Ashe Build Guide by InEdibleCake

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League of Legends Build Guide Author InEdibleCake

Ashe, The Harbinger of the Frosty Arrowpocalypse ~Has Return

InEdibleCake Last updated on January 25, 2013
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by tehAsian » February 29, 2012 7:58pm | Report

Very nice and well made!

There is literally no criticism I can put on this, except turn on Comment to Vote because it prevents trolls from getting the score low.

+1'd :D


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by MajorLoL » February 29, 2012 8:05pm | Report

Awesome guide, so beautiful for a first guide, which my first guide sucked. This guide however, this is amazing, and you should turn on comment to vote.

+1 here, too :)


Thanks to Rys Aberdeen, Jhoijhoi, The_Nameless_Bard, Arcana3, and Miss Maw for the sigs!

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by InEdibleCake » February 29, 2012 8:09pm | Report

Point noted. Comment to vote turned on. Thanks guys.

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by SiAreEx » February 29, 2012 8:26pm | Report

I don't play Ashe, but this guide is absolutley amazing. The build is great, the skill sequence is well explain,and you have DotA experience (Gondor FTW! :D) +rep and +1!



Thanks jhoijhoi for the sig! Look at my Lee Sin Jungle Guide
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by Mooninites » February 29, 2012 8:34pm | Report

Masteries are incorrect or atleast very inefficient, pretty poor itemization overall. Merc treads are very expensive, especially if you rush them you'll have no damage nor any real survivability. Your lane opponent will be a support and an AD carry the boots will provide you no protection at all, the enemy AD will crush you. Rushing bloodthirster is pretty weak imo, and if you're going to do it you need to do it right away. You should really be builing Phantom Dancer and Infinity Edge together, before bloodthirster, they'll provide significantly more damage. Guardian Angel is a pretty poor item on ashe, she has no escapes and more often than not you'll find 5 enemies hovering over your body waiting to kill you again.

overall this guide has a nice layout, but there is a ton of bad information and the builds aren't that great in general

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by InEdibleCake » February 29, 2012 9:20pm | Report

@Mooninites
Basically, the masteries are up to your personal preference, but I can see that having everything in offense is pretty dumb.
I do not always grab Mercury's Treads. I either grab Ninja Tabi or Mercury's based on my lane. Usually, the Mercury's treads is always helpful so I put that in the cheat sheet.
Although I don't say it in the guide, the core can be built up to your personal preference. My preference is to have the Bloodthirster first.
I take the Guardian Angel over Banshee's or other survivalbility item because Banshee's Veil can be popped by a stray spell. It depends on the enemy team comp since Banshee's provides no armour, whereas Guardian Angel gives less MR.
aaandd of course.... (drumroll) it's up to personal preference.

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by Mooninites » February 29, 2012 9:48pm | Report

Quicksilver Sash is generally regarded as the best defensive item for an AD carry, and while I agree that banshee's can be easily cracked, I don't see a point to building an item that costs 2600 gold only to die again. Ashe will already have about 100 armor at level 18, with a QSS you bring her MR up to this level as well.

while i'm all for personal preference and making in-game decisions for these types of things, most people are going to evaluate your guide specifically on what you have for runes, masteries, and items. They're probably not going to bother reading the entire guide, and while you may say that it's their fault for not reading the entire guide, you do need to acknowledge that not every item is a viable option, and I don't think saying every aspect of your guide is up to "personal preference" is an acceptable response to the viability of your build

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by InEdibleCake » February 29, 2012 10:08pm | Report

@mooninites
Your opinions on the Guardian Angel have helped me see it in a new way. I guess I just don't play at a skill level where everyone is always focusing me and refocusing me once I revive.

I build Guardian Angels because usually my AP carry and I are able to take down their AD carry before their team is able to take out me, and if I die to say, the AP carry, I can revive knowing that he can't take me down again while all his skills are on cooldown.

If however, I die to an AD carry, I'm pretty screwed, and a Quicksilver Sash can't help me if that happens. While if I were to have a Guardian Angel, there is a slight sliver of hope that someone can kill the AD carry in the few seconds while he waits for me to respawn, or (less likely but has happened), I may even be able to kill them.

I guess my playstyle (which in turn, reflected on my build) is reliant on my teammates to do some of the work for me (My support keeping the enemies off the back while I last hit, my AP carry and tank saving my *** when I try to kill their carries, / overextend)

And now that I've thought about it (even though it's only been a few minutes) I don't think that Personal Preference is the answer to everything either.

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by jhoijhoi » February 29, 2012 11:29pm | Report

+1, nice guide. Turn comment to vote on. Delete some of the "spaaaaace" in your pros/cons section, it'll make the actual content become more central to the guide chapter.

Also, Graves did use Heal in the video, look at the top left hand corner, shows the Heal status.

Keep up the good work :)


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by 87alphaone » February 29, 2012 11:57pm | Report

Nothing to add. GJ +1

P.S. That Graves was dumb. No comment.


Check #1 Mr Jax guide and brand new guide for Caitlyn (click images)



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