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ADC TF - 52 Card Pickup (Updated for 9.8!)
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Recommended Items
Runes:
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Heal
Items
Ability Order Usually this (Read Notes)
Loaded Dice (PASSIVE)
Twisted Fate Passive Ability
Threats & Synergies
Blitzcrank
Dont. Get. Grabbed. Your base movespeed is low and you have no real escapes. Hope that your support can turn the tide of the fight or else you're dead.
Braum
This guy. His passive synergizes really well in lane, having his Q -> Gold Card, auto attack being a really long stun.
Braum
This guy. His passive synergizes really well in lane, having his Q -> Gold Card, auto attack being a really long stun.
Who am I?
I also consider my main to be AD TF as a "Try hard" pick.
Okay, calm down.
There is method to this madness and it comes in the form of TF's Passive.
1-6 bonus gold per minion is amazing. With a Cull at 100 cs, you have 750 more gold than you should have on average. This might not seem like much, but because of the snowball effect it has, it allows you get go out of control in the mid game if you won lane, or keep up with the enemy adc if you lost lane.
Along with this insane gold gain, we also have something that other ADC's don't have, which is a point and click stun in the form of Gold Card 1 second stun on a 6 second cooldown at level 1. (Which you can use inbetween fights to replenish mana.) Pair this with any CC heavy support and you can win lane easily.
Between these two things, ADC TF can carry games. Quite well actually.
Look for easy kills with Ult and Gold Card
Farm. Farm. Farm.
AD TF will naturally scale insanely well into late game if you don't fall too far behind. So your number one priority is to not fall too far behind. There's always hope because you can make big plays with Gold card and Ult, but you need to farm well to have comebacks.
Lets say that Runaan's is your first item. Along with increased farming speed which is amazing with your passive, it will proc your E every other attack if you are hitting 3 things. If you are procing E every other hit, then you gain around 65-80 EDPS from Stacked deck along with all the other stats of Hurricane.(Math might be wrong there, but its a good chunk).
BOTRK is good because it has everything you want at that stage of the game. Those things being mainly Attack Speed, and Lifesteal with reasonable damage along with it. Great pick up even though we go crit...
its just a standard ADC Item. Nothing interesting here. Once you get this though, your damage is insane. Before IE, its alright.
Okay, so Frozen Mallet is strange right? Why not full damage? I think that at around the 5th/6th item, we dont need more damage as AD TF, we need utility and to survive. So Frozen mallet is both. It is pricey but the slow is actually quite helpful and the extra HP keeps you from being one shot. Love when I get this item.
Thoughts...
Wild Cards: Its not worth using a skill point for something that will do very little in all stages of the game. The best reason I can think to use this is when you're zone so hard out of lane that you use this to last hit. Other than that it could be used to proc sheen but...
Sheen: Its not worth it. While you do have an auto sheen proc on Pick A Card, you cant maximize its use like an Ezreal could. Its not efficient and requires more thinking for little benefit. Same thing with Triforce.
Farm lots
Don't get too far behind
Learn from losses.
What you have to realize is that you are ADC TF and your team doesn't believe in you. At all. So doing things that will tilt your team can be game losing, not because of what you did, but the fact your teammates are tilted.
Keep trying and learning. Its definitely not easy to just pick up. (Or maybe it is.)
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