get
prime

Build Guide by Stubag

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Stubag

AP Teemo (I'm still here!)

Stubag Last updated on May 4, 2011
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Guide Top

Introduction

Welcome to my second guide for Teemo. This time it will be an Ap guide. When Teemo got nerfed a couple weeks ago, I thought to myself, "wow, time for a new champion." So I played around with a few, but was never really satisfied by any I played. So I figured I would try my old teemo build out.


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Runes

For runes I use magic penetration marks and quints, and AP per level seals and glyphs. The magic penetration is very useful mid to late game when people decide it's a good plan to get some magic resist. The AP per level helps with early game. It is very easy to harass with your blinding dart because of the mana regen from Doran's Ring.


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Masteries

Typical 9/0/21 mastery build. I take points in Teleport and Ghost for better summoner spells. I put an extra point in time spent dead, but you can put it wherever.


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Skill Sequence

I start out by maxing blinding dart first, as it deals most damage other than your mushrooms. The point in move quick at level 4 I feel is very necessary. By that time in the game spells are getting stronger and ganks are starting to appear. It makes for very easy getaway or if you need to finish off your enemy with that one last shot and he is just out of range.


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Summoner Spells

I choose Teleport and Ghost as my two spells. This allows for better map control. I can teleport to any lane to assist my teammates, or I can port onto one of my mushrooms and sneak in an easy kill. Ghost is used more as a getaway than anything. It is great for chasing down enemies as well, and you can also get to places quicker (i.e. team fights)


Guide Top

Summary

So, good luck with your swift scout, Teemo. Please read the whole guide before voting up or down, and some feedback would be nice :).