get
prime

Ahri Build Guide by playsta

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


966
Views
0
Comments
0
Votes
League of Legends Build Guide Author playsta

Ahri the nine tailed Pwner

playsta Last updated on December 15, 2011
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

1
4
5
7
8
Ability Key Q
3
9
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
3/
Intelligence
 
 
 
 
 
 
 
1/
Mastermind
 

Utility: 21


Guide Top

Introduction

This build gives you the really nice burst damage you are looking but it will keep you alive as well!


Guide Top

Runes

Quintessences: i take spellwamp be cause it is gonna keep you in mid lane, and you are are not gonna need the will of the ancients, be cause of your passive, and the masteries and the runes.

Mark: i take magic penetration to give you an extra burst vs tanks, and now void staff is not needed!.

Seal: its mostly just to give you some damage early game.

Glyph: you are gonna have some mana problems early game, and that is why you need those runes, to constantly harass the opponent without worrying about your mana is low.


Guide Top

Masteries

Offense Three: i take down to the magic penetration so i can get a nice burst vs tanks, and i get some cool down reduction too which is vital for this champion.

Defense Three: nothing

Utility three: i take in the utility three to get the gold, and the spellwamp, and the cool down reduction, and the mana regen and all those are vital to you trust me, and the gold increase do so you can buy a health potion at the start of the game, and thats really nice to have.


Guide Top

Skill Sequence

Orb of deception: truly your key damage spell take it first, if you know how to hit with skill shots if not take fox fire first.

Fox fire: and this is the second one you take if you can hit with skill shots, its easy to hit with just be near them.

Charm: it don´t do so much damage but its really nice to have when you are in trouble, or you can use when your enemy is in turret range, and then you make them walk closer, always funny.


Guide Top

Summoner Spells

Flash: pretty much standard mage spell.

ignite: again pretty standard.