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Spells:
Ignite
Flash
Ability Order
Rebirth (PASSIVE)
Anivia Passive Ability
Introduction
Marks:
* I take 9 Great Marks of Insight. (Magic Penetration)
Seals:
* 6 Greater Seal of Resilience and 3 Greater Seal of Replenishment.
Reason Why I sort of mixed it up is. Anivia's passive is weak until late game. The early extra armor increase helps with survival (Or if you go against a AD Mid) and gives mana regeneration to help stay in lane longer.
Glyphs:
* 9 Greater Glyph of Warding. Extra defense against your Enemy AP Cary is never a bad thing.
Quintessence:
* 3 Greater Quintessence of Potency. Makes up for some missing AP from runes you aren't you using.
* I take 9 Great Marks of Insight. (Magic Penetration)
Seals:
* 6 Greater Seal of Resilience and 3 Greater Seal of Replenishment.
Reason Why I sort of mixed it up is. Anivia's passive is weak until late game. The early extra armor increase helps with survival (Or if you go against a AD Mid) and gives mana regeneration to help stay in lane longer.
Glyphs:
* 9 Greater Glyph of Warding. Extra defense against your Enemy AP Cary is never a bad thing.
Quintessence:
* 3 Greater Quintessence of Potency. Makes up for some missing AP from runes you aren't you using.
The reason why I didn't list any items in my build is pretty simple. Personally no matter what champion I play I build based on the situation [excluding my support champions]. I do still grab the basic main AP items like Rabadon's and such. If I were to list all the items I build the list would be too confusing for those of you who skim through guides. Take the time to read up on guides. You will learn some new tips and tricks for some champions.
Starting Items:
* Sapphire Crystal or Meki's Pendant and 2 Potions
OR
* Boots of Speed and 3 Potions
Early Game:
* If you started Sapphire Crystal you can build into a Tear of the Goddess or into a Catalyst The Protector. If you have enough left over after one of those grab some boots.
* If you chose to start with Meki's Pendant you can build into once again tear of the Goddess or into Chalice of Harmony. Grab some boots if you have enough left over.
* Started off with boots? Grab early Sorcerer's Shoes for the SP, Mercury Treads if you're facing heavy CC, or Swiftness if you like to speed up them slow champs like Anivia. Any gold left over after one of these boots grab one of the other Starting Items!
* Another item to think about is Doran's Ring if you're struggling in lane.
Mid Game:
* Regardless of the fact you have Tear of the Goddess you want to try to keep it as that and start building stuff like Rabadon's Deathcap, or Catalyst the Protector.
* If you rushed Catalyst turn that into a Rod of Ages. RoA gives a squishy caster some HP and MP for survival. Plus it feeds into that tear if you decided to go with both of those. Since you're still leveling too that "upon leveling" effect is still useful to you.
* Got that early Chalice or Boots? No problem. Turn that Chalice into the new item Athene's Unholy Grail. Rushed them boots better start building damage like Blasting Wand.
* Got some good farm with some early kills you should be picking up Needlessly Large Rod, Blasting Wand, (If you didn't grab one of these yet) Tear of the Goddess, Chalice of Harmony,Catalyst the Protector.
Late/End Game:
* Your standard items for late game that doesn't care about your enemies team cause no matter what you want these items is: Rabadon's Deathcap, Void Staff, Rod of Ages.
* The boots of your choice depending on the team your facing.
* Either Athene's Unholy Grail or Archangel's Staff.
* And one of these items to help you live or kill in Team Fights. Zhonya's Hourglass, Abyssal Scepter, Banshee's Veil, Guardian's Angel(Odd item on Anivia but still useful stacks with her passive), Will of the Ancient's, Rylai's Crystal Scepter or Lich Bane.
* Sapphire Crystal or Meki's Pendant and 2 Potions
OR
* Boots of Speed and 3 Potions
Early Game:
* If you started Sapphire Crystal you can build into a Tear of the Goddess or into a Catalyst The Protector. If you have enough left over after one of those grab some boots.
* If you chose to start with Meki's Pendant you can build into once again tear of the Goddess or into Chalice of Harmony. Grab some boots if you have enough left over.
* Started off with boots? Grab early Sorcerer's Shoes for the SP, Mercury Treads if you're facing heavy CC, or Swiftness if you like to speed up them slow champs like Anivia. Any gold left over after one of these boots grab one of the other Starting Items!
* Another item to think about is Doran's Ring if you're struggling in lane.
Mid Game:
* Regardless of the fact you have Tear of the Goddess you want to try to keep it as that and start building stuff like Rabadon's Deathcap, or Catalyst the Protector.
* If you rushed Catalyst turn that into a Rod of Ages. RoA gives a squishy caster some HP and MP for survival. Plus it feeds into that tear if you decided to go with both of those. Since you're still leveling too that "upon leveling" effect is still useful to you.
* Got that early Chalice or Boots? No problem. Turn that Chalice into the new item Athene's Unholy Grail. Rushed them boots better start building damage like Blasting Wand.
* Got some good farm with some early kills you should be picking up Needlessly Large Rod, Blasting Wand, (If you didn't grab one of these yet) Tear of the Goddess, Chalice of Harmony,Catalyst the Protector.
Late/End Game:
* Your standard items for late game that doesn't care about your enemies team cause no matter what you want these items is: Rabadon's Deathcap, Void Staff, Rod of Ages.
* The boots of your choice depending on the team your facing.
* Either Athene's Unholy Grail or Archangel's Staff.
* And one of these items to help you live or kill in Team Fights. Zhonya's Hourglass, Abyssal Scepter, Banshee's Veil, Guardian's Angel(Odd item on Anivia but still useful stacks with her passive), Will of the Ancient's, Rylai's Crystal Scepter or Lich Bane.
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