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AP Teemo (I'm still here!)
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Spells:
Ghost
Teleport
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction
For runes I use magic penetration marks and quints, and AP per level seals and glyphs. The magic penetration is very useful mid to late game when people decide it's a good plan to get some magic resist. The AP per level helps with early game. It is very easy to harass with your blinding dart because of the mana regen from Doran's Ring.
I start out by maxing blinding dart first, as it deals most damage other than your mushrooms. The point in move quick at level 4 I feel is very necessary. By that time in the game spells are getting stronger and ganks are starting to appear. It makes for very easy getaway or if you need to finish off your enemy with that one last shot and he is just out of range.
I choose Teleport and Ghost as my two spells. This allows for better map control. I can teleport to any lane to assist my teammates, or I can port onto one of my mushrooms and sneak in an easy kill. Ghost is used more as a getaway than anything. It is great for chasing down enemies as well, and you can also get to places quicker (i.e. team fights)
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