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Amumu Build Guide by Wargru

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Wargru

Amumu Squeezed the Charmin

Wargru Last updated on September 27, 2011
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Ability Sequence

1
14
15
17
18
Ability Key Q
4
8
10
12
13
Ability Key W
2
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 1

 
 
 
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 24

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 5


Guide Top

Introduction

I would like to start out by stating that I am not exactly an MLG Pro or anything, and I have only been playing for a little over a month, however I have put a lot of effort into coming up with this tank build and I like what I have done with it. In my opinion, Amumu is hands down the best tank, even over Rammus, because of his two stuns. As such, I have decided to focus on Amumu as my tank Champion.


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Runes

My runes may look rather noob, but after reading up a lot on Amumu, I came to the conclusion that there is absolutely no correct answer for what runes you should lose. Instead, I looked at my build and decided the biggest weakness was a lack of Magic Resistance, so I went ahead and focused my runes on Magic Resistance.


Guide Top

Masteries

Since this is a focused tank build, I clearly just focused entirely on the defense tree. I feel at least the defense tree is pretty self-explanatory. Then, I went into the offense tree to improve my exhaust, because well, slowing them down longer is better. I grabbed the Health and Mana regen from the utility tree because it is pretty useful as well, and then dropped the last 2 points into reducing my time being dead. If I am doing my job correctly and drawing their focus while my teammates kill them, then I will have a fairly high chance of death.


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Items

Philosophers Stone: Early regeneration, gold generator, eventually builds into the Shurelya's Reverie.

Ninja Tabi: I prefer this over Mercury Treads because as a designated tank, I expect to stand tall in groups more often.

Catalyst the Protector into Banshee's Veil: This is where the real focus of my build begins to take form. I want items that focus on both health and mana, so I can stand in for a good amount of time with Despair active.

Giant's Belt into Sunfire Cape: The area of effect damage on the cape works perfect for this strategy. Be sure to grab the belt first for the health boost.

Catalyst the Protector into Rod of Ages: This continues the build of both health and mana.

Shurelya's Reverie: Health, health regen, mana regen, reduced cooldowns and I can increase the speed of my teammates that I want to clear house around me? Sign me up!

Randuin's Omen: Health, armor, health regen, reduced cooldowns and can slow down enemy movement and attack speed.


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Skill Sequence

This is pretty much par for the course when it comes to Amumu.

Bandage Toss: At level 1, grab the first Bandage toss so you have a way to close the gap and stun. You will not get the last 4 of this until after Tantrum and Despair are done.

Despair: This will be the number 3 priority after Curse of the Sad Mummy and Tantrum. Get this when those two are not available.

Tantrum: This is pretty key. Getting it at 2/3/5/7/9, this will be the first ability you max out.

Curse of the Sad Mummy: Of course you grab this at 6/11/16. It is his ultimate and you get it as soon as you can.


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Summoner Spells

Exhaust is great because it helps to keep the enemy from running away.

Flash is the best summoner spell as you can use it to jump around and position yourself better whether escaping or on the offensive.