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Varus General Guide by Dory_2

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Dory_2

Arrow of Retribution

Dory_2 Last updated on May 2, 2015
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Varus with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Kog'Maw He is a late game champ, and can be made ineffective if you win the early game battles
1
Quinn Doesn't have enough range to damage Varus extensively. Is quick but can be slowed with Hail of Arrows
1
Twitch With good poking skills, you shouldn't have a problem against Twitch. Ward and Piercing Arrow should be enough to keep him from going stealthy.
Guide Top

Introduction

This is another.The main focus on this build for Varus is to emphasize on his attack speed. His passive will give you extra attack speed, but with the foundation that his build provides going into a team fight will push you to the limit of attack speed and provide for easy killing and gaining back your health. There is a small focus on critical strike, since with so many attacks eventually over half will be critical. We don't focus too much on defense because as long as you have flash and there are minions around you should be able to build health enough to fight off ignite or any damage over time effect.


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Teleport

The reason that I chose to get Flash is because it offers a chance to build my first item quickly. As soon as you have enough gold to build the Recurve Bow and get one or two potions, recall back to base. You then use Teleport to get back into lane and continue farming. Since during early game there usually is no need for Teleport other than to get back quickly. Mid game I use to gank top lane, or to finish off a tower in another lane. Late game it is mostly used so you can backdoor, and take down any turrets that are left. When combined with you attack speed and Berserker's Greaves - Homeguard, you should be able to take a turret or inhibitor rather quickly and then flee to avoid a 1v5, while they recall back to their base.


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Flash

Being the ADC you are going to get targeted quite a lot during team fights. Flash is needed for you to escape from any cc that the enemy team might try on you. Simply Flash behind whoever your tank is for the game and you should be fine. After all Piercing Arrow has enough range that you should be find being behind team members. Flash can also be used early game to assure kills. You can use a combo of flash plus Piercing Arrow to catch up to almost any enemy champion.


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Items

I emphasize Varus attack speed. With his passive Living Vengeance, you gained additional percentage of attack speed upon killing a unit, so we focus on getting a good foundation off of the items so as to increase the percentage obtained from the passive. Start off with Doran's Blade for some damage and life steal but rush Runaan's Hurricane. The first trip back to base should be to buy the Recurve Bow. After you get Runaan's Hurricane, you want to begin to build the Blade of the Ruined King so you can get some damage and life steal as well as speed. The way these two items work well together is that as you are attacking or poking at enemy champs the effect from Runaan's Hurricane is giving lifestyle, therefore increases your sustainability in lane. The next two items are interchangeable, it really depends on how the game is going and what you need most. If you feel like the enemy keeps getting away from you build boots, if not go for the Statikk Shiv. What is nice about the shiv and hurricane together is the effect on both, if an enemy is getting away and they are out of auto attack range, attack the minions nearest to them and more often than not between your two items you should strike the champion. The Statikk Shiv not only brings a mix of damage and speed but it also brings in critical strike which will also be helpful. Your critical strike will not reach real high in you final build but since your attack speed will be so high compared to other champs that evens out, and there are fights where you will land more critical strikes than the opponent add who is building mainly critical. When going for critical strike the Infinity Edge is important because it increases the amount of damage that the critical strike does. The last item Youmuu's Ghostblade is critical before team fights. This item gives you; damage, cooldown, and critical strike. But that is not what makes this item important to Varus. You activate the effect of this item right before you go into a fight and it should boost your attack speed to 2.5, which is the max, then once in the fight as long as there are minions around Runaan's Hurricane and the Statikk Shiv should be more than enough to keep you at the 2.5. From there you don't even need to use abilities. You just recline in your chair and watch as Varus gets a PENTAKILL.


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Abilities

Living Vengeance

For every champion kill or assist Varus gains 40% attack speed for 6 seconds. Upon minion kill Varus gains 20% attack speed for 3 seconds.

Piercing Arrow

Varus draws back his bow and deals damage upon release. The longer you hold will result in the longer range and damage up to a cap. Upon passing units the damage is reduced down to a cap.
This is the first ability you get because it is Varus's main damage tool, and his best poke tool due to long range. I max this ability at level 9. should not be used to initiate a fight but should be saved for the killing blow in case the champion begins to run away. Although the long range of the ability should be more than enough to secure the kill.

Blighted Quiver

There are two passives to this ability. The first increases the damage dealt by basics attacks. The second passive is that basic attacks stack Blight on enemies struck. When one of Varus's other abilities hit the enemy the stakes detonate to deal magic damage. I take a point in level two to increase the poke damage dealt to the enemy champs, but save it and max it last.

Hail of Arrows

Varus shoots arrows in an area and deals damage to those it hits, enemies in the area decrease their health regeneration by 50% and are slowed.
I take a point in level three and max it second. The utility is what I use most out of this ability. Until you are using to detonate blight o an enemy shoot it behind them so when they try to run away their are slowed. This can also be used if you are getting ganked, you can

Chain of Corruption

The ultimate deals damage on impact and stuns the first enemy it hits. Then if there are nearby enemies it spreads, as long as there are new enemy champions nearby it will continue to spread.
Once again it isn't the damage where this ult is important but in the utility. It is a great initiator for team fights especially if they are hiding in a bush together, that way you trap the entire enemy team for two seconds giving your team a huge boost in the team fight!.
Combos I would do in solo fights would be AA+AA+AA+ +AA+AA+AA+ and by then the enemy should be dead. It sounds crazy that you would be able to attack this many times in a solo fight but considering what Varus's attack speed will be like it is very easily accomplished.


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Masteries

For the masteries I take 21 points in offense. This really focuses on boosting damage and speed. They damage is boosted by percentage and level, as well as the remaining health of the enemy champion. This makes Varus a huge threat when late into a fight he has gained his attack speed bonus and well as deals extra damage.
In defense I take 9 points. As you can see in the build we don't really focus much on health and armor of magic resist. Varus is completely offense here, you have to make sure that if you are up against an enemy champion who has great crowd control effects that you have minions nearby that can boost your health. Your offense is what becomes your defense when you are low.


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Pros / Cons

Pros:
  • Insane attack speed
  • Long range
  • Sustainability due to items
  • Utility in team fights
  • Can easily win a 1v1
  • Good back door

Cons:
  • No defense
  • Will be vulnerable to crowd control
  • In team fights he will be targeted
  • Relies heavily on life steal


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