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Build Guide by Dsylexia

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Dsylexia

Ap-Tank Nunu

Dsylexia Last updated on January 31, 2011
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Ability Sequence

2
9
10
11
13
Ability Key Q
4
14
15
17
18
Ability Key W
1
3
5
7
8
Ability Key E
6
12
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


Table of Contents
Guide Top

Chapter 1

Hello all,

first I'd like to mention that this one's my first guide.
The setup is not made for jungling, as I'm not a big fan of that.

Let's get started then, shall we?


Guide Top

Runes

Even if Nunu's a Tank, I personally like having a fair amount of AP to start with.
Combined with the CD reduction and the HP quints you should have a strong staying power.

9x AP Marks
9x AP Seals
9x CD Glyphs
3x HP Quints

These should just do fine.


Guide Top

Pros / Cons

Pros:
-Strong early, Mid and Late game.
-Good ganker
-Fun to play
-Good tank
-High AP ratios
-Good chaser
-Great harrasser

Cons:
-Ultimate is easy to shut down
-Not so good farmer
-Not so good pusher


Guide Top

Items

Items...

well, you can even start with an amplifying tome or a mana gem.
I personally like rushing for Tear, so I'll stick to that one.

Once you have enough for Tear, go grab it or boots if you feel like you need it.
On second trip get your boots and catalyst, that means wait til 1350 + 350.

Third trip, get your rod, or banshee, depending on enemy setup, next run back get the other one.

Fifth or sixth return get your Guardian, Seventh get that Scepter (it's sinergy with your ultimate is brilliant).