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Lee Sin Build Guide by NathanTehBeast

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author NathanTehBeast

A Jungle Lee Sin Offtank

NathanTehBeast Last updated on September 18, 2011
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Ability Sequence

3
14
15
17
18
Ability Key Q
2
8
10
12
13
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
2/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Guide Top

Introduction

Well, this is my first guide ever; I've been using this Lee Sin build for quite a while, and find that it's worked fairly well in all of my games, and decided to share it with the community. Don't expect too much in-depth information, as I'm still new to writing guides.

As a new guidewriter, I'd appreciate all feedback, whether positive or negative, when you upvote or downvote this guide. Thanks.



==========Work in Progress==============


Guide Top

Runes

For runes, I prefer to use 9 marks for armor penetration, 9 seals for attack speed, and 9 seals for cooldown reduction.

As alternatives, I find that armor seals, also work fairly well, but I prefer attack speed ones - the choice is yours.


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Items

Item Build:

I start out with a cloth armor, and five health potions - like most other junglers.
I'll explain the jungling route later, but after you go through once, you should have enough gold for a vampiric scepter; If not, just wait it out - you shouldn't be that far behind. After that, grab a madreds, and if you can, a wriggles lantern. By this time, you should be well on your way to ganking, and need some mobility - Mercury Treads are a nice choice here. The magic resist helps against most champions early game, and tenacity's a nice plus.

Mid game, you should have your trinity force - Build the sheen first, then phage, After this, you shouldn't be going back until you have enough for the full item.

Depending on the other team's composition, go with either a force of nature, or thornmail first, then the other. At this point, the game should already be over. If not, then grab either a bloodthirster or a black cleaver, depending on your preference. I usually go with a bloodthirster over the cleaver.


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Summoner Spells

For summoner spells, Smite is a must have.

Other spell choices:
Flash - This could help save you in a lot of tight situations, or help with a nice getaway.
Cleanse - It's an okay spell, but I wouldn't recommend using it for lee sin.
Teleport - Helps with ganking, and quick movement to protect towers. If you take this, take the mastery point into teleport instead of ghost.


Guide Top

Jungle Route

For jungling route, if I know my team can guard properly, and maybe give a leash, it goes:

Big Wolf, Golem (Blue Buff), Finish wolf camp, Wraiths, Lizard (Depending on health remaining, and if you ganked a lane inbetween), then double golems.

Otherwise, go double golems, wraiths, wolves, golem (Blue buff), then maybe lizard, or go gank.