Varus General Guide by Dory_2
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Arrow of Speed
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Varus with this build
|Kog'Maw||He is a late game champ, and can be made ineffective if you win the early game battles|
|Quinn||Doesn't have enough range to damage Varus extensively. Is quick but can be slowed with Hail of Arrows|
|Twitch||With good poking skills, you shouldn't have a problem against Twitch. Ward and Piercing Arrow should be enough to keep him from going stealthy.|
AbilitiesVarus gains 40% attack speed for 6 seconds. Upon minion kill Varus gains 20% attack speed for 3 seconds.
This is the first ability you get because it is Varus's main damage tool, and his best poke tool due to long range. I max this ability at level 9. should not be used to initiate a fight but should be saved for the killing blow in case the champion begins to run away. Although the long range of the ability should be more than enough to secure the kill.
Blight on enemies struck. When one of Varus's other abilities hit the enemy the stakes detonate to deal magic damage. I take a point in level two to increase the poke damage dealt to the enemy champs, but save it and max it last.
I take a point in level three and max it second. The utility is what I use most out of this ability. Until you are using to detonate blight o an enemy shoot it behind them so when they try to run away their are slowed. This can also be used if you are getting ganked, you can
Once again it isn't the damage where this ult is important but in the utility. It is a great initiator for team fights especially if they are hiding in a bush together, that way you trap the entire enemy team for two seconds giving your team a huge boost in the team fight!.
For the masteries I take 21 points in offense. This really focuses on boosting damage and speed. They damage is boosted by percentage and level, as well as the remaining health of the enemy champion. This makes Varus a huge threat when late into a fight he has gained his attack speed bonus and well as deals extra damage.
In defense I take 9 points. As you can see in the build we don't really focus much on health and armor of magic resist. Varus is completely offense here, you have to make sure that if you are up against an enemy champion who has great crowd control effects that you have minions nearby that can boost your health. Your offense is what becomes your defense when you are low.
Pros / Cons
- Insane attack speed
- Long range
- Sustainability due to items
- Utility in team fights
- Can easily win a 1v1
- Good back door
- No defense
- Will be vulnerable to crowd control
- In team fights he will be targeted
- Relies heavily on life steal