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LoL Champion: Shaco
| Health | 2203 |
| Health Regen | 17.35 |
| Mana | 1240 |
| Mana Regen | 14.5 |
| Armor | 78 |
| Magic Resist | 52.5 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 395 |
| Gold Bonus | 0 |
| Attack Damage | 352.75 |
| Attack Speed | 147.288 |
| Crit Chance | 70%S |
| Crit Damage | 53.9% |
| Ability Power | 30 |
| Life Steal | 12% |
| Spell Vamp | 0 |
| Armor Penetration | 6.66 |
| Magic Penetration | 0 |
| Cooldown Reduction | 2.6% |
Recommended Runes
Purchase Order
Ability Sequence





Masteries
Why I picked Exhaust and Teleport
I picked Exhaust for Shaco to:
-
Reduce their damage output
When your E is on cooldown
For teamfights when you hit one person with your E and then another with Exhaust
To slow multiple enemies, 1 with your E and one with Exhaust, to catch up or to run.
I picked Teleport because:
-
To defend more than one tower
To defend your lane when you died or recalled
To gank faster if you are on the other side of the map
Now if you have a Teemo on your team when you have teleport then tell him to place his shrooms accordingly:
-
One in each river bush (ganking the lanes)
One at each river boss, Dragon and Baron.
One or two on either side of their jungle, faster ganking and if your whole team has teleport, then easy tower pushing.
Other Spells I recommend are: Ghost, Ignite, and Heal. I personally hate heal but if you don't have the runes available and do need health for ganking and teamfights in critical situations, then heal is good too.
Spell(s) you can take but don't recommend:
Promote - Now people don't really pick Promote at all but is somewhat useful. If you have to go back base then you can use promote on a minion and then it will pretty much farm for you while you are gone and will slow down the enemy from rushing your turret faster, it isn't much, but every second counts.
Now the spells I HIGHLY DON'T RECOMMEND ARE: Smite and Revive, and all the other support spells. You don't need Smite with Shaco, he has boxes. And Revive is just a waste of a spell.
Runes
As for the runes. I know it seems like a lot of IP to spend, but for the hardcore gamers that have a lot of runes or IP here is why I picked them:
Greater Mark of Strength: For the attack damage right when you start out so you aren't so dependent on a Doran's Blade. Dominating and having more AD then your opponent will really help early game to get fed, to really dominate mid and late game.
Greater Seal of Alacrity: This is for the attack speed and along with your Mark of Strength then dominating early game shouldn't be a problem.
Greater Seal of Furor: This if for how much critical damage you will do at the beginning of the game, so mostly an early game rune but really helps at the end also. with your critical chance runes, coming up, this will really help, especially if you hit a critical from behind right at the beginning.
Greater Glyph of Alacrity: Just more attack speed to help really dominate early game and late game also.
Greater Glyph of Focus: These aren't really needed but I get them to go along with my Mastery set up and to be able to place Jack in the Boxes (JiTb) faster for some jungling right at the beginning, to get red buff, and for your other abilities too.
Greater Quintessence of Desolation: For the armor penetration, through the tanks mostly, and for high damage output.
Greater Quintessence of Might: I know there is only 1 rune of this but it is really just an add on to your Marks of Strength
Masteries
The Masteries are pretty self explanatory:
First row: 1-3-0-2.
1 for the Exhaust
3 for the attack damage
2 for the faster farming and/or jungling
Second row: 4-4-0
4 for the Attack Speed
4 for the Cooldown Reduction (CDR)
Third Row: 4-1-3
4 for the critical chance
1 for the armor penetration. It helps with your 2 Quints. and A MUST for AD champs
3 for the better damage dealt
Fourth Row: 1-3-0
1 for the critical damage. Goes well with your crit damage runes and crit percentage mastery and runes
3 for the lifesteal. Goes well with your vampiric scepter at the beginning.
Fifth Row: 3-0
3 for even more armor penetration
Sixth Row: 1
1 for the enemy champs below 40% health to help you get the finishing hits.
Skills and why this order
Now for level 1 you can either go Deceive (for Twisted Treeline) or for Boxes(Summoners Rift).
The reason I chose boxes is for either 2 reasons.
-
To jungle for the full duration of jungling or
To just get red buff and, if you have time, blue buff. Now by the time you get one or both buffs you are already a level 2 or 3. If you aren't level 3 you are very close at this time.
You then get Deceive at level 2,4,5,7,9 and then Shiv Poison at level 3,8,10,12,13.
Then just max your boxes last and then upgrade your ULT at the right levels, 6,11,16.
Build
My builds ending items should be:
-
Trinity Force - Overall item, does crit chance, AP, AD, Movement speed, AS
Berserker's Greaves - Movement speed and attack speed
Black Cleaver (BC) - Helps with armor penetration, after 3 stacks, and AD and AS
Bloodthirster (BT) - Lifesteal, can turn around a 1v1 or battle
Phantom Dancer (PD) - Attack Speed, Critical Chance, Movement Speed
Infinity Edge (IE) - Attack Damage and increases Critical Damage Percentage
Lucky pair ups
Now if you happen to get the following champs on your team, they will help your gameplay and strategy a bunch!
-
Teemo - For his shrooms so you can teleport
Blitzcrank - If you happen to have a Blitzcrank on your team: LANE WITH HIM! and get boxes first. You can teleport to the lane real fast, start stacking boxes in the bushes, then Blitzcrank will pull someone in and BAM! FIRST BLOOD!
Nocturne- His ult is very good if you time it right. Use teleport on a minion: Then close to the end, Noc ULTS, you put a box behind the enemy, attack the enemy, he runs into the box then when Noc ult ends, you then deceive and start attacking him again. Pretty easy kill.
Veigar - Veigar is with any character really. He can stun them, giving you time to place a box beside him/them and attack them while stunned.
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