Hello I'm Chillz991 from Europe server . I have played Warwick over 4 months and started to make my own build and because i think it works well i would like to post it here .
Build 1 and build 2
build 1 is based on attack speed and penetration . Is better used on tanks and off tanks .
build 2 is based on attack speed crit and lifesteal . Can be used on tanks and off tanks but is recommended on squishy ennemie's .
I take AD runes because i want to hit hard on my ennemies.
Somebody asked me why not take AS runes this is an AS build well... i have 2.500 flat if u take a black cleaver so i already have enough so i dont see the point of gettign more.
I take 20 0 10 which is quite unusual because u mostly see 21 0 9 well u can take 21 0 9 if u like it but this is my way of playing Warwick
I start off with a Cloth Armor and 2 HP pots and 2 mana pots this is because i like to have much potions so I dont have to return to base to heal and the cloth armor because it gives Armor and is a part of Madred's Razor .
Next i get my Berserker greaves. this is a verry usefull item for warwick because if u want to drain a lot from ur passive it's handy to hit fast and hard .
After that I go for my Madred's Bloodrazor . If u don't got enough money from farming I suggest u get the Recurve Bow first because if u are low lvl u hit real slow and this makes u not verry strong .
When i finnished of my Madred's Bloodrazor i go for Malady . The point of that is that u HAVE TO GET YOUR ULTIMATE AT UR BEST . that's how u see who plays Warwick good or not .
Malady is a verry handy item that on the hit gives a debuff on ur ennemie ( that you are hitting ) that decreases his M def and Armor . And guess what ... it can decrease his Mdef and Armor just 4 times and that's how manny times ur ultimate hits . I really think so items are made for one champion like Malady for Warwick .
After that i get my Bloodthirster this will give u more survivability .
for people who don't know what that is i'll explain . SurvivAbility is a mix of HP Armor and Mresist or Lifesteal . So back to our Bloodthirster . this item will give u 25% drain and 45 damage which is what we need now because we got already enough AS .
After that you can chose . i'll put the options here
Wit's End ( versus a heavy mage team)
Sword Of the Divine ( if u want more AS and you just want to pwn their *** )
Hextech Gunblade (for more drain from Q and get more lifesteal)
Eternal Thirst - Each of Warwick's attacks will heal him for 6 / 12 / 18 health. Each successive attack against the same target will stack this amount of healing to Warwick up to a maximum of 3 stacks per strike. The stacks remain for 4 seconds.
This is a skill that allows Warwick to jungle from lvl 1 very efficiently.
Simple, you hit a target = you get health, even without lifeseal.
TIP: Get 3 hits before triggering Hunter's Call for maximum effectivness on Buff Creeps or Dragon.
Hungering Strike - Takes a bite out of enemy unit for damage and heals Warwick.
Strikes an enemy for the greater value between 75/125/175/225/275 (+1 per ability power) and 8/11/14/17/20% of the target's maximum health (can only do flat damage to monsters), and heals Warwick for 100% of the damage dealt.
Cooldown - 10/9/8/7/6 seconds
Cost - 60/70/80/90/100 Mana
Range - 400
Take note this is a 400 range skill. It's great for keeping yourself alive, while facing other team carry champ. You maybe have lower damage, lower or 0 lifesteal that time, but with this... he will be down before you are, and he will probably start to run away... worst thing you can do while facing warwick XD. You should use it right after ultimate and to finish off that last fiew points of health.
After maxing out that skill you can use it to get health back after a team fight in the jungle and get back to fight without beeing forced to go to base.
Also abuse this skill to get lasthits on enemy champions. You are not farming much creeps so getting kills is essencial.
Hunters Call - Warwick lets out a howl, increasing all nearby friendly champions' attack speed for a short time.
Warwick lets out a howl that inspires all nearby allied champions. This increases Warwick's attack speed by 40/50/60/70/80% and all nearby friendly champions' attack speed by half of that for 10 seconds.
Cooldown - 30/27/24/21/18 seconds
Cost - 35/35/35/35/35 Mana
Range - Self + 1200 AoE
A great AS boost skill that can help your team to bring towers in no time. As you are a proc monster this gives you great synergy later on.
This should be taken as 1st skill and lvled last due to AS itemisation focus early game.
Blood Scent - Warwick passively senses weakened enemy champions around him. The scent of blood sends him into a fury causing him to move at incredible speeds.
Warwick senses enemy champions under 50% life within 1500/2300/3100/3900/4700 distance of him; Upon sensing an enemy at low life he will gain 20/25/30/35/40% Movement Speed.
Cooldown - 4 seconds
Cost - Passive/Toggle
Range - 1500/2300/3100/3900/4700
Blood Scent is a best ingame skill for catching fleeing enemy champs, as well as running away from a loosing battle (if one of their champs have <50% hp).
This should ALWAYS be picked at lvl 4 and maxed out together with Hungering strike and ulti.
You should be able to get som1 to <50% with your Ulti+HS combo, witch enables Blood Scent and just run and kill. So you can call it a passive movement speed increase :P.
It also reveals any enemy player that you have scented on map even in bushes.
It will enable itself if you have a <50% stealter near you as well. But you will not be able to see them anyway.
Remember this is a toggle spell. If you want to get close to your prey unnoticed, toggle it off close the distance and toggle on when you are accualy going to attack. Watch out on this toggle tho, it has a 4s internal cooldown.
Infinite Duress - Warwick lunges at an enemy Champion, stunning them and dealing damage for a few seconds.
Warwick lunges at an enemy Champion, stunning them for 1.7 seconds. While they are stunned, Warwick quickly strikes the target 5 times for 33% of his attack damage plus 40/60/80. Warwick gains an additional 30% lifesteal while performing Infinite Duress.
Cooldown - 90/80/70 seconds
Cost - 100/125/150 Mana
Range - 700
If you are laning you will like to lane with stunner slowers or any kind of CC. I'll make a list.
Anivia ( but will mostly go mid)
and much more . These are just examples
and much much more from EU server