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prime

Shaco Build Guide by Masterfuron

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Masterfuron

AD Shaco Surprise

Masterfuron Last updated on January 5, 2012
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Ability Sequence

2
4
5
7
9
Ability Key Q
1
14
15
17
18
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 30

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Why I picked Exhaust and Teleport

I picked Exhaust for Shaco to:

    Reduce their damage output
    When your E is on cooldown
    For teamfights when you hit one person with your E and then another with Exhaust
    To slow multiple enemies, 1 with your E and one with Exhaust, to catch up or to run.

I picked Teleport because:
    To defend more than one tower
    To defend your lane when you died or recalled
    To gank faster if you are on the other side of the map

Now if you have a Teemo on your team when you have teleport then tell him to place his shrooms accordingly:
    One in each river bush (ganking the lanes)
    One at each river boss, Dragon and Baron.
    One or two on either side of their jungle, faster ganking and if your whole team has teleport, then easy tower pushing.

Other Spells I recommend are: Ghost, Ignite, and Heal. I personally hate heal but if you don't have the runes available and do need health for ganking and teamfights in critical situations, then heal is good too.


Spell(s) you can take but don't recommend:
Surge - It helps with your attack speed, if you don't have the runes, and you think that the items and runes above aren't enough for ya ;D and for some AP for your Two-Shiv Poison.

Promote - Now people don't really pick Promote at all but is somewhat useful. If you have to go back base then you can use promote on a minion and then it will pretty much farm for you while you are gone and will slow down the enemy from rushing your turret faster, it isn't much, but every second counts.


Now the spells I HIGHLY DON'T RECOMMEND ARE: Smite and Revive, and all the other support spells. You don't need Smite with Shaco, he has boxes. And Revive is just a waste of a spell.


Guide Top

Runes

As for the runes. I know it seems like a lot of IP to spend, but for the hardcore gamers that have a lot of runes or IP here is why I picked them:

Greater Mark of Strength: For the attack damage right when you start out so you aren't so dependent on a Doran's Blade. Dominating and having more AD then your opponent will really help early game to get fed, to really dominate mid and late game.

Greater Seal of Alacrity: This is for the attack speed and along with your Mark of Strength then dominating early game shouldn't be a problem.

Greater Seal of Furor: This if for how much critical damage you will do at the beginning of the game, so mostly an early game rune but really helps at the end also. with your critical chance runes, coming up, this will really help, especially if you hit a critical from behind right at the beginning.

Greater Glyph of Alacrity: Just more attack speed to help really dominate early game and late game also.

Greater Glyph of Focus: These aren't really needed but I get them to go along with my Mastery set up and to be able to place Jack in the Boxes (JiTb) faster for some jungling right at the beginning, to get red buff, and for your other abilities too.


Greater Quintessence of Desolation: For the armor penetration, through the tanks mostly, and for high damage output.

Greater Quintessence of Might: I know there is only 1 rune of this but it is really just an add on to your Marks of Strength


Guide Top

Masteries

The Masteries are pretty self explanatory:

First row: 1-3-0-2.
1 for the Exhaust
3 for the attack damage
2 for the faster farming and/or jungling

Second row: 4-4-0
4 for the Attack Speed
4 for the Cooldown Reduction (CDR)

Third Row: 4-1-3
4 for the critical chance
1 for the armor penetration. It helps with your 2 Quints. and A MUST for AD champs
3 for the better damage dealt

Fourth Row: 1-3-0
1 for the critical damage. Goes well with your crit damage runes and crit percentage mastery and runes
3 for the lifesteal. Goes well with your vampiric scepter at the beginning.

Fifth Row: 3-0
3 for even more armor penetration

Sixth Row: 1
1 for the enemy champs below 40% health to help you get the finishing hits.


Guide Top

Skills and why this order

Now for level 1 you can either go Deceive (for Twisted Treeline) or for Boxes(Summoners Rift).

The reason I chose boxes is for either 2 reasons.

    To jungle for the full duration of jungling or
    To just get red buff and, if you have time, blue buff. Now by the time you get one or both buffs you are already a level 2 or 3. If you aren't level 3 you are very close at this time.

You then get Deceive at level 2,4,5,7,9 and then Shiv Poison at level 3,8,10,12,13.
Then just max your boxes last and then upgrade your ULT at the right levels, 6,11,16.


Guide Top

Build

My builds ending items should be:

    Trinity Force - Overall item, does crit chance, AP, AD, Movement speed, AS
    Berserker's Greaves - Movement speed and attack speed
    Black Cleaver (BC) - Helps with armor penetration, after 3 stacks, and AD and AS
    Bloodthirster (BT) - Lifesteal, can turn around a 1v1 or battle
    Phantom Dancer (PD) - Attack Speed, Critical Chance, Movement Speed
    Infinity Edge (IE) - Attack Damage and increases Critical Damage Percentage


Guide Top

Lucky pair ups

Now if you happen to get the following champs on your team, they will help your gameplay and strategy a bunch!

    Teemo - For his shrooms so you can teleport

    Blitzcrank - If you happen to have a Blitzcrank on your team: LANE WITH HIM! and get boxes first. You can teleport to the lane real fast, start stacking boxes in the bushes, then Blitzcrank will pull someone in and BAM! FIRST BLOOD!

    Nocturne- His ult is very good if you time it right. Use teleport on a minion: Then close to the end, Noc ULTS, you put a box behind the enemy, attack the enemy, he runs into the box then when Noc ult ends, you then deceive and start attacking him again. Pretty easy kill.

    Veigar - Veigar is with any character really. He can stun them, giving you time to place a box beside him/them and attack them while stunned.


Guide Top

Editing to come

I will post records (fully Shaco) and some video's of my gameplay.