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Spells:
Ghost
Exhaust
Ability Order
Goes Where He Pleases (PASSIVE)
Dr. Mundo Passive Ability
Introduction
Marks: There are only really 2 marks that really fit with the build, and it’s up to preference what ones you choose. I go for the simple +0.95 Attack DMG but armour penetration is also a choice.
Seals: For seals you want to go for some sort of defensive option. Either going for Flat HP/Magic resist/armour or HP per lvl is good. Me myself I go hp per level, so with Mundo’s passive he gains regen as he levels up.
Glyphs: This is the one that is very much up to play style, if you feel you are bad at maybe damage management on yourself then pick up magic resist but if you are someone that can choose a target in a team fight and survive, then I say go for attack speed.
Quintessences: For these there are only 2 real choices, you either want flat health for generally survive more and help with the passive. Or you want movement speed which is what I like, because the build does not pick any extra up till late game.
Infected Cleaver: This is your main harass, use it at any point you can to whittle down there health. But early games before you get a spirit visage keep an eye on your health you may end up putting yourself in danger.
Burning Agony: With AD Mundo this is the least important skill, only use it when you think you will stay in close combat for a long time. Don’t use it just to run in and out. Also if you combo this with Masochism you can have more damage output.
Masochism: This skill is the most important, when in a team fight use it as often as possible to boost your damage up, and if you even have a blood thirstier you will gain the health back within 2 hits. Also using this in time with Burning Agony can make you lose more health making you hit higher, meaning you gain more health back.
Sadism: Knowing when to use this skill is very key, using it to run into a team fight, will usually scare the enemy back meaning no kills are picked up. When in a team fight wait till the last moment to use it. Make the enemy commit to the kill so that they have no chance of running.
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