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Build Guide by ariakas81

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author ariakas81

Amumu full tankish

ariakas81 Last updated on December 22, 2010
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Ability Sequence

2
14
15
17
18
Ability Key Q
4
9
10
12
13
Ability Key W
1
3
5
7
8
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
1/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Ok, here we go, Amumu played as a full tank.
Our main purpose will be to receive less damages as possible, and, on the other hand, be ready to help allies and gives nice assists with our abilities.
By the way I think it's the main role of a tank: maybe you could boast about going 15/0/12 with Amumu, but what's the purpose if meanwhile your allies will die as flies just because you don't support them and keep minding your own business?
I'll explain my choices:

Summoner spells:
I have tried most of all, but I think the most helpful are always the same:
Because you will always be the one to initiate, Heal will save your *** lots of time and could also be helpful for allies in danger;
Ghost also is great for chasing down dying enemies and most of all take your *** out of the fight when things are going bad. I also use it sometimes to run for helping a friend, if it's the case :)
Other good choices are Exhaust (but I think it's more limited than Ghost) and Ignite if you want to play more offensive. Cleanse could be good, but you'll have already Merc threads for this and you don't know if you'll face heavy CC enemy party.
Never play: Clarvoyance, Clarity, Rally, Smite, Flash.

NB Masteries improves these choices! if you want to change your Summoner spell, remind to change your mastery point also!

Mastery:
focusing on survavibility. I suggest avoiding Evasion because it counters Tantrum CD, which is very important for Amumu.
The utility tree is up your choice... I take Greed because I always have some gold issues, Awareness to improve your leveling, and Good hands because any ways it's hard not to kill even once in a game.

Item:
Mandatorial items are Regrowth Pendant (you may even skip health potion at the start with this!), Philosopher'stone and Mercury treads.
I suggest Heart of gold because Amumu will have problem last hitting in early game, so has gold issues. Sunfire cape stacks with his despair and his ult, while Randuin's Omen gives nice boost on health and armor and also CD reduction. If you have time and money, add another Sunfire cape or other defense item u like.