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Aurelion Sol Jungle (Devourer Guide)
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Aurelion Sol Devourer Jungle
8x Greater Mark of Attack Damage
1x Greater Mark of Critical Chance
9x Greater Seal of Armor
9x Greater Glyph of Scaling Magic Resist
3x Greater Quintessence of Attack Speed
Optional Preference Swap
- 8x Greater Mark of Attack Damage
- 1x Greater Mark of Critical Chance
= Trade for - 9x Greater Mark of Attack Speed
1x Greater Mark of Critical Chance
9x Greater Seal of Armor
9x Greater Glyph of Scaling Magic Resist
3x Greater Quintessence of Attack Speed
Optional Preference Swap
- 8x Greater Mark of Attack Damage
- 1x Greater Mark of Critical Chance
= Trade for - 9x Greater Mark of Attack Speed
Start Q
From Level 1-3 Train in Sequence Q -> E -> W
After Clearing out Red or Blue Buff and becoming level 2, Train E and Charge up the skill to 100 charges then Gank Bottom Lane through a lane Gank.
Level 3 - Train W
Max E First (Comet of Legend)
Then Max Q (StarSurge)
And Max W Last (Celestial Expansion)
From Level 1-3 Train in Sequence Q -> E -> W
After Clearing out Red or Blue Buff and becoming level 2, Train E and Charge up the skill to 100 charges then Gank Bottom Lane through a lane Gank.
Level 3 - Train W
Max E First (Comet of Legend)
Then Max Q (StarSurge)
And Max W Last (Celestial Expansion)
The purpose of Devourer Sol Jungle is to encourage the team to secure objectives like Dragon, scuttle, Rift Herald, and Barons. And at the same time providing ganks that secure kills that create the opportunities to secure the objectives.
Playing Sol Devourer Jungle will mean that Sol will be vulnerable and either bottom lane or top lane will need to pick up a champion with heavy crowd control who will also be the team's engage.
Playing Sol Devourer Jungle will mean that Sol will be vulnerable and either bottom lane or top lane will need to pick up a champion with heavy crowd control who will also be the team's engage.
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