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Vi Build Guide by Necrode

AD Offtank Becoming VIable - A guide to all things Vi

AD Offtank Becoming VIable - A guide to all things Vi

Updated on February 24, 2013
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League of Legends Build Guide Author Necrode Build Guide By Necrode 6 4 19,390 Views 2 Comments
6 4 19,390 Views 2 Comments League of Legends Build Guide Author Necrode Vi Build Guide By Necrode Updated on February 24, 2013
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1
Necrode (1) | February 14, 2013 4:33pm

I liked it for the most part. I'd personally go for the Frozen Mallet over the Iceborn Gauntlet due to the fact it's more reliable for peel and chase. Also, the FM will scale with your passive.

I'd also recommend talking about how to use the R into the Q to increase the duration of suppression (because Q is a knock back it can also be considered to be a 0.5 second stun).

As for abilities you should talk about how you can activate E and hold onto it while it recharges. This allows you to "consume" a charge, but because you're waiting to activate the charge a new one should replace it at about the same time you auto attack. This effectively gives you 3 E-enhanced auto attacks over the course of a few seconds if you time it right.



Absolutely. The only reason I take Iceborn on the Balanced DPS build, is because if you are looking to peel and chase, I feel like the Anti-carry build is probably where FM fits as core best. That is a very good point though, and I should make note of that.

Ah, and you're right. I forgot to mention that! I also need to add-in the fact that Boots of Swiftness is a great buy on her because the slow reduction works with charging your q.

Thanks for the feedback! :)
1
CounterSnipe (10) | February 14, 2013 3:44pm
I liked it for the most part. I'd personally go for the Frozen Mallet over the Iceborn Gauntlet due to the fact it's more reliable for peel and chase. Also, the FM will scale with your passive.

I'd also recommend talking about how to use the R into the Q to increase the duration of suppression (because Q is a knock back it can also be considered to be a 0.5 second stun).

As for abilities you should talk about how you can activate E and hold onto it while it recharges. This allows you to "consume" a charge, but because you're waiting to activate the charge a new one should replace it at about the same time you auto attack. This effectively gives you 3 E-enhanced auto attacks over the course of a few seconds if you time it right.
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