strike Damage: 40% ⇒ 50%) in Patch 14.6.

Does lethality work on zeri?

Does lethality work on Zeri? : yes
and works with lethality so all you have to do is spam and and + for finish .

Is lethality zeri good?

Is lethality zeri good? : yeah I can't say it's op or better than crit zeri but its really funny and interesting build

'' Pros / Cons ''

Pros:
1. High burst dmg
2. Good mid game
3. Easy waveclear with W
4. Good vs squiashies
5. Good poke
6. Easy to steal objectives
7. Good roam
----
Cons :
1. Bad vs tanks
2. Bad vs Mobility Champion
3. low attack speed
4. Squishy
5. Hard to master
6. Bad Early game


POWER SPIKE

Lethality Zeri Early game Is Weak
Lethality Zeri Mid game Is Strong
Lethality Zeri Late game Is Average

'' Abilites Zeri ''
''Passive - Living Battery ''

Range: 500

Zeri's attacks are treated as abilities instead of attacks and can be charged up by moving and casting Burst Fire. Uncharged attacks consume a small amount of charge deal 10-25 (+3% of ability power) magic damage and execute enemies below 60−150 (+18% of ability power) health (depending on level). A fully charged attack deals 90−200 (+110% of ability power) (+1−15% of target's maximum health) magic damage and consumes all charge (depending on level).
'' Q - Burst Fire ''

Range: 750

Zeri fires a burst of 7 rounds that deals 15 / 17 / 19 / 21 / 23 (+1.04 / 1.08 / 1.12 / 1.16 / 1.2% of attack damage) physical damage to the first enemy hit. This ability is treated as an attack.

Cooldown: 1 / Zeri's attack speed
'' W - Ultrashock Laser ''

Range: 1200 / 1500
Cooldown: 12 / 11 / 10 / 9 / 8 Cost: 50 / 60 / 70 / 80 / 90

Zeri fires an electric pulse that deals 20 / 60 / 100 / 140 / 180 (+25% of ability power) (+1.3 per attack damage) magic damage and slows the first enemy hit by 30 / 35 / 40 / 45 / 50% for 2 seconds.

If the pulse hits terrain, it expands into a laser that applies the effects in an area and critically strikes champions and monsters.

(Tips)
Zeri cast time scale down with attack speed
'' E - Spark Surge ''

Range: 300
Cooldown: 22 / 21 / 20 / 19 / 18 Cost: 90 / 85 / 80 / 75 / 70

Zeri dashes a short distance and vaults over any terrain she touches, greatly extending the dash range. For the next 5 seconds, her shots of Burst Fire pierce dealing 0-85% (depending on critical strike chance) damage to enemies after the first and an additional 20 / 22 / 24 / 26 / 28 (+20% of ability power) (+0.12 per bonus attack damage) magic damage on-hit to the first target struck.

Hitting an enemy champion with an attack or ability reduces this ability's cooldown by 0.5 seconds. Critical strikes reduce the cooldown by 1.5 seconds instead.
'' R - Lightning Crash''

Range: 825
Cooldown: 100 / 85 / 70 Cost: 100

Zeri discharges a nova of electricity, dealing 175 / 275 / 375 (+110% of ability power) (+0.85 per bonus attack damage) magic damage to nearby enemies. If she hits an enemy champion, Zeri gains 30% attack speed and 10% movement speed for 5 seconds. Hitting an enemy champion with an attack or ability extends this ability's duration and adds a stack of Overcharge for 1.5 seconds. Critical strikes add 2 additional stacks. Each stack grants 0.5% movement speed.

During this time, Burst Fire becomes a faster triple shot that chains 25% AD physical damage to nearby enemies. This damage can critically strike.
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