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Spells:
Ignite
Flash
Ability Order
Cursed Touch (PASSIVE)
Amumu Passive Ability
Introduction
This mastery page is probably pretty basic for a tank, making shure to go into the defencive tree and since it's Amumu, ability power and cool down reduction. I find that cool down reduction is important on Amumu because you can start a fight with his Q and end it with a Q when someone is trying to run away.
First off, I chose ignite on a tank because in a danger scenario, when you're running away and someone is chaseing you, you can stun them with Q, E directly after, and then use ignite to finish them off.(or I might be the kind of person that hates a boaster that gloats about getting away with 10 health)
I chose flash as my second summoner spell because Amumu has no running away move, and more times than not, flash can get you away from any situation.
I chose flash as my second summoner spell because Amumu has no running away move, and more times than not, flash can get you away from any situation.
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