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AD TF Rush bloodthister ftw
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Spells:
Teleport
Flash
Ability Order
Loaded Dice (PASSIVE)
Twisted Fate Passive Ability
Introduction
I choose all crit chance reds because they give the most per rune then for yellows and blues 4 in crit damage so early game crits hit more than with chances because 5-8% more crit chance doesnt matter that much compared to more damage on the crits. You can go hp quints or go armor pen reds, mana regen yellows, cdr blues and health quints or a flat AD page.
I rush bloodthister because it helps with survivability and when u farm ur also getting lifesteal and ad with each last hit and u hit like a truck early game. You go berserk greaves for obvious reasons then go dancer for attack speed and crit chance and the movement speed is nice since TF is rather slow. Next you grab another bloodthister so u hit harder and have bigger lifesteal still. Infinity edge rounds off your AD and crit chance. Now you could go another phantom dancer to get 100% crit but i believe 84% is enough. Madreds is there for those tanky people and also just to destroy squishies that you shoulda alrdy be 4 shotting.
I take flash and teleport. Flash i use for escapes and suprise gold cards. I use teleport because in the early phases u never need to walk back to your lane. Teleport or destiny should always be up when u base also later in the game you can carry your team by backdooring. Destiny top they come for u port bottom, easy and u have to have good map awareness or wards everywhere. Both work and wards should be a must anyway.
Twisted fate can either backdoor or make fast work of all types of champions in team fights. Dont lock gold card in team fights unless there's a fed person to target or someone to target nontheless. Usually you want to lock red card for the splash damage it just rips teams apart. TF is THE if not one of the fastest Backdoorers. His ult screams to be used for that purpose. Also to piss ppl off by continually ganking them or killing them before they can port home.
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