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Ahri Build Guide by IAmDaveYouAreNot

Basslaser's Dominion Ahri Build

Basslaser's Dominion Ahri Build

Updated on December 19, 2011
7.5
6
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League of Legends Build Guide Author IAmDaveYouAreNot Build Guide By IAmDaveYouAreNot 6 1 33,775 Views 14 Comments
6 1 33,775 Views 14 Comments League of Legends Build Guide Author IAmDaveYouAreNot Ahri Build Guide By IAmDaveYouAreNot Updated on December 19, 2011
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1
Lightninglacrima (2) | April 21, 2012 4:30am
Voted +1
I love this guide! :DD
1
IAmDaveYouAreNot | December 26, 2011 10:25am
Exdelita wrote:

death cap is fail in dominion. to expensive that early on. and it dont help as much. just from looking at this u can tell its a slow build. anything involving deathcap as one first 2 items always is.


I strongly encourage you to try it instead of judging it "just from looking at this". The deathcap makes you hit like a truck, and if you buy the items in order you have the deathcap right around the time you hit level 11. Your ulti is beastly at that point.
1
Exdelita (2) | December 23, 2011 12:28am
death cap is fail in dominion. to expensive that early on. and it dont help as much. just from looking at this u can tell its a slow build. anything involving deathcap as one first 2 items always is.
1
IAmDaveYouAreNot | December 22, 2011 8:28am
Faera wrote:

I built similar to this on my last dominion, though added rylai's cause i like them slows.
Started boots and 2 tomes. Got WotA, then ionian boots. Morello's followed, then rylai's scepter. I tried going for deathcap at the end, but they surrendered >.<
game ended with my pretty Ahri in 1st with 17/5/14, and 7 cap/1 assist/2 neutralize.
opponents were: rammus, ezreal, cassiopea, mordekaiser, and Yi


You didnt feel underpowered without the deathcap? I tried building WofA, Morellos, Deathcap but I didnt feel like i did enough damage until late game. I mean, the score speaks for itself of course, but...
1
IAmDaveYouAreNot | December 22, 2011 8:26am
This is my first build, what would make it more complete?
1
TheWhiteRabbit | December 22, 2011 5:24am
by comparison with other guide, this one is quite incomplete.
work harder young jedi and perhaps i will +1 you ;)
1
Faera | December 21, 2011 8:21pm
Voted +1
Upvoted for being sexy and netting me a 1st place win.
1
Faera | December 21, 2011 8:19pm
I built similar to this on my last dominion, though added rylai's cause i like them slows.
Started boots and 2 tomes. Got WotA, then ionian boots. Morello's followed, then rylai's scepter. I tried going for deathcap at the end, but they surrendered >.<
game ended with my pretty Ahri in 1st with 17/5/14, and 7 cap/1 assist/2 neutralize.
opponents were: rammus, ezreal, cassiopea, mordekaiser, and Yi
1
kolyani4 | December 21, 2011 4:58pm
Voted +1
!!!
1
IAmDaveYouAreNot | December 20, 2011 6:21am
ROA/Rylais/Rabadon is the recommended build, isnt it? Or close? My issue with that build is that health doesnt really do anything for Ahri. If they CC you and jump on you, you're dead no matter how much life you have. In the end, my build and this build end up with similar final AP numbers, but this one has a lot of base health (and that slow, which is admittedly sexy) while mine has 31% spell vamp and 39% CDR (the stats this build shows dont include the masteries for some reason), which means that instead of starting with high base health and mana and getting chipped down, I start with a low base health and mana that I can regenerate pretty easily. In the end, if we both have the same AP but I have 40% CDR, I'm gonna do 40% more damage, which leads to massive life gain in the end. Seriously, try hitting 5 targets with the orb when your passive is ready and you have a will, a deathcap and a morellos. The true damage on the orb's return trip gives you massive amounts of life via a total of 66% spell vamp. Its more than enough to recover from pokes almost instantly. like I said before, if they cc you and you're outnumbered and out of position you're dead either way, so total health is only as good as the number of pokes you can take, while spell vamp can keep you in the lane indefinitely. Basically they've gotta kill you from full life if they're gonna do it instead of being able to poke you down and then jump in to finish you off.

As far as defending a tower from 3 people, it definitely is a challenge and definitely doesnt always work. A lot of the time if you ulti properly (ie hitting all three people three times while jumping back and forth over the terrain from the tower to the health pack) while spamming your other spells, you can get them to either overcommit on your tower or just give up. The point of a 3v1 is generally to waste enough time that your reinforcements can get there and mop up. Just stay up in the bush until they start capping, then disrupt them and run away. You have enough AOE and multiple target spells that they shouldnt be able to take it while you're alive. They'll eventually (immediately?) send one or more people up into the bush to deal with you. Run away from them around the terrain and onto the tower and disrupt anyone who started capping again. As soon as they go to dive you, start ulti-ing. Go back and forth over the terrain, but play it risky. You need them to be close to you to take the hits, and to make them think that they can get you so they keep chasing. Map awareness is key too, you need to make sure that they're down by the jungle when your friends come in for the best element of surprise advantage.

I'm gonna play a lot of blind picks with some of our new members today, I'll see if I can catch a video of what Im talking about to post here.
1
BWalma (6) | December 19, 2011 8:06pm

At first I wanted to build Ahri straight AP melter (like a leblanc or the like), but I dont think thats where the champion's true strengths lie. In my opinion, because of the fact that Ahri has so many AOE or multiple target spells, her AP ratios just arent high enough to justify getting only AP. My first build on her was Arkangel's Staff, Sorcerer's Shoes, Rabadon Deathcap, Void Staff. It was cool being able to do a little more damage, but i found that I just got focused down too quickly. Building straight AP leaves you incredibly vulnerable when your kit is on cooldown. With this build you're much more sustainable, and while you'll never get that awesome satisfaction of killing a carry in half a second, its just as fun (and more beneficial to your team's objectives, I think) to be able to hold three people off a tower, or win a 2v1 in the jungle and get away clean.

In the end, I think a build is more personalized towards the player than the champion. For example, I get Ionian Boots of Lucidity on almost every caster because my personal playstyle is to cast more spells as a pose to better ones. If that doesn't work for you, by all means do what works.

You said you normally get two staffs before going for the Deathcap. Are you referring to Arkangel's Staff/Void Staff? Two of one of those? Neither?


True true I understand exactly where you come from. Sometimes I will just get insta deathed because I get targetd. I dunno I just feel like she never does enough damage by herself. And to ask how do you defend 3 v 1 tower when your the one defending. When that happens they just come and kill me off lol.

To answer your question the two staffs I talked about were actually like rods but they were rod of ages and rylai's crystal haha :)
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