Alistar Build Guide by jojojo099
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Ello everyone! Welcome to my first guide on Mobafire. I'm new to all this so please criticize and/or compliment :D Please read thoroughly; as the guide is fairly short anyway
Skill Priority: R-E-W-Q
Ultimate takes priority, as per usual for all champions. The first skill that Alistar should always max is his heal, as it is extremely useful for laning and for using his passive in order to farm. Headbutt will be maxed next, and then afterwards pulverize. Pulverize is maxed last because its used solely for utility and not damage.
Pros / Cons
Significant dmg along with Atma's Impaler
Great team player by isolating enemies with headbutt
Hard to initiate without flash
Needs a good team, as Alistar alone cannot carry with a tanky build
These are purely the runes that I find fun to play with. You can experiment with MR runes, CDR runes, any runes that you might deem needed for a tank but I believe that all Alistar needs is some massive hp and armor. With these runes while playing Alistar you can easily reach upwards of 4000 hp which will beef up the power of your Atma's impaler significantly.
This is probably the most useful summoner spell on most champions in the League, and Alistar is no exception. You can use it to escape a gank, initiate a team fight, or chase that enemy who got away with 30 hp. Pretty much the universal spell for everyone.
An extremely useful spell, even after the nerf in season 2. Used for countering junglers, checking brush and watching over crucial areas such as baron and dragon just to name a few uses. As a tank you would naturally take this spell unless your support has already taken it.
Just to clarify, this does not mean that other spells are to be totally avoided. You can experiment for yourself different types of spells, but I would avoid Revive for sure.
First off, the issue with starting out with a ruby crystal. Alistar's E is basically his heal, and if you would like to start with boots and health potions that's your call. Alistar's passive should make it easier for you to farm and the masteries help you out a bit. Rush into heart of gold and boots of mobility as soon as you have enough gold. Upgrade your boots and start buying the components of warmog's as soon as you can. The basic route is to rush into the items that require time in order to improve: i.e. wormog's and heart of gold.
After this point situational items come in. My build probably looks unreasonable to buy all the items on the list, as the likelihood of getting enough gold to buy all these items is slim to none. What you will have to do is press that good ole tab button and check who's carrying the enemy team, and what items they have. If the enemy carry is AP reliant i would recommend buying:
If the enemy champion is someone heavily AD reliant I would recommend taking up:
Again these are only some of the items that you could pick, and it all depends on how the game is going for you.
Overview of the game
Alistar should lane with an AD champion, as they can combo the most dmg out of your pulverize-headbutt combo. If mid needs a gank, then you can be the one to go do it but make it count. Make sure to always have enough mana for pulverize as it can counter ganks easily. Make sure to utilize the pulverize-headbutt combo to knock enemies into your turret for an easy kill.
Towers beginning to fall, and miniature team fights are popping up all over the place. Your goal is to make sure to be part of as much of them as possible, and clairvoyance should help you figure out where these are bound to pop up. Once part of a fight, try to headbutt one of the squishes toward your team to single out and make the fight a lot easier. Signal your team to kill dragon if your team has killed about 2 of the opposing team
Late Game/Team Fights
As the tank, initiating fights is your responsibility. Along with your ult, you'll be able to take tons of damage and be dealing a decent amount as well with your auto attack and sunfire's cape. Using flash is a good way to begin the fight, and make sure to keep the enemy team away from your ranged carry.