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Tryndamere Build Guide by denjanz

Top A right click to Diamond: The Top lane King

Top A right click to Diamond: The Top lane King

Updated on June 20, 2017
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League of Legends Build Guide Author denjanz Build Guide By denjanz 69 3 3,116,146 Views 78 Comments
69 3 3,116,146 Views 78 Comments League of Legends Build Guide Author denjanz Tryndamere Build Guide By denjanz Updated on June 20, 2017
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1
NekSkrad | October 30, 2017 5:37am
When is Tryndamere's powerspike? What to do when I'm behind in lane (early game to mid game) as Tryndamere?
1
denjanz (5) | November 1, 2017 7:38am
Hi,

Thank you for your question. Tryndamere's power spikes scale with his items rather than his levels.

So the main power spikes are felt once you finish your statik shiv in lane, death's dance doesn't necessarily give you a power spike but a boost to survivability and your ability to sustain and dive better. Whereas your next big power spike is finishing of your Infinite edge in terms of damage.

Then again, Tryndamere can be very strong if ahead which is your main artifical powerspike.

If behind though, the game is very difficult as Tryndamere doesn't cope when behind and your power spikes won't be felt at all. In this case, you must adapt to the game, but the majority of the time, you will be more useful simply splitpushing providing map pressure and catching up with gold via towers/creeps.
0
neortik (1) | October 19, 2017 11:49am
I PUT A - in your guide cause i lost one game with that build but today i won so i gave you + thn for the guide i won vs nasus but im silver 5 xd
1
NekSkrad | October 30, 2017 5:38am
It really just depends on your playstyle and understanding when to get situational items.
So I wouldn't really blame the build.
1
JHUnewbie | August 25, 2017 2:10am
Really good guide, and I like the death's dance recommendation.
You mention to never ult before guardian angel activates. I think this is not the right way to go because you want your initial engage to be as long as possible. In addition to using up an item with a really high cooldown as opposed to your ult, you give the other team time for their cooldowns as you come back to life rather than doing damage during that time. Lastly, if you kill them during your ult, you don't have to use up guardian angel.
1
denjanz (5) | September 4, 2017 3:17am
Hey,

Sorry for my late reply, I was abroad on holiday. Even though I agree with all your points, I do see a larger benefit of using Tryndamere's ultimate before the GA. Although, I have been in too many situations where my GA and ultimate both proc at the same time.

What I mean by this, is that my GA reincarnation animation would run the same time my ultimate is running so that both are wasted simultaneously (I die in my ultimate.)

The only way to really deal with this is by using your ultimate slightly earlier so it doesn't happen, this can be quite difficult late game when you get burst down fast. It happens only when there is a small time gap between your GA and the time you toggle your ultimate. For me personally, I find it hard to use my ultimate earlier to benefit from my Guardian Angel. Naturally I use my ultimate right before I die, which could be bad if my GA was up.

In the end, I don't usually go Guardian Angel on Tryndamere because it's made me lose some games in the past where this has happened. But if you can make it work for yourself try it both ways.

Thank you for your insights and good luck with your future games!
2
keanu650 | June 20, 2017 8:58am
hey man great guide, just wanted to let you know that your skill upgrade is messed up. you have 6 in your e and 4 in your w. just wanted to let you know otherwise great guide!!
1
denjanz (5) | June 20, 2017 2:19pm
Hey, thanks for kind words!

Now no one ever noticed I messed up the skill tree, a deep secret.

(I never ever noticed it before, and I was definitely not lazy to not change it before.) - a pinch of sarcasm

Thank you!
2
White Wolf | May 20, 2017 3:48am
Thank you for this awesome guide! Hope you will upgrade it regularly. I want to ask some questions/ give some advice.

1, Death dance feels a bit anti combo: getting some damage at the end of the ult does not meat it will kill you bc bleed passive? Most of the time I escape with like 30 healt, the blood would kill me... Bloodthirster seems to be better: 20% LS passive shield. Actually at lvl 18 you can solo drag or maybe even baron bc of that item. I want your opinion about it.

2, I would like to read some more info on Tryn like strategy tactics playing wit big advantage playing from behind, playing against counterpick.

Btw ty for your work you put in this guide, hope you update regularly. Keep up the good work, and GL HF!:)
1
denjanz (5) | May 20, 2017 8:35am
Hi White Wolf,

Thank you for your comments, I really appreciate it, I'm trying to keep on top of the guide!

1.) I understand your point completely, and it can happen if a team just blows you up continuously whilst in your ultimate, most of the time in the late game, and you have nothing to hit to heal, you wont survive. But in almost all scenarios you will find yourself in a position where you can heal the damage you stored.

Tryndamere has his Q and healing from the Death's Dance which is more than enough to deal with the bleed effect. In tight situations where the bleed may end up killing you, just critting a nearby minion and your Q will heal be certainly more than enough than bleed.
Whereas a useful thing to remember is that getting Phantom Dancer can mitigate the bleed, and the stored damage makes it a lot easier not to miss your ultimate, as you are mitigating 30% straight damage. For this reason without noticing, Death's Dance can save you more than kill you.

Generally though, the bleed damage won't be a problem in the early/mid game. Your heal if timed right (when diving) and sustain from the item will negate the bleed almost all the time.
The huge reason Death's Dance works on Tryndamere is because of his sustain and healing, otherwise other champions like Fiora have to get a Sterak's.

When comparing Bloodthirster to Death's Dance, I dislike the bloodthirster as I find its shield pointless for Tryndamere. The only thing you get then is 20% lifesteal and 80 AD. Whereas Death's Dance gives CDR, healing from all 15% damage (so you heal from your spin too) and a unique passive that I see as useful most of the time. Plus the build path for Death's Dance is better than bloodthirster and cheaper.

But, my biggest point would be that Death's Dance can almost act as a 30% damage reduction in trades and 1 vs 1 duels. As the bleed effect won't be visible after healing from crits against minions/champions and your Q. In a lot of situations I found myself where I did not even need to use my ultimate in dives and fights as I only take 70% damage, and the 30% stored I just forget as I just heal it and it's like it did not exist. I just think it's like getting a 30% damage reduciton for free in majority of situations.

2.) Playing whilst ahead:

When you are ahead, depending on your matchup (easy to dive champions), usually I delay getting the top tower too early as it gives a "false safety" I call it. The enemy laner will feel safe under tower, but if you poke them well enough and you are strong enough, that false safety ends them getting killed as they are in that position where you can dive them for free multiple times (after killing the enemy i proxy the waves and don't hit the tower)
This is my tactic that I use to sometimes make my enemy laner 0/10 and me having more than 100 cs ahead in 15~20 minutes. A very easy way to snowball massively. You will know when it stops getting worthwile, at that point, you are strong enough to push all the way to the nexus tower.

This won't work however, if your team is losing across the map, jungler is constantly top or you can't dive the enemy champion as he is malphite with too much armour.
In this case, I try and get the tower early and get objectives around the map. A good rule to follow is get tier 1 towers mid lane and bot lane too. Force objectives if ahead and push your lead. Communicate and make your intentions clear to your team.

Playing whilst behind:

Specifically to Tryndamere and other champions like Riven and Yasuo, once you fall behind you will be useless for the majority of the game. In games where I am too far behind to be impactful to my team I focus 100% on map pressure. Pushing waves all game and rotating effectively. Going 0/10 is ok if you are still useful and controlling the map. It takes practice as you have to have good map awareness and every game is different so it will require a different splitpushing approach.

This way you are prolonging the game and you will get your items, map pressure and helping your team even though they may be flaming you. Which I hugely would suggest muting them! :)
You can carry many games without being fed or when you are feeding. You just need to know what to do and when. Games where you go 0/10 but you know you are still the most impactful person in your team.

I did take some tips on how to do this from watching Trick2G a long time ago when I was relatively new to the game. If you can cope with his sense of humour, I do recommend watching his old gameplay videos.

For the counterpicks, I will try to add more details to certain matchups in the matchup section in the near future, over time. A few things I need to add as well as new champions. I hope this isn't a problem, although if you have a specific matchup you want me to go over such as Quinn, I can reply here too.

Thanks for your questions and interesting advice. I hope I haven't rambled on for too long :) - bad habit of mine.
1
Artusian | January 28, 2017 2:48am
Instead of the black cleaver i get the blood thirster and i dont know why you would put youre masteries into life steal (runic armour) if youre not going to get some more lifesteal than 10%. Do you see any problems i could have with that? Also my build is usually the same as youre "full build example" except for the bloodthirster ofcourse.

Also what if i used cunning instead of resolve, since i prefer the sneaky play style and dishing out a ton of damage?
2
denjanz (5) | January 28, 2017 4:17am
Hi Artusian,

Runic Armour is one of the best masteries that synergies with Trydnamere. Laning phase is often determined by who can sustain best in lane and Tryndamere is one of the best at that with Bloodlust getting 8% extra healing from it is incredibly strong as you will be healing a lot of the time.

A bigger reason is that at max fury when diving and taking a maximum damage from a tower shot, you can survive the tower shot with your Q heal whereas without the Runic Armour mastery you wouldn't heal enough to survive the shot. So the mastery is vital to early level dives against enemy towers. Plus, there have been many times that the extra 8% healing has made me survive in a teamfight after my ultimate has finished. It's a game changer a lot of the time.

For that reason also, I don't go down the Cunning tree because Runic armour is far too good to not take. Although you can experiment with this, I did try the Cunning tree also but found that resolve was superior for me. (I absolutely hated dying to the final tower shot.)

In regards to the Bloodthirster, it's a very rare item I get on Tryndamere. One because Tryndamere doesn't have any problems sustaining so the lifesteal is more of a bonus rather than a necessity, and Tryndamere's ultimate somewhat defeats the purpose of buying a Bloodthirster. Bloodthirster gives survivabiltiy to anyone buys it, Adc's need it to sustain teamfights as they are incredibly squishy, but Tryndamere has his ultimate so he doesn't need it.

If you want to fit the bloodthirster into your build I'd definitely recommend replacing your final Phantom Dancer with it. At full build the lifesteal from Bloodthirster could be useful, at that point you will be healing so much of your damage that it can save you in certain teamfight scenarios. Be aware though that whatever item you replace, it sacrifices a lot.

I would never replace the Black cleaver on Tryndamere though. It's core to the build. It gives you the largest bulk of CDR and is the only item that helps taking down tanks, unless you buy Last Whisper. Without the Black Cleaver you will struggle against tanks stacking armour and it does make the build considerably weaker. You'll only have 20% CDR at full build. In which case, Black Cleaver is a necessity.

It's up to you though, and how you play. In the end, you to decide whether the benefits of getting Bloodthirster outweighs the costs. But for me they don't, Bloodthirster is something we want in Tryndamere's build as a luxury, rather than something we imperatively need to make Tryndamere stronger and harder to deal with.


I hope you understand my points, thank you!
1
Artusian | January 28, 2017 5:08am
what about getting some cunning, since i prefer the "take by surprise, kill almost instantly" play style (okay meaby im over exagirating a bit, but you know what i mean)

Also i understand youre point and i think im better off with youre idea, thank you for taking youre time to help me.
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1
V o t e x b i t | January 21, 2017 12:53am
how do i play this into late game when enemy have full build the last time i tried i got bursted down even with ultimate before even killing anyone
1
denjanz (5) | January 21, 2017 9:27pm
Hey,
In the late game you can expect to be extremely squishy against their carry champions so you have to use ultimate much earlier and you will have less time to deal a large amount of damage to their carries, roughly the duration of your ult since you will get bursted down to 0 health almost instantly.

In that 5 seconds you really have to avoid as much CC as possible to be able to kill anyone. You may need 1~3 hits to kill their carries or take them out the teamfight so that your team can clean up so the enemy teams top priority is to CC you down.

To avoid CC here are some tips and things you must do:

1.) Most important rule, never engage head on into a 5 vs 5 situation. It makes it so easy for them to focus you and make you useless. Engage from the flanks, Tryndamere's E is one of the best gapclosers in the game as you can go over most walls including the wall at raptor camp. It's all about getting the jump on your enemy. Always look to surprise your enemies.

2.) Don't engage for your team, let your tank engage. Follow up with your tank after they burned abilities and CC on your tank, that way you have a higher chance of getting to enemy carries. An example of this is when Tryndamere players spin into the enemy team who has Ammumu and gets instantly ulted. Think of the consequences when engaging at which times.

If your team doesn't have a tank or a strong engage, teamfighting becomes a lot harder for Tryndamere. In which case consider other ways of winning the game rather than teamfighting.

3.) If your team cannot teamfight due to bad comp don't fight. Tryndamere doesn't offer much teamfight utility so expect to have to win certain games using just map pressure and map control. You can win the late game by just outrotating them but this is difficult in the world of SoloQ and something that takes a lot of knowledge, practice and experience.

These things will help you avoid being bursted/CC down before you can even do anything. And of course in the late game make sure you ult a little earlier, damage can often be unpredictable! (yeah I have screwed my ult at bad times before)

A quick tip though, if you do find yourself being hard CC'd by tanks and your spin on cooldown, crit the tanks a few times to get your spin back faster so you can close the gap between you and the enemy carries.

Sometimes there may not be anything you can do as Tryndamere against certain team compositions, making it impossible to kill anyone in the late game during teamfights but do things that make you useful for the team, there is never a time Tryndamere can't apply map pressure.

As long as you do these things consistently you will avoid being bursted or CC'd down before you can do anything. But remember sometimes there may be nothing you can do.

Sorry for the long-winded answer, I hope it helps you.

Thank you for your question.
1
GhostPanda007 | January 11, 2017 12:49pm
Thx it was very helpful :)
1
denjanz (5) | January 12, 2017 7:50am
Thank you! I appreciate it, I'm glad it was helpful for you.
1
marinspec | December 24, 2016 8:00am
Add Camille to the matchups pls I just got rekt by one
1
marinspec | December 24, 2016 9:42am
Swain aswell
1
denjanz (5) | December 24, 2016 10:28am
Hey,

Thank you for your suggestion, I would love to add those matchups, but if I did include them it wouldn't be based on experience, but rather how I think the lane would play out. I haven't had the luck to play against a Camille top yet (wtf do her abilities even do? :D) and at the same time, I haven't had a chance to play against a Swain top as it's very rare, although it is reasonable strong.

Against Swain I'd grab Executioner's Calling early in the game and ignite in lane is a definite.

If and when I do get the chance to get more experience in those matchups (I really do hope I find a Swains/Camilles at top in ranked!) I will include them.

Sorry for not being able to provide the matchups as of now, but I'd like to give a solid answer matchup description, rather than make assumptions that could be misjudged.
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2
GodLord (34) | December 17, 2016 11:10pm
thank you
1
denjanz (5) | December 18, 2016 10:13am
I appreciate you taking the time to read and comment, many thanks! :)
1
GodLord (34) | December 18, 2016 1:56pm
it was a pure pleasure!
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