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Team Guide by sp00g3

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author sp00g3

Attack of Zeh Yordles

sp00g3 Last updated on July 12, 2011
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Team 1

Ability Sequence

1
4
8
12
16
Ability Key Q
3
7
10
15
18
Ability Key W
2
5
9
13
17
Ability Key E
6
11
14
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 24

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 6


Introduction

Hello, this is my first build/guide on the site so it probably will not be the best. After looking into the stories of a lot of characters, I found it fun to make an idea of race specific groups. First off happens to be the Yordles. As the masters of science, they do a ton of damage with their awesomesauce magic. Amu has the knowledge of how to tank as a mummy apparently in a scientific way. Heimer and Veigar are great with straight up damage ability and can shut down situations. Heimer with his turrets and grenades is great for a defensive position, with his passive allowing him to heal turrets and other things. Veigar can out damage many opponents, especially when his ult is ready. Teemo is the best harasser in the game imo. He has a DOT, he blinds, he can run fast, and he has more shrooms than a druggy. Just as heimer, he has the ability to be slightly defensive. Now we can move on to poppy. What success is a team without at least one physical? She can do a bunch of damage really fast, she can hide in the jungles, and best of all, she can jump in. All characters have teleport in order to hop in for defense, go straight for a push, or just to confuse the other team. The ranged characters have ignite for good purposes, such as hitting it then running off for epic lulz. This is a team that can be together the whole time, or just be split up while trying to maximize damage.


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