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Cho'Gath Build Guide by x3n05had3

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author x3n05had3

ADCho

x3n05had3 Last updated on August 30, 2011
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Ability Sequence

1
8
12
14
17
Ability Key Q
3
10
13
15
18
Ability Key W
2
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
4/
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 8

 
 
 
 
 
3/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 22

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


Guide Top

Why AD?

Because its fun.
Because you can.

I've been running critCho from lvl 20 to ranked games, and even when my teams sucked, i still came out positive.

Force of Nature can be replaced with a Thornmail, depending on enemy team comp.


Guide Top

Skills & Laneing

Go mid if no one else will, go top if you have a jungler
Basically, get your own lane so you have free reign over last hitting.

Cho is a resilient mofo in a lane due to his passive.
if you aren't a complete failure you should last hit EVERY MINION
(since this ****ty game has no deny mechanic, this should be easy)
If you last hit everything, any early game harassment means nothing therefore you can simply ignore the champ doing dmg to you.

Rupture: get it 1st in case you need to get away from a lvl1 gank or assist in one.
and since you are not going AP, you don't need to level it

Scream: use it for utility and escape prevention. (ex:if a champ is running towards you, its most likely going to cast on you... so silence it)

Spikes: your main skill since it adds a good ammnt of damage early, it makes last hitting easy, and it keeps mele champs at bay

Feast: use it as soon as it is off cd if you don't have full 6 stacks
eat champs, acquire currency.


Guide Top

Pros / Cons

PRO:
-most people ignore you since you are the "tank" giving you time to shred trough their squishies
-with 5000+ hp Atmas gives you at least 100 dmg
-you can be a HPtank, do AD, and AP spike ppl with your Feast

CON:
-kogmaw and other champs that do 2%HP will eat you (unless you are competent with your knock up)
-you will never be as tanky as your team expects you to be


Guide Top

Final words

every build I've seen had either tank, AP and APTank so i decided to put mine up.

i could care less of what anyone thinks of it, since i run it and been doing amazing with it since i started.
If you don't find any success with this build, srry, qq and go find another.