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Build Guide by Arrez Blaze

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League of Legends Build Guide Author Arrez Blaze

Amumu - Curse of the AP Mummy!

Arrez Blaze Last updated on October 22, 2010
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Ability Sequence

1
3
5
7
9
Ability Key Q
8
12
13
17
18
Ability Key W
2
4
10
14
15
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
3/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


Hi my name is Arrez Blaze, and i'm a big fan of melee mages, now, Amumu is very rare to see which is a shame as he is one really great champion, he's great as a tank, but in my opinion just as good as a mage, so, I decided to post my Amumu mage build.

Note: I'm sorry for my bad english, and yes, this is my very first guide for any MOBA game, And at last, hope you'll all enjoy Amumu and this build as much as I do.

Item discussion: Boots, While Boots of Swiftness is what I use most it's not always the best, if you're facing alot of crowd control go for Mercury instead, you can also go for Sorcererstoo if you prefer that.

Item slot 4: Book of the Ancients, i personally love the 15% spell vamp and 30+ ability power to all my nearby allies, but you can get: Lichbane you still get quite alot of ability power, and the hit effect is so nice, in addiction to that it gives you 8% more movement speed, great, but it cost almost double as much as Book of the Ancients. You can also get Abyssal Scepter before instead of getting it after Zhonya, good if you face someone like Veigar, Ryze, or Annie, as it gives you a bit magic resitance and curses nearby enemies with -20 magic resistance, stacks really well with Book of the ancients.

Item slot 6: If you bought Abyssal then you should go for Book of the Ancients, however if you still don't think you got enough damage yourself you can go for a Void Staff to reduce the enemies Magic Resistance even further. Lichbane is still an option if you're in need of some physical damage, stacks well with Bandage Toss attack once, Tantrum then another attack.

Alright, the purchaseable items is how the build would look in the end, but I usually start with a:

Doran's Ring and 1 health potion the extra ap and hp is a nice boost since Amumu is very harashable, however if the team got alot of burst damagers or early gamers I go a Regrowth Pendant instead.



Skills:

Cursed Touch: (Innate): Amumu's attacks reduce the target's Magic Resistance by 20 / 30 / 40 for 5 seconds.

Simply a magnificent ability, and the reason why i dont take Magic Penetratrion aswell.



Bandage Toss "Q": (Active): Amumu tosses a sticky bandage at a target, it stuns and deals magic damage to the target while he pulls himself to them.
Cooldown: 18 / 16 / 14 / 12 / 10 seconds
Range: 1,100

If any of you played DotA then this skill is similiar to Clockwerk Goblins Ultimate, A great skill to chase down runners and our main initiate, with a 1.0 ap ratio, this is one fel of a skill if you're good at aiming with it. Should of course note that while it is an instant cast it takes sometime for the bandage to reach the spot, and the enemy can avoid it. In addiction to that, you can fling yourself with this over your own minions, but not the enemies, so make sure there isnt a minion blocking the way before using this.



Despair "W": (Toggle): Overcome by anguish, nearby enemies lose a percentage of their maximum health plus a base damage each second.
Cooldown: 1 second
Range: 350

Great farming ability, stacks well with your Ultimate too, at last level it gives 18 flat damage + 2,7% of the enemies max health each second for no more than 10 mana a second! In addiction to that, for every 200 ap the max health damage gets up with 1%.



Tantrum "E" (Passive): Amumu takes reduced damage from physical attacks.
(Active): Amumu deals magic damage to surrounding units. Each time Amumu is hit, the cooldown on Tantrum is reduced by half a second.
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Range: 400

Now, this ability is rather weak in single target, but 175 (max level) + 50% of your ap in an aoe with 6 second cooldown is quite alot if you keep on repeating with it. Not to mention the 1-5 physical damage reduction depending on it's level, not alot in 1 hit but it's passive so after, lets say 1000 hits that's 5000 damage you just resisted.



Curse of the Sad Mummy "R": (Active): Amumu entangles surrounding enemy units, causing them to be unable to move or attack for 2.5 seconds, dealing magic damage to them each second.
Cooldown: 170 / 150 / 130 seconds
Range: 600

50/100/150 damage a second, bwaah.. Not worth it, it's the snare we want, aoe snare which disables auto attack for 2.5 seconds? This is what makes Amumu so feared, if you hit every enemy champion in one Ultimate you technically won the teamfight as it is, however, it isnt really worth it just using it on one as it got an insane cooldown.
Forgot to mention that it works on minions too, and it got 0.35 ap ratio, so the damage is abit better when you reach 500 ap.



Laning: I havent tried Amumu in mid but i'm working on that part, about top and bot however, always try to lane with a ranged, a melee with a stun or slow is good aswell, but a ranged burster is definetly the best choice.

People I find to be great lane mates:

Ryze, Annie, Morgana and FIDDLESTICK to name a few ranged.

Sion, Rammus, Jax and NUNU.

To name a few melees.

Anyway, when you got a lane, get to bush asap, it is such a great advantage if you're with another stunner.



Early game: Early game is mostly about farming gold and lots of it, as this item build is quite the expensive one, don't be afraid to Tantrum for a last hit either, as we got Mp5 it's up again soon enough, harras with Bandage Toss, auto attack once, then Tantrum, but be careful if they're stunners or slowers, and always make sure your lane mate is on his toes should you get hit by one.



Mid game: Mid game is when the team fights start, and even though you're build as a mage you still got quite alot of hp, so don't hesistate to Bandage Toss, Despair, Tantrum, Ultimate, and have your team finish them off, while you might not get many kills yet, you sure will when Mejais stack up, if you farmed good and already got Rylais then remember that Despair is like a perma 15% aoe slow and should of course be abused, an example would be, someone from the enemy team laning by himself, Bandage Toss, decay, Tantrum, but don't use Ultimate, just follow him with Despair and watch him decay to your tears.



End Game: End game is where you'll really shine up, if you're good you'd have 20 stacks Mejais by now and be on your way or already completed your fourth item., just do as always, Bandage Toss, Despair, Tantrum, Ultimate and watch them get blown to bits by your team mates, you should however not be the first iniator anymore as they'd proberly focus you as soon as you get on their screen.