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Ashe Build Guide by skeletparkyt

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author skeletparkyt

ashe the frost carry

skeletparkyt Last updated on November 20, 2011
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Ability Sequence

2
7
10
12
13
Ability Key Q
1
3
5
8
9
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


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ashe commentaries by OCD TECHIES


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introduction

hey players,

THIS IS THE FIRST BUILD I EVER MADE

this is my ashe build for classic 5V5 not on mid lane, prefered with tank or support laning.
i start off with dorans blade for more health and atk dammage and i think its the best starting item for ashe. for second i take the boots because ashe is a really slow champion. and the rest of the items explains itself i gues, the frozen mallet is to even maximize ashe's slow and for more health durability.


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mastery tree

i think these masteries will work the best for ashe, the 9 points in defense for more health early game, cuz ashe is still a very squishy carry and the 21 points in attack is just because ashe is attack based and i think this will work for her the best


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skill sequence

everybody in league of legends knows you should level your volley first and your hawkshot last, if you dont agree with me please go play mario brothers


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summoner spells

for me it was always the best to use flash / ignite to ensure those early game kills BUT it might not be a bad idea to pick clarity instead of ignite,... ignite just worked the best for me so far.


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farming

last hitting is not hard at all with ashe you should do this alot early game, but you can harrash so good because your range on ashe is 600 so you keep denying theyre farm by hitting them when they come close and dont be scared to use your volley often.


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team work

your ulti should be used to initiate teamfights, you just fire your magic arrow upon an enemie, and every body should attack that champion, this turns your 5V5 teamfight into 4V5 :)

stay on the background with ashe because you will get focused cuz of your squishy armor and hp but thats why you are ranged carry right?


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pros / cons

pros:
-ashe is a perfect harraser, you should do this as much as you can
-you have a good dammage output
-you a damn ranged carry :d
-you have a free ward every 50-60 seconds, and you should use this all the time

cons:
-you are super squishy, do not walk into enemies :p
-once out of mana you do alot less because you dont slow annymore
-you are very gankable because you dont have an escape like fizz's trickster or tristana and jax's jump


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creeping/jungling

you should stay out of the jungle really....


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tips tricks and advice

if you want to help me improve my build please do so, you can do this by commenting or emailing me at kyrianpirs@hotmail.com thanks very much for reading my build and i hope you will win alot of games with this :)