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Lee Sin Build Guide by Vortexzooor

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Vortexzooor

A Blind Man with Big Eyes

Vortexzooor Last updated on July 23, 2011
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Ability Sequence

2
4
5
7
9
Ability Key Q
1
8
10
12
14
Ability Key W
3
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Guide Top

Introduction

Hey there, the Lee Sin is hard sync champion, as you know his passive (), gives attack speed and energy reg.
So Lee Sin is a realy hard to play champion!


Guide Top

Pros/Cons

Pros
Great Damage output
Energy Based
Mainly All AD based Skills


Cons
Focused alot
Requires correct placement for ult
Initiating skill can be missed


Guide Top

Runes

The Armor Pen. are the most important runes in Lee Sin!This runes are good since they are cheap and give good AD in early game!This runes are good for the jungle since we have no armor runes.As i told you that runes are the most important.


Guide Top

Masteries

With the new buff to Havoc, 21/0/9 has become a strong mastery build for Lee Sin and is going to really help his damage output for both early and lategame. The 9 points into utility are mainly for the exp mastery so you don't fall behind your opponent in exp


Guide Top

Skills

Flurry(passive)


Your passive is worth remembering because of the extra AS you can get and energy you can regen back. It DOES NOT stack so for farming/jungling, you are not going to want to spam your abilities all at once or you will not make the most out of this passive.


Sonic Wave / Resonating Strike


Your bread and butter ability. Your Q is your best friend. It serves as your distance closer, your main damage dealer, your bush checker, and your finisher. This allows you to finish off enemies very well because of the fact that it does more damage the more health your target is missing, much like garen's ult. You are going to use this in lane for quick, easy harassment and in teamfights to stick to your target like glue.


Safeguard / Iron Will


Your shield is going to help with your sustainability in lane because of the extra lifesteal, as well as allow you to get off cheap, easy harassment(even at their tower) by just dashing up to them with Q and retreating back to your minions with W. You should use your shield to help allies but you are mainly using it as a defensive dash.

Please know that you can shield yourself, so if you are fighting someone and don't want to dash away, hold alt+w for a self shield :).

*** You can dash to wards with this!!! I usually always carry 1-2 wards in my inventory(that I don't put down) so that I can place a ward over a wall and dash to it. This can serve for some very nifty escapes without having to waste your flash summoner spell.


Tempest / Cripple


Since you can no longer proc the bug on it, this ability is next to useless and is only going to be used for the slow utility it gives you. For this reason I do take one level of it at level 4 but refrain on taking it for the rest of the game.


Dragon's Rage


Your ultimate is very underestimated and very misunderstood. It is a hefty knockback that deals very nice damage. In lane, I generally use it as my finishing combo(ult+ignite). In jungle, I flash behind who I am ganking and then ult them, knocking them into my ally.

When you are teamfighting, consider both of these methods. The target of your ult is generally going to be a squishy carry on the other team that you can knock into your team. If you spot an enemy out of position, flash ult that ***** and get a quick, easy kill.

Also, don't be afraid to use this defensively! It's on a short cooldown and can save your life when you are getting chased.


Guide Top

Skill Sequence

It's good if you can do this combo,
Q+R+Q+E+E+W+W
Normaly when you cast E the enemy is already dead.

But if you are fighting againist a strong champ you can cast
W+W+Q+R+Q+E+E
For sure he will be dead.


Guide Top

Items

Core Items


,,,.


Anti-AP


For a heavy AP team or Thornmail users you can do

Anti-AD


For heavy AD carrys like Vayne or Ashe you can do

You must be asking: Why you use Force of Nature for anti-Thornmail?
Thornmail returns 30% of your damage in MAGICAL damage.


Anti-Tank



For Anti-Tank I use the Standard build because of the Armor Pen.


Guide Top

Summoner Spells

In summoner spells I use Smite for jungle, ofc.
I also use flash to escape and go through the walls and easy catch 'em!


Guide Top

Jungling

Where to start Jungling?



When I jungle, I start on the blue buff because of the cooldown reduction.
Then I do the wolf, witches and small golems.
Then I go to the base and get the Madred's Razor.
Then I do the wolf, witches and small golems and Red buff.
And Lets go gank!!