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Spells:
Flash
Ignite
Ability Order
Pyromania (PASSIVE)
Annie Passive Ability
Introduction: Who feeded Annie ?
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--> www.youtube.com/AluAir <-- I am Machinima partner and I would like if you subscribed :)
Have you seen my bear Tibbers?
Annie, the little girl, and not many play her, but they should. If she gets little feeded so will she be totally unbeated.
With this build up here, so will you get over 1000 Ability Power, and that is really good !
Yes i know, no shoes are in my build. For one reason, You don't need to run around everywhere, when you reach your destination and if it is any enemy champions there so will they be dead within a second.
Follow my item build, Yes i know it will take some time but when it's done, you be the best in the match. the enemys will flee from you.
And as you see so is my build just with Ability Power for one reason, more AP on Annie will make she better, i get around 1000-1200 AP when I play Annie, trust me the enemy team don't like it.
And as you see so is my build just with Ability Power for one reason, more AP on Annie will make she better, i get around 1000-1200 AP when I play Annie, trust me the enemy team don't like it.
I would like to max Q first and W because they will take most damage, pick the shield (E) when you can't take Q or W or R
- Annie hurls a mana infused fireball, dealing damage and refunding the mana cost if it destroys the target.
Annie flings a mana infused fireball dealing 90/130/170/215/260 (+0.6) magic damage. Disintegrate's mana cost is refunded if it deals a killing blow.
Cost
60/75/90/105/120 Mana
Range
625
This is your bread and butter of nuking. As well as it being an excellent last hitting tool, with a short cooldown and nice damage last hitting should be a breeze, use it whenever you see a low minion, why not? It gives you your mana back if you last hit!
Quick note about smart casting
Smart casting is achieved by holding shift, holding your mouse over your target and pressing Q / E / W / R If it is a single target skill, whatever you had your mouse over will have a fireball flying at, if it is a skill shot the shot will land at that point and if it is a multi target skill the center of it will land and the location where your mouse was.
USE SMART CASTING WITH YOUR Disintegrate, IT WILL HELP YOU TO COMBO WITH YOUR Incinerate BETTER. right, moving on.
- Annie casts a blazing cone of fire, dealing damage to all targets in the area.
Annie casts a cone of fire dealing 85/145/205/265/325 (+0.6) magic damage to all enemy targets in the area.
Cost
80/100/120/140/160 Mana
Range
625
This will combo up with your disintergrate in the early game. Build your stun by last hitting with disintergrate, run up to whoever you're against use Incinerate to stun them and then fire disintergrate or vice versa.
- Shields Annie from harm, reducing damage she takes and returning damage from normal attacks.
Places a shield around Annie for 15 seconds, increasing her armor and magic resistance by 10/20/30/40/50. Deals 20/30/40/50/60 (+0.2) magic damage to enemies who attack Annie with normal attacks.
Cost
25/25/25/25/25 Mana
Range
This is like a free Thornmail, use it to charge your stun in spawn with Incinerate for 2 free charges and when Master Yi is in your face. Also notice that it gives you magic resist and armor, which can help, usually against a Karthus when he uses Requiem For the cheeky kill steal.
- Annie wills her bear Tibbers to life, dealing damage to units in the area. Tibbers can attack and also burns enemies that stand near him.
Deals 200/325/450 (+0.7) magic damage to units in the target area and summons Annie's bear, Tibbers, to destroy her enemies.
Tibbers has 1200/1200/1200 health, 80/105/130 attack damage, and continually deals 40/60/80 magic damage to surrounding enemies.
Cost
150/200/250 Mana
Range
600
This is a **********ing bear which is on fire which is held within a toy bear by a child who spits fire from her hands. I mean, how much awesome do you want? Usually use this spell with your passive stun but you can also use it very effectively for turret pushing and tower diving.
Tower diving achieved by holding Control and right clicking to control tibbers, while attacking the tower right click on your enemy behind the tower, then tibbers should grab tower aggro and you nuke them and run away. However in this process tibbers may die so be prepared to sacrfice him/it/her.
* Innate *- After casting 5 spells, Annie's next spell will stun the target for 1.75 seconds.
This will be one of the most useful tools while playing Annie. Usually save it for your
Summon: Tibbers for a team fight altering stun, remember to go for squishies / carries.
- Annie hurls a mana infused fireball, dealing damage and refunding the mana cost if it destroys the target.
Annie flings a mana infused fireball dealing 90/130/170/215/260 (+0.6) magic damage. Disintegrate's mana cost is refunded if it deals a killing blow.
Cost
60/75/90/105/120 Mana
Range
625
This is your bread and butter of nuking. As well as it being an excellent last hitting tool, with a short cooldown and nice damage last hitting should be a breeze, use it whenever you see a low minion, why not? It gives you your mana back if you last hit!
Quick note about smart casting
Smart casting is achieved by holding shift, holding your mouse over your target and pressing Q / E / W / R If it is a single target skill, whatever you had your mouse over will have a fireball flying at, if it is a skill shot the shot will land at that point and if it is a multi target skill the center of it will land and the location where your mouse was.
USE SMART CASTING WITH YOUR Disintegrate, IT WILL HELP YOU TO COMBO WITH YOUR Incinerate BETTER. right, moving on.
- Annie casts a blazing cone of fire, dealing damage to all targets in the area.
Annie casts a cone of fire dealing 85/145/205/265/325 (+0.6) magic damage to all enemy targets in the area.
Cost
80/100/120/140/160 Mana
Range
625
This will combo up with your disintergrate in the early game. Build your stun by last hitting with disintergrate, run up to whoever you're against use Incinerate to stun them and then fire disintergrate or vice versa.
- Shields Annie from harm, reducing damage she takes and returning damage from normal attacks.
Places a shield around Annie for 15 seconds, increasing her armor and magic resistance by 10/20/30/40/50. Deals 20/30/40/50/60 (+0.2) magic damage to enemies who attack Annie with normal attacks.
Cost
25/25/25/25/25 Mana
Range
This is like a free Thornmail, use it to charge your stun in spawn with Incinerate for 2 free charges and when Master Yi is in your face. Also notice that it gives you magic resist and armor, which can help, usually against a Karthus when he uses Requiem For the cheeky kill steal.
- Annie wills her bear Tibbers to life, dealing damage to units in the area. Tibbers can attack and also burns enemies that stand near him.
Deals 200/325/450 (+0.7) magic damage to units in the target area and summons Annie's bear, Tibbers, to destroy her enemies.
Tibbers has 1200/1200/1200 health, 80/105/130 attack damage, and continually deals 40/60/80 magic damage to surrounding enemies.
Cost
150/200/250 Mana
Range
600
This is a **********ing bear which is on fire which is held within a toy bear by a child who spits fire from her hands. I mean, how much awesome do you want? Usually use this spell with your passive stun but you can also use it very effectively for turret pushing and tower diving.
Tower diving achieved by holding Control and right clicking to control tibbers, while attacking the tower right click on your enemy behind the tower, then tibbers should grab tower aggro and you nuke them and run away. However in this process tibbers may die so be prepared to sacrfice him/it/her.
* Innate *- After casting 5 spells, Annie's next spell will stun the target for 1.75 seconds.
This will be one of the most useful tools while playing Annie. Usually save it for your
Summon: Tibbers for a team fight altering stun, remember to go for squishies / carries.
Right so, Greater Mark of Insight These are just nice flat magic penetration runes, they could mean the difference between a kill and a 8hp troll face getaway so they are worth it if you can get them
Next up is Greater Seal of Clarity : seeing as mana is an issue minorly into mid game especially in team fights where you are spamming all your skills, especially Incinerate which eats up alot of mana these, again can mean the difference between having enough mana to cast on that getaway Zilean so once again, worth it but not core.
Then we have Greater Glyph of Force These are wonderful little stones which grant a reasonable amount of ap, which is reasonable, but once again seriously minor compared to gameplay and item choice which will be covered later on in the guide. But, put yourself into this situation : Your team is getting destroyed, you are doing okay, but you were getting shut down by a half decent Vladimir in mid who was stopping you from killing minions, as a result you don't have many items or stacks or AP. But you have your staple income of AP from these runes. So as a result you can continue to do reasonably well and scale okay with your opponent minor amount of feed! Isn't that just wonderful?
Now Quintessances, I take 3 Greater Quintessence of Fortitude because early game Annie is quite a squishy sort of champion. So to avoid as i like to call it 400 HP FEED BUILD we can slap these in to make Annie, ironically, a bit more bulky.
However, if you don't want that you can always take
3x Greater Quintessence of Insight but I would heavily recommend starting with a Dorans ring and then building the Amplifying Tome into Mejai's Soulstealer As you will probably be fairly squishy in the early game.
An Alternative to Greater Quintessence of Fortitude
You could, instead take 3x Greater Quintessence of Potency and then start with a dorans ring, this would take away the survivability aspect and faster Mejai's Soulstealer however it would give you greater early game dominance in terms of ap.
Alternative to Greater Glyph of Force
An alternative to these glyphs could be Greater Glyph of Focus x 9 these will give you more potential to last hit in the early game and a small cooldown reduction for Summon: Tibbers in the late game, so these are a worthy alternative to the Greater Glyph of Force
^
Thanks to RedBlueJeans for this suggestion & thanks to the guide "Playing with Fire for the runes"
Next up is Greater Seal of Clarity : seeing as mana is an issue minorly into mid game especially in team fights where you are spamming all your skills, especially Incinerate which eats up alot of mana these, again can mean the difference between having enough mana to cast on that getaway Zilean so once again, worth it but not core.
Then we have Greater Glyph of Force These are wonderful little stones which grant a reasonable amount of ap, which is reasonable, but once again seriously minor compared to gameplay and item choice which will be covered later on in the guide. But, put yourself into this situation : Your team is getting destroyed, you are doing okay, but you were getting shut down by a half decent Vladimir in mid who was stopping you from killing minions, as a result you don't have many items or stacks or AP. But you have your staple income of AP from these runes. So as a result you can continue to do reasonably well and scale okay with your opponent minor amount of feed! Isn't that just wonderful?
Now Quintessances, I take 3 Greater Quintessence of Fortitude because early game Annie is quite a squishy sort of champion. So to avoid as i like to call it 400 HP FEED BUILD we can slap these in to make Annie, ironically, a bit more bulky.
However, if you don't want that you can always take
3x Greater Quintessence of Insight but I would heavily recommend starting with a Dorans ring and then building the Amplifying Tome into Mejai's Soulstealer As you will probably be fairly squishy in the early game.
An Alternative to Greater Quintessence of Fortitude
You could, instead take 3x Greater Quintessence of Potency and then start with a dorans ring, this would take away the survivability aspect and faster Mejai's Soulstealer however it would give you greater early game dominance in terms of ap.
Alternative to Greater Glyph of Force
An alternative to these glyphs could be Greater Glyph of Focus x 9 these will give you more potential to last hit in the early game and a small cooldown reduction for Summon: Tibbers in the late game, so these are a worthy alternative to the Greater Glyph of Force
^
Thanks to RedBlueJeans for this suggestion & thanks to the guide "Playing with Fire for the runes"
Unbeatable, how does that sound? pretty good huh?
Yea i know, Who feeded Annie ?
Credits go to.
AluAir
www.youtube.com/AluAir
Pircture from
DEVIANTART
"http://fc06.deviantart.net/fs70/f/2010/325/1/c/let__s_kill_baron_nashor_by_cacti-d33crav.jpg"
Yea i know, Who feeded Annie ?
Credits go to.
AluAir
www.youtube.com/AluAir
Pircture from
DEVIANTART
"http://fc06.deviantart.net/fs70/f/2010/325/1/c/let__s_kill_baron_nashor_by_cacti-d33crav.jpg"
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