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Amumu Build Guide by drazirahc

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author drazirahc

Amumu: the rampaging tantrum of doom

drazirahc Last updated on January 28, 2012
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Ability Sequence

1
7
13
15
18
Ability Key Q
3
4
10
14
17
Ability Key W
2
5
8
9
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 8

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 15

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 7


Guide Top

Introduction

This build is for the ultimate damage/tank Amumu. On top of a good deal of health, armor, and magic resist, you have a lot of ability power that will send the other team running.


Guide Top

Runes

The runes for this build is what you would find on a basic tank, armor and magic resist. I added the magic pen quintessences because of Amumu's passive, despair. its always good to have magic pen on a passive that does under a 100 damage a sec.


Guide Top

Masteries

This mastery page is probably pretty basic for a tank, making shure to go into the defencive tree and since it's Amumu, ability power and cool down reduction. I find that cool down reduction is important on Amumu because you can start a fight with his Q and end it with a Q when someone is trying to run away.


Guide Top

Summoner Spells

First off, I chose ignite on a tank because in a danger scenario, when you're running away and someone is chaseing you, you can stun them with Q, E directly after, and then use ignite to finish them off.(or I might be the kind of person that hates a boaster that gloats about getting away with 10 health)
I chose flash as my second summoner spell because Amumu has no running away move, and more times than not, flash can get you away from any situation.