Team Guide by 3pthorror
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
What the **** is this guy thinking?
Okay, well hello there for anyone who saw the ashe build and went frozen heart...This kid is real noob. This team is based around the fact that ashe has that item...that item gives her CDR, and I am going to explain a new way of playing her.
So the idea is that ashe does not act as a carry, but solely for the massive CC she provides to a team, she does still do damage, but the most important items on her are CDR so that her ultimate will be up every 45 seconds and she may spam volley constantly, and attack speed so her kiting is improved. Ashe should always have blue buff with this comp so she may keep her slowing arrows on and not have to worry about mana. By having these strong utilities team fights will be initiated constantly by ashe arrows, and then the other team will almost always be slowed.
So the important item on Malzahar is Rylai's Crystal scepter. This allows malzahar to have 3 slows that are all on reasonable CD. So to go along with ashe's ridiculous slows Malzahar will also be dishing out slows, but dont worry he still does plenty of damage.
WW and Jarvan are the carries, they are there to go get the kills, they will first address tankiness, then grab offensive items. There job is to run in and jump onto the enemy squishy, whoever is gunna go down the fastest. They should not have to worry about ashe and Malzahar getting hard focused because of Sona babysitting them, and there super slows, it will take a lot of effort to even get to them if they are in the right position.
Sona dictates where the team goes and when, because she controls the all mighty shurelya's which gives the team a speed boost, which she will activate when ashe launches the arrow to intitiate. The speed boost is very important, it will help ashe kite, and let everyone get in closer range for their ultimates. Sona should though save her ultimate for defense, in case ashe or malz get out of position and start to get hard focused.
So we got an ashe arrow, a Malzahar ult, a WW ult, a Jarvan Ult, and a Sona ult. They are all great initiators, but they need to be used correctly. Ashe should always begin the fight by launching an arrow, Malzahar should attempt to find the target that will attempt to go right for the squishies and ult them, it might not kill them, but it delays them for 2.5 seconds and this gives ww and jarvan the times to wreck the other team. WW and Jarvan should ult the same champion, this champion being a squishy little ranged hero, this almost guarantees a kill. If the fight looks like an ace right off the bat sona should ult as many of the other team as possible right away, if it looks iffy she should wait to have it for defence.
This is a new idea that I have observed happening, I know Fnatic's Xpeke used a similar Malzahar build where he went extremely tanky with a rylai's and tried to survive the fight a long time, while dishing out slows and good damage, and it clearly worked...They won season 1 lolz. I ask that you try this with friends, use a communication system, this will not work otherwise because no one will know when ashe will launch the arrow of faith <3.
Good luck summoners and I hope some of you have some fun with this.