Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
first I'd like to mention that this one's my first guide.
The setup is not made for jungling, as I'm not a big fan of that.
Let's get started then, shall we?
Even if Nunu's a Tank, I personally like having a fair amount of AP to start with.
Combined with the CD reduction and the HP quints you should have a strong staying power.
9x AP Marks
9x AP Seals
9x CD Glyphs
3x HP Quints
These should just do fine.
Pros / Cons
-Strong early, Mid and Late game.
-Fun to play
-High AP ratios
-Ultimate is easy to shut down
-Not so good farmer
-Not so good pusher
well, you can even start with an amplifying tome or a mana gem.
I personally like rushing for Tear, so I'll stick to that one.
Once you have enough for Tear, go grab it or boots if you feel like you need it.
On second trip get your boots and catalyst, that means wait til 1350 + 350.
Third trip, get your rod, or banshee, depending on enemy setup, next run back get the other one.
Fifth or sixth return get your Guardian, Seventh get that Scepter (it's sinergy with your ultimate is brilliant).