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Ashe Build Guide by Sulfuric

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Sulfuric

AP Ashe

Sulfuric Last updated on August 23, 2011
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Ability Sequence

2
8
10
12
14
Ability Key Q
1
3
5
7
9
Ability Key W
4
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
3/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
2/
Veteran's Scars
Willpower
 
 
 
 
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


Guide Top

I hope you're good at leading arrows

I wouldn't recommend doing this unless you have good faith in your team, but without much magic resist your arrows should do around 1300 damage and your next attack should deal about 800 without armor when maxxed.


Guide Top

Items

Nashor's tooth is the first permanent item to help with autoattacks and to prevent you from straying too far away from AD Ashe, and helpful for cooldowns. After that, get a void staff for magic penetration. Lich Bane is so after every arrow or volley, your next attack will deal a lot of damage as it combines your AD + AP into damage. After that comes 2 Rabadons to boost your AP, and you can switch out your boots for a third deathcap if you feel up to it.


Guide Top

Summoner Spells

Teleport is so you can follow up on your long distance arrows, and Fortify is because you have 2 extra mastery points after max AP and spell penetration so splash damage turrets help defend and the 4% defence is simply to tank better, as you are very squishy and you don't have any boots.