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Spells:
Ghost
Flash
Ability Order
Echoing Flames (PASSIVE)
Urgot Passive Ability
Introduction
Readers of this guide are probable looking for a sturdy and efficient way to build our favorite Arachnoid Cyborg - Urgot, The Headsman's Pride. Urgot is a tad diverse champion who can be built in many ways, since he needs many stats. Defensive to keep him un-squishy, offensive to deal decent damage, and in order to do all that, he needs mana and low cooldowns. Thus, it's not a piece-of-cake feeling I had when I built him.
In my progress, I found some really interesting facts, combos and tips. Throughout this guide I will tell you all of them, and some statistics on how much damage he does with his abilities. I will also tell you what a Urgot should and shouldn't do.
Please don't forgot that before you up or downvote, please try out the build first. It might wont see appropriate, but it might work once tried. If this isn't your playstyle, then you should look for a build matching your way. I'm showing here that Urgot is a Fighter, NOT a Carry, and should be more tanky than a Carry.
I hope you share the same joy reading this as I had when I wrote it.
//: BloBBloB99
Missiles locked, Shield up, Blast away!!
SPACE | SPACE |
Pros
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SPACE |
hyper-kinetic position reverse |
SPACE |
Cons
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Writer's Pick
The always common flash. I don't think there is a single champion who dislikes having it. Except for Kassadin and Ezreal, since they have inbuilt Flashes. Regardless, this is a great spell, for all purposes. No matter what you do, you do it better with Flash. End.
Ghost is a counterpart to Flash. Or you can use both, as Urgot has no escape mechanism whatsoever. I highly suggest taking either this, Flash, or both. You can quickly Flash in for a kill, and then Ghost out.
Other Viable Choices
Writer's Pick
Runes
Marks
Runes
The Marks have a few options. Flat AD marks is very useful early-game, while Ad per level Marks gives better stats than it at level six and beyond. Armor Penetration Marks works to, especially if you are up against Rammus. I do feel that their usage is limited, since Noxian Corrosive Charge lessens their Armor by 40%, which I'd say is enough.
Seals
Runes
For Seals, we almost always want defensive options. Flat Health Seals is incredibly good, and is my preferred choice. Flat Defense is a good option if you are going to face much harass from your opposing AD Carry. Lastly, if you are doing good with less defense, Flat Manaper5 Seals works nice if you are harrassing often.
Glyphs
Runes
We have a very low amount of options at Glyphs, but the options we have works out so well. Five Flat Cooldown Reduction Glyphs, Masteries, Items and the support having a Soul Shroud gives you the ability to use Acid Hunter every 1.2 seconds, which means four Acid Hunters per Noxian Corrosive Charge. Magic Resist per level works in my opinion better than flat, since you are not going to face much Magic Damage early game.
Quintessences
Runes
Your Quintessences should have the same function as your Marks: More Damage output. As such, they have the same options. Eventually, you can also use Quintessence of Movement Speed if it is suiting your fancy.
Innate: All Urgots basic attacks and Acid Hunters reduce all damage that his target deals by 15% for 2.5 seconds.
This is a good passive. Since you'll be hitting anything, anytime, you and your friends are granted some healthy defenses. In teamfights, focus the main damage dealer (mostly their AD carry) with your Acid Hunter. If a Amumu jumps in, basic attack/Q him ONCE. Then go back to previous objective. I max this first for best damage output.
Tips & Tricks
- If a friend is taking heavy damage, attack the enemy who is damaging him. This increases the chances for him/her to survive.
- Preferably attack Mages BEFORE they unleash their burst. Otherwise, they'll just wait 'till everything is off-cooldown, and burst again.
Active: Urgot fires a missile in a line towards the cursor, dealing physical damage to the first enemy it hits. His passive is also applied to the target.
Missile-lock can be achieved by holding the cursor over a unit afflicted by Noxian Corrosive Charge when casting, causing Acid Hunter to fly directly to the target ignoring other units.
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