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Ashe Build Guide by Zheir

Ashe- The Godlike LifeStealer

Ashe- The Godlike LifeStealer

Updated on August 12, 2010
5.9
13
Votes
11
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League of Legends Build Guide Author Zheir Build Guide By Zheir 13 11 31,447 Views 19 Comments
13 11 31,447 Views 19 Comments League of Legends Build Guide Author Zheir Ashe Build Guide By Zheir Updated on August 12, 2010
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1
McMikety | January 12, 2011 2:54pm
The damage is good but even with mad lifesteal shes too squishy to depend on it for survivability
1
Off Constantly (1) | November 18, 2010 1:03pm
Pros: Understandable, looks pretty with the blue and red font, good idea stealing that!

Cons: you're not explaining your rune,masteries and summoner abilties why you pick them and what makes them strong! Also a bit short for my taste, not quite as noob friendly as my guide, but honestly who bothers writing this much about LoL"hehe" might be a wakeup call!

other thoughts: Your mana regen is low, not having mana for your ulti after some time out in the field kinda blows as it does reward your team with kills when you do a good one. yes you do get HP quickly but it requires you to shoot things"doh!" Utility tree is the weakest tree on LoL might wanna rework your masteries to make you more bulky aswell as being able to deal damage. Also did some testing :o HP regen at level 1 0/3 strenght of spirit (5 hp per 5), hp regen with 3/3 strenght of spirit (10 hp per 5) - Yes Strenght of spirit is hp per sec not per 5 if this doesn't match your calculations if you do not take my word for it ;> Also seeing you got ignite, good for early gank/kill but it gets easily outshined by flash midgame might wanna reconsider this one, as flash can cancel auto target projectiles and tower hits when well timed!


Just my 2 cents

+1 for efforts.
1
Gurkhas | November 2, 2010 11:45am
This item build is bit outdated now since the nerf of malady ^^
1
Shrillex (39) | October 11, 2010 2:00pm
Good build +1
1
Prez | October 8, 2010 9:16am
I tried this build and I vote this down because:

1. No mana regen means you have to go to base too often, especially early game.

2. Ashe shouldn't really rely on lifesteal. In a decent team you have at least a tank to keep you safe while you nuke enemies down fast. In a not so decent team, if you get focused you will die, with or without your lifesteal.

3. I prefer more dmg output and maybe a defensive item, like guardian angel.
1
Sebaztian18 | September 27, 2010 2:09pm
A great guide.. Using it all the time! +1
But a tip if you really want that extra attack speed from 2nd malady..
Why not just buy a Nashtor tooth? (A bonus 25% to volley and ulti)
Or maybe a Sword of the Divine? (Some extra damage and anti-dodge)
I'm often switching between Nt and Stark's depending on if I'm playing with more melee allies or more caster allies

Zheir wrote:

The whole point with the 2 malady's is for improved attack speed. With more than double the attack speed your leach is more affective, and well you hit more. But I do see your point about the stark, and getting infinity edge would be nice, but quite frank;ly, it would be a last item, as I really only get my 2 malady's and berserker's greeces and 1 bloodthirster before ending the game.
1
Araerker | September 27, 2010 12:14am
Nice build. :D
I was owning Master Yi and Poppy (not at the same time :P).
I bought all itens, but just bought Stark's Fevor after I had The Bloodthirster and Infinity Edge, 'cause I was using Recurve Bow' speed.
1
Shrillex (39) | August 17, 2010 9:14pm
Going to try when LoL is back on.
1
Zheir (1) | August 17, 2010 9:09pm
You are not done, well unless you are triple teamed, and in that case everyone is done. Your lifesteal will heal you so fast, it really doesn't matter :)
1
Tinaby (3) | August 13, 2010 6:37am
Or getting a cleanse instead of ignite :p

I'd also keep the last slot for a Guardian or a Banshee instead of the bloodthirster. but this all depends on your own team CC's and gameplay. If you can stay back and hit without beeing focused (if you have an Amumu or so, his root time should be enough to kill one or 2 carries in team clash). The ghost + frost arrow combo is also ****ing anoying (you know what i mean ... remember this game with Trynda ? -_-") and prevents for barely all CC's with a fewer range than your auto shot.

And take care : a fed AD Shaco can kill you with a single shot with this kind of build. Stay under oracle all the time, and don't hesitate to reflex stun to prevent the crit and kill him fast (he also dies in 2 shots).
1
JapanFlag | August 13, 2010 6:31am
I just wonder : do you know that with a single CC (stun, fear, even a tiny slow) and u are done ?

With no life and no resistance, u will have no chance in end game.

I would keep the two last items for survivability object like a banshee or a guardian angel.

At least a guardian angel for the last slot.
1
Tinaby (3) | August 13, 2010 5:36am
Pleased to see you took my word in consideration, and even more that it worked :)

I see you have chosen to pick ignite. Not a bad choice as every summoner spell can be discussed. I do think you must not be in range for an ignite with Ashe (this is too close for your weakness against a non blind ennemy^^). As your ennemy is not supposed to escape thanks to your snare, his only solution is to come close combat and kill you (if you have your ghost you can kite easy, but if not ... exhaust is your way to life). Anyway, if you chose ignite and not exhaust, don't take the improved ignite, 10 AP is nothing for her. I would remove the 3 points in Good hands (as you seem not to die much, 10% dead time is nothing. again, i bet an exhaust would have prevented you from 1 or 2 of your 3 deaths ^^) and with the ignite one, it gives you 4 points to get the 3% CDR in offense (Sorcery). Barely nothing too, but still more usefull than 10 AP or 4 seconds of death^^

I also would level Frost arrow to 5 before going to Hawkshot (the beginning is good, but i would not go to lvl 2 and more while frost arrow is not maxed).

Btw, i really thank you for having made your build, because this is the way i want to play Ashe (and nearly the way i did, but i often underestimate Malady), and i couldn't find what i really wanted by testing some builds. Your basis has shown me the light, and the item sequence i described in my first post seems barely perfect to me now as it allows AS and heavy damage all along the game, not entirely focusing on one or the other which always makes problems, and a great leach for survability and keeping on your lane :)

Concerning that item sequence, i'd like to comme back on it a little. There's a point i think that really depends on your gameplay : Vampiric Scepter -> Berserker -> BF -> end the Malady -> Stark -> end the Bloodthirster -> Infinity edge (Bf->Axe->cloak) -> second Bloodthirster

This green part highly depends on you. I like having a little AS to be able to kite easily, but one have to remember Ashe's primary stat is damage. These two points could be interchanged, to make :
Vampiric Scepter -> Berserker -> BF -> end the Malady -> end the Bloodthirster -> Stark -> Infinity edge (Bf->Axe->cloak) -> second Bloodthirster

This last solution allows you to charge your blood earlier, and it's less costly to end it than to make full Stark. If you chose this, you can even swap Stark and Inifnity Edge if you estimate that at the moment, you have enough leach with malady and blood, and enough AS with Berserker and Malady.
This makes :
Vampiric Scepter -> Berserker -> BF -> end the Malady -> end the Bloodthirster -> Infinity edge (Bf->Axe->cloak) -> Stark -> second Bloodthirster

Last point : You can now let all the "building" items appear and insert it in the order you buy it. The new Item Sequence system selects alone the "made" items and write them in white while the components are in grey :)
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