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Teemo Build Guide by ksaling

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League of Legends Build Guide Author ksaling

ADC Teemo

ksaling Last updated on August 16, 2012
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Ability Sequence

3
14
15
17
18
Ability Key Q
2
8
10
12
13
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Table of Contents
Guide Top

Introduction

So here is my first guide, ADC Teemo. The Item build I posted is what I typically choose and is not exactly common for ADC, however in my experience it works. The Last whisper at the end is a situational item, I sometimes end with a wits end or second bloodthirster.


Guide Top

Items

Bloodrazor is a good item for Teemo, even if the enemy team starts building armor to deal with the AD then you maintain damage output with the Bloodrazor
Frozen Mallet gives Teemo the extra health to stay in a fight and output valuable damage. Between Frozen Mallet and MoveQuick there should not be a single champ that you cant kite and harass until they die.
Bloodthirster gives Teemo yet more sustain for team fights while boosting is damage greatly
Black Cleaver is a must have item with this build. The attack speed, armor shredding, combined with the bloodrazor and bloodthirster (respectively) makes Black Cleaver an essential item.


Guide Top

Skill Sequence

Your text to link here...[/url] Toxic Shot - Especially with the most recent buff to Toxic shot taking toxic shot gives that extra damage in an early confrontation with the opposing team, which is why I take it First, and max it first.

Move Quick - I take move quick second and max it second due to the speed boost. Move quick allows you to chase your feeling enemies and secure the kills that almost get away.

Blinding Dart - I level this last because although blind duration increases as it levels, at level 1 the blind still lasts for 1.5 seconds, which is even to turn the tables in a skirmish with the enemy ADC or, prevent that auto attack from putting you in the grave while on the run.