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Spells:
Ghost
Smite
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Introduction
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==========Work in Progress==============
Item Build:
I start out with a cloth armor, and five health potions - like most other junglers.
I'll explain the jungling route later, but after you go through once, you should have enough gold for a vampiric scepter; If not, just wait it out - you shouldn't be that far behind. After that, grab a madreds, and if you can, a wriggles lantern. By this time, you should be well on your way to ganking, and need some mobility - Mercury Treads are a nice choice here. The magic resist helps against most champions early game, and tenacity's a nice plus.
Mid game, you should have your trinity force - Build the sheen first, then phage, After this, you shouldn't be going back until you have enough for the full item.
Depending on the other team's composition, go with either a force of nature, or thornmail first, then the other. At this point, the game should already be over. If not, then grab either a bloodthirster or a black cleaver, depending on your preference. I usually go with a bloodthirster over the cleaver.
I start out with a cloth armor, and five health potions - like most other junglers.
I'll explain the jungling route later, but after you go through once, you should have enough gold for a vampiric scepter; If not, just wait it out - you shouldn't be that far behind. After that, grab a madreds, and if you can, a wriggles lantern. By this time, you should be well on your way to ganking, and need some mobility - Mercury Treads are a nice choice here. The magic resist helps against most champions early game, and tenacity's a nice plus.
Mid game, you should have your trinity force - Build the sheen first, then phage, After this, you shouldn't be going back until you have enough for the full item.
Depending on the other team's composition, go with either a force of nature, or thornmail first, then the other. At this point, the game should already be over. If not, then grab either a bloodthirster or a black cleaver, depending on your preference. I usually go with a bloodthirster over the cleaver.
For summoner spells, Smite is a must have.
Other spell choices:
Flash - This could help save you in a lot of tight situations, or help with a nice getaway.
Cleanse - It's an okay spell, but I wouldn't recommend using it for lee sin.
Teleport - Helps with ganking, and quick movement to protect towers. If you take this, take the mastery point into teleport instead of ghost.
Other spell choices:
Flash - This could help save you in a lot of tight situations, or help with a nice getaway.
Cleanse - It's an okay spell, but I wouldn't recommend using it for lee sin.
Teleport - Helps with ganking, and quick movement to protect towers. If you take this, take the mastery point into teleport instead of ghost.
For jungling route, if I know my team can guard properly, and maybe give a leash, it goes:
Big Wolf, Golem (Blue Buff), Finish wolf camp, Wraiths, Lizard (Depending on health remaining, and if you ganked a lane inbetween), then double golems.
Otherwise, go double golems, wraiths, wolves, golem (Blue buff), then maybe lizard, or go gank.
Big Wolf, Golem (Blue Buff), Finish wolf camp, Wraiths, Lizard (Depending on health remaining, and if you ganked a lane inbetween), then double golems.
Otherwise, go double golems, wraiths, wolves, golem (Blue buff), then maybe lizard, or go gank.
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