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Amumu the Emo Annoyance
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Spells:
Exhaust
Clarity
Ability Order
Cursed Touch (PASSIVE)
Amumu Passive Ability
Introduction
Keep in mind Amumu is weak early game despite being a tank. Most people I see play Amumu as a jungler. That's all fine and good, I've done it a couple times myself, but often you will run into a Warwick or Nocturne that really want that jungle to themselves. Amumu is playable in lane you just gotta be clever about it and work with your team.
This is my first build on here and I'm still learning how to do this stuff so please be patient. I'll brush this build up more as I go along and make it more streamlined and easier to use. Keep in mind your job as the tank is not to get the kills. It's to make yourself so annoying and enough of a threat that people -WANT- to hit you. That way your team can kill and survive.
If you have any suggestions/improvements for this build let me know.
Warmog's is good on nearly any tank in my opinion. If want to stay in that fight as much as possible.
Banshee's Veil, pretty decent HP and Mana on the item plus magic resist. If is good to negate some initiation abilities letting you start the fight on your terms.
Randuin's Omen, I have just recently started to play around with. I used to build Thornmail mostly just because it was comical watching Xin Zhao slowly kill himself trying to fight you while Despair and Sunfire chewed away at him. I have found that the slow from Randuin's is great though.
Your boots are situational. If they have a lot of CC then I suggest using Merc Treads instead of Sorc Shoes. If you need the extra armor then Ninja Tabi works fairly well.
Bandage toss is your Initiate. Early game as soon as I hit level 2 I will often use bandage toss + Tantrum to harass. Bandage toss causes a minor stun which you can use to your advantage.
It is a skill shot though so it will take some practice. When you hit with it, immediately hit Tantrum and then click to run away. I have fought against this myself, you have no idea how annoying it is to barely get to do anything in retaliation while the little emo midget is running away.
Once you get to level 6 and Curse of the Sad Mummy, things start snowballing. Curse is a very powerful move. It slows, does some damage and think it actually causes a very momentary stun. I'm not sure on that though as I've never been caught in it myself. When the team fights start, your Ultimate can seriously change the tide of battle.
At the start of a team fight you will want to turn despair on. Then pick your target (preferably a squishy) then bandage toss in. As soon as you are in, I usually use Tantrum then Ult. That will have everyone stuck in the effect of Sunfire and Despair for a moment or two and you won't believe the amount of panic it can cause. If you have to your Ult works great for a last ditch escape as well as you can slow the whole enemy team.
Exhaust is a very useful summoner spell. It slows the target and with the mastery to improve it, it lowers their resists. Their damage is also cut down. This helps when chasing or escaping.
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