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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Unseen Predator (PASSIVE)
Rengar Passive Ability

Table of Contents
Introduction | Proof of Concept |
Runes | Masteries | Skill Sequence |
Combo's/Ferocity | Early game | Mid-Late game |
Items | Changelog/Credits |
Introduction
Hello and welcome fellow summoners,
My name's Thatdudeinthecotton and this is my guide to 1v2

This makes him well equipped to deal with bot lane where the adc's are squishy and the bushes are plentiful. When performed correctly this tactic can be devastating. However I recommend using it when duo queuing or in team games instead of solo queue because it requires one to either leech xp from the junglers first buff OR get a pull on the second jungle buff that isn't being used immediately.
A vast amount of credit has to go to NINFANG, a challenger 1 player on the NA server, who coined this tactic and without whom, this guide wouldn't exist.
Proof of concept
Now it's all very well saying that a champ can fulfill a certain role, however Ive found evidence to be quite a lovely luxury when evaluating anything.
With that in mind, below is a video of a diamond 2 match using this technique. This is under the ideal conditions for this technique. A: Rengar gets pull on red buff and B: The enemy support is somewhat squishy (

(Potentially annoying talking during vid)
Well, I hope you'll agree that, that was quite impressive. However you may now be wondering to yourself "But wait, what if I try this under bad conditions?". I would then respond with "Why would you do that??"
Thats not to say that it can't be done, however you will find yourself more hard pressed early on. Below is a 2nd demonstration, this time of a worst-case scenario: No pull on buffs, half health, all pots gone before reaching lane and support is tanky with decent damage(


Pros and Cons
PROS
-High first-blood potential
-Strongest early game burst
-zone's well with the brush
-Snowball's out of control
-Ult allows for easy kills
-You're a knife-kitty
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AND
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CONS
-Requires a buff/ xp leech from jungle
-needs to capitalize on early pressence
-no strong gapcloser without the brush
-In solo queue, allies think your trolling
-Isn't officially named "Knife-kitty"
-Pirates get scurvy :(
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Summoner Spells

Just gonna get this one outof the way, yes flash is a great spell choice. It can be used offensively, defensively and for anything inbetween. There's no real replacement for it.

If your combo doesn't kill your enemies, then this will. Take this to ensure your assassination's go smoothly. VERY useful.
Runes
Runes





greater mark of armor penetration: Not as efficient as attack damage marks early on, or even later on since alot of armor pen is already in the build.






Masteries

Skill sequence
Simple skill sequence really. You get








Combo's/Managing your ferocity
The effective use of ferocity is what separates the good



What's important to note is that these ferocity fueled abilities have no cooldowns. This allows one to pull off the same move twice in a row, should the regular version of that attack be off of its own cooldown. By using this,

However, because of this,

Level 1 combo


Pretty simple combo really, though its riskier than the level 2 all in. You simply charge your ferocity until you've reached either 4 or full stacks, then leap on your target and hit Q twice. You may need to soften the enemy up a little with a couple of regular leap attacks first though.
Level 2 combo



This is your ideal attack after entering lane. You'll need 3 or more ferocity to pull it off. Depending on how much ferocity you have, use


Level 3-5 combo




This will be your bread and butter combo for most of the game. This combo only requires a minimum of 2 ferocity to work, though the more ferocity the better as it'll allow you to front load your damage through

You can mix up this combo a bit with




The triple Q







1: You need maximum ferocity. 2: All of your moves must be off of cooldown. 3: You need to be out of combat before you use this (as in you need to be just about to start fighting)
The combo goes as so: You charge an empowered Q (which drains your ferocity), use your ultimate (this'll start charging your ferocity), wait 2 seconds to reach 2 ferocity, leap at your target(triggering your empowered Q), then use all three of your moves at once (if done correctly this'll change your 2 ferocity into 5), then finish off with one more

Congratulations, your opponents either dead or about to be :)
For a video demonstration of this epic combo we look to Zekent:
Early game
OK, so 2v1


As an example, lets say the jungler starts with blue buff and your team is on the blue side. Then you'll need a pull on red. However if the jungler needs blue and your on the purple side, you just help pull for the jungler then hang around to leech xp when the buff dies.
The goal here is primarily to get to level 2 before your lane opponents so that you can use the bonus armor from

Now, either during or after the process of getting the buff/ leeching xp, you want to charge up your ferocity. Ideally to four or five, though at level 2, three points is acceptable. Once you have your points charged, you normally want to go for the squishier of your two opponents. Though if the enemy support can provide good utility/peel from level 1, then it would be best to deal with them first, instead of the adc. A properly executed combo can decimate most full health squishies at level 2.
Remember to use the bush to your advantage, as your leap mechanic can let you zone and engage with your opponents as you wish. Your goal by the end of laning phase is to have taken down your opponents bottom tower.
SUPER PRO TIP: you can use minions to traverse from one brush to the next. You can then use the second brush to jump on your opponent if they're in range.
Mid-Late game
As you transition into mid game you want to either take down the enemies bottom tower, or having done that, start roaming the map. Your ultimate makes ganking very easy, and your triple q combo should take down almost anyone.
Your role in teamfights is fairly simple. As an assassin your job is to generally initiate after your tank and then try to burst down the enemy carries. These would normally be the mid or adc, though this may not always be the case. Generally speaking, the squishier the target the better, as some especially weak enemies won't expend


Items

We take elixir of fortitude and health pots for not only the very high damage, but also the bonus health it provides from the start. As rengar lacks health regen, and is 2v1, this is an ideal starting item. Take either ![]() ![]() |
![]() ![]() |
Boots, you need them. Would normally upgrade later on. If the enemies carry deals ad damage, build ![]() ![]() ![]() |
Bonetooth necklace
Bonetooth Necklace ![]() |
![]() The GhostBlade Now you must make a choice between this and ![]() |



Final choice
Simply put, if your having no troubles at this stage of the game,



Changelog/Credits
jhoijhoi
for the guide to bbcoding that has helped almost every guide on the site.Thanks to:
NINFANG
For coining this awesome strategy.And thanks you for taking the time to read this guide. Any and all feedback will be greatly appreciated as I intend to iterate on this guide as much as need be :)
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