get
prime

Urgot Build Guide by BloBBloB99

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.


Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


863
Views
0
Comments
0
Votes
League of Legends Build Guide Author BloBBloB99

Battlecasted for Perfection

BloBBloB99 Last updated on April 20, 2012
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

2
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
1
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 8

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 1


Guide Top

Introduction

Hi all.

Readers of this guide are probable looking for a sturdy and efficient way to build our favorite Arachnoid Cyborg - Urgot, The Headsman's Pride. Urgot is a tad diverse champion who can be built in many ways, since he needs many stats. Defensive to keep him un-squishy, offensive to deal decent damage, and in order to do all that, he needs mana and low cooldowns. Thus, it's not a piece-of-cake feeling I had when I built him.

In my progress, I found some really interesting facts, combos and tips. Throughout this guide I will tell you all of them, and some statistics on how much damage he does with his abilities. I will also tell you what a Urgot should and shouldn't do.

Please don't forgot that before you up or downvote, please try out the build first. It might wont see appropriate, but it might work once tried. If this isn't your playstyle, then you should look for a build matching your way. I'm showing here that Urgot is a Fighter, NOT a Carry, and should be more tanky than a Carry.

I hope you share the same joy reading this as I had when I wrote it.
//: BloBBloB99

Missiles locked, Shield up, Blast away!!


Guide Top

Pros and Cons

SPACE SPACE Pros
  • Good Range on
    Acid Hunter
  • NOT Squishy
  • Good Initiator
  • He's a War Machine!
SPACE


hyper-kinetic position reverse
SPACE Cons
  • Bad Autoattack range
  • No real escape
  • You gotta be quick with
    your mouse
  • Ugly


Guide Top

Masteries

Masteries
1/5
3/5
4/5
3/5
1/1
4/1
1/1
3/1
3/5
3/1
2/1
1/
1/5

Offense


Masteries
1/5
3/5
4/5

Urgot is a Attack Damage Caster, and because of that, my offense masteries look like this. Three points in Brute Force gives me a better early-game, and I take a point in summoners wrath for a better Ghost/ Ignite/ Exhaust. In the next tier, I get Sorcery for cooldown reduction and stop at this tree.


Defense


Masteries
3/5
1/1
4/1
1/1
3/1
3/5
3/1
2/1
1/

My primary focus. Three points in Hardiness makes me a tad more...harder. One point in Resistance so we can advance a tier. Durability helps my Late-game, so I take it. After that, I get my sweet Veteran's Scars for a even better early game. AoE spells, grr, i hate them. That's were Evasion comes in! 3% less damage from AoE spells? Yes please. Initiator helps me...Initiating(?) and Enlightenment = Less cooldowns = more spamming = YAYYYY!!! Honor Guard is my choice over Indomitable , as Urgot is already having a fantastic early-game. To round it off, Juggernaut gives me CC reduction, more health, and a place to place my (almost) final mastery point.


Utility


Masteries
1/5

Not much to say really. Better Flash. Yay.



Guide Top

Summoner Spells

Writer's Pick





The always common flash. I don't think there is a single champion who dislikes having it. Except for Kassadin and Ezreal, since they have inbuilt Flashes. Regardless, this is a great spell, for all purposes. No matter what you do, you do it better with Flash. End.



Ghost is a counterpart to Flash. Or you can use both, as Urgot has no escape mechanism whatsoever. I highly suggest taking either this, Flash, or both. You can quickly Flash in for a kill, and then Ghost out.

Other Viable Choices


  • Ignite works on any offensive Champion.
  • Exhaust is a good option since you lack reliable crowd control.
  • Teleport if you like to move to other lanes - fast.
  • Heal might would be good if your support lack heal abilities ( Blitzcrank, Leona, etc)

    Anything not listed here is not useful for Urgot


Guide Top

Runes

Writer's Pick

Runes

Greater Mark of Lethality
9

Greater Seal of Mana Regeneration
9

Greater Glyph of Cooldown Reduction
5

Greater Glyph of Scaling Magic Resist
4

Greater Quintessence of Lethality
3

Marks

Runes

Greater Mark of Attack Damage
9

Greater Mark of Lethality
9

Greater Mark of Scaling Attack Damage
9

The Marks have a few options. Flat AD marks is very useful early-game, while Ad per level Marks gives better stats than it at level six and beyond. Armor Penetration Marks works to, especially if you are up against Rammus. I do feel that their usage is limited, since Noxian Corrosive Charge lessens their Armor by 40%, which I'd say is enough.

Seals

Runes

Greater Seal of Health
9

Greater Seal of Armor
9

Greater Seal of Mana Regeneration
9

For Seals, we almost always want defensive options. Flat Health Seals is incredibly good, and is my preferred choice. Flat Defense is a good option if you are going to face much harass from your opposing AD Carry. Lastly, if you are doing good with less defense, Flat Manaper5 Seals works nice if you are harrassing often.

Glyphs

Runes

Greater Glyph of Cooldown Reduction
5

Greater Glyph of Scaling Magic Resist
4

We have a very low amount of options at Glyphs, but the options we have works out so well. Five Flat Cooldown Reduction Glyphs, Masteries, Items and the support having a Soul Shroud gives you the ability to use Acid Hunter every 1.2 seconds, which means four Acid Hunters per Noxian Corrosive Charge. Magic Resist per level works in my opinion better than flat, since you are not going to face much Magic Damage early game.

Quintessences

Runes

Greater Quintessence of Scaling Attack Damage
3

Greater Quintessence of Attack Damage
3

Greater Quintessence of Lethality
3

Your Quintessences should have the same function as your Marks: More Damage output. As such, they have the same options. Eventually, you can also use Quintessence of Movement Speed if it is suiting your fancy.


Guide Top

Skills - And all you need to know about them



Innate: All Urgots basic attacks and Acid Hunters reduce all damage that his target deals by 15% for 2.5 seconds.
This is a good passive. Since you'll be hitting anything, anytime, you and your friends are granted some healthy defenses. In teamfights, focus the main damage dealer (mostly their AD carry) with your Acid Hunter. If a Amumu jumps in, basic attack/Q him ONCE. Then go back to previous objective. I max this first for best damage output.

Tips & Tricks

  • If a friend is taking heavy damage, attack the enemy who is damaging him. This increases the chances for him/her to survive.
  • Preferably attack Mages BEFORE they unleash their burst. Otherwise, they'll just wait 'till everything is off-cooldown, and burst again.




Active: Urgot fires a missile in a line towards the cursor, dealing physical damage to the first enemy it hits. His passive is also applied to the target.
Missile-lock can be achieved by holding the cursor over a unit afflicted by Noxian Corrosive Charge when casting, causing Acid Hunter to fly directly to the target ignoring other units.