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Shaco Build Guide by Biscuit Fortification Exp

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Biscuit Fortification Exp

Biscuit Fortification Experiment: Shaco/Kayle/Shyvana

Biscuit Fortification Exp Last updated on April 25, 2012
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Shaco Lane/Jungle

[VS]

You love Kayle/Shyv Jungle

Ability Sequence

3
9
10
12
13
Ability Key Q
1
14
15
17
18
Ability Key W
2
4
5
7
8
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


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Introduction

I'm not a pro player or anything but I do well enough for me to enjoy playing the game competitively.

Let me start of by saying my runes are not the best but have been upgraded(recently spent over 20k Ip on a few new runes/rune pages), I prefer to spend IP on new champions. I play right now about 36 different champs(usually I random select) and cant afford to optimize runes for every single Champ I decide to play.

Reason I am posting this build is really for me to keep track of setups I have come up with which worked very well for me. Also I hope to pass these guides off to friends who are newer to the game or have never played one of my favorite champs before.


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Shaco

Shaco is boss as hell, recent box nerf not withstanding. Shaco is hands down one of the best junglers/gankers in the game. Though squishy early game you can build shaco in an unstopable beast, who is mobile enough to pick off a carry next to her team and GTFO before they lay into you too hard.

I included a laning setup for shaco I know he is not popular in lane because of his UNGODLY jungling skills but sometimes if you want to play shaco and someone else is demanding jungle or you hate most carries and your team needs someone carry and to pair with the support bottom shaco can make it happen.

***Keep in mind when you jungle its your job to buy wards and especially on shaco grab an oracle to take out their wards*** dont get cocky or greedy save that oracle at all costs.


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Skill Sequence

Skill sequence is usually something you want to be able to change to adapt to the situations developing in real time, honestly maxing two shiv first is generally the best thing to do immediately. After that decide whether or not you are being beaten on too hard maybe trying to set up box bushes and surprise the hell out of unsuspecting gankers or max deceive for your quick bursty/escapey play.


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Summoner Spells

On Shaco I always use these two, on squishy carries nothing is better than mobility, the less you die the better you will do through the whole game(and your team wont have much to complain about).

Shaco is one of the few junglers who should never grab smite unless you are doing that whole burn down dragon/baron thing with your team.

IMO take nothing else, having both flash and ghost give you so much maneuverability to escape/chase. As a rule of thumb I dont use deceive unless i have flash up just in case, you may chose to do it but its a risk be sure when you do that you know where everyone is and you are more than likely going to escape.

Ghost works great with deceive as popping ghost before hand will allow you to cover more ground while invis making your ganks catch people by surprise as they wont see your little poof.


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Masteries/Runes

These masteries work well for me try em, look at other peoples, develop your own. Quickly though I definitely wanted to hit the arcane knowledge as shaco does a significant amount of magic damage as well as physical, I think you are better off here than taking increased armor pen or 1.5% damage increase but to each his own.

As I said before my runes are general runes for use with any champ I feel like playing I have armor pen marks as well but I prefer attack speed for shaco as the build relies on crit a bit and the slow procs from trinity force. also he gets 20 armor reduction from starks(no longer in the game *sad face*) so I dont feel like I miss the 9 armor pen so much.


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Items

Shaco works a great many ways there aren't many items you cant use on him to great affect, this is the set up I've been running recently and really enjoy it. It gives shaco a good balance of damage and survivability allows you to be a force to be reckoned with even when your team is failing you hard.

The core items for this are the trinity force, infinity edge and guardian angel. Other than that depending on whats going on(jungling? get a wriggles) change things up. The ghost blade is perfect for rounding out some damage, and mobility as well as brining CDR to 39% which is great( I dont rely on blue or elixirs anymore). The last item really is your life steal which I never found all that useful for shaco it just never seemed as effective on him as some other champs. Really take your pick, Executioner's is probably my favorite right now cause it is dirt cheap gives crit and nerfs heals which works well on most champions gimping their survivability. If you can afford it(and I doubt it) the hextech gunblade is pretty beast with shaco adds some mean damage to his two shiv and ult.


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Jungle/Farming

If you came here looking for jungle tips you may want to look somewhere else there are plenty of great guides shaco guides that go in depth about jungling. And honestly I dont feel like ripping them off and pasting it here because i pretty much follow the standard Blue/wolves/wraiths/red/golem, or Blue/wolves/Red for early gank.

***Try and complete wriggles before 10 minutes and do dragon immediately(if its safe and your team is doing well in their lanes)***

Farming in lane with shaco is a challenge especially when you are replacing a ranged carry best thing you can do is try to control the bush by boxing it up good so they wont ever set foot in there and hopping out to claim minions that are close enough to it that you can step out really quick grab them and get back in the bush before they attack you. You likely wont compare CS with the enemy carry unless you and your lane partner have vastly superior harass capability. Also if you are laning with soraka you can use your two shiv to snatch up creeps if she can replenish your mana.


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Kayle, everyone will love you, You'll love you too.

Kayle is one of my favorite champs, man she is just nuts. Not a fan of her new passive but it seems like it is better than before adds to Kayle's utility allowing the team to do more damage to the enemies you are wailing on.

Kayles ability to support the team with her ult/heal/move speed buff(really all the heal is good for is the move speed it gives allowing an ally to chase down an enemy or get clear of a brawl).


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Skill Sequence

You can vary up your skill sequence as you please based on how things are going in your lane, usually I go bottom with Kayle but you can also send her top or mid. If you go bottom you may want to take your Q first though I most often grab the E as it allows me to harass and farm more effectively. I know you are usually yelled at for taking creeps bottom but if they are out of lane or backed or something taking that opportunity to farm is key, Kayle is a great farmer take advantage of any opportunity you get to generate money. I think Kayles AOE attacks allow her to generate a ton of damage in team fights and at end game with maxed out CDR you will be able to keep it up constantly(9 second cool down on 10 second duration skill).


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Summoner Spells

Since I'm 30/0/0 I prefer to use the summoner spells affected by summoners wrath. Which means ghost. Really take what you like but I like to have Ghost and either Ignite or Exhaust. Pick Ignite if your lane partner doesnt have it. Exhaust is generally better later in the game as it helps in team fights much more. Also pay attention to what your whole team is picking you dont want to be a team with 4 Ignites or 4 Exhausts.


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Masteries/Runes

Kayle is one of the most versatile characters in the game, that being said try out different mastery setups as you will, I put up kayle as full offence because late game I want her to hurt, hurt bad, and she does. Kayle is a true hybrid character through and through, as a result I have chosen the masteries as you see them.

Runes...yeah.


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Items

This is my hybrid build for kayle its a little similar to some teemo/kog builds where you stack on hit effect items with attack speed, the reason I focus attack speed on kayle is her AOE attack allows her to do a lot of damage in team fights when the enemies are grouped together or level a creepwave in no time helping you defend your towers in dire situations even against super minions. I build her to do damage but also support the team and achieve not squishy status, not quite an off tank but not squishy.

*** if you are going bottom grabbing some gold per items is a good idea, usually I start with regrowth pendant and build philosopher's stone and then heart of gold before getting into the real item build***


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Farming

Righteous Fury. Take care when farming if you are playing the support at bottom, other than that go nuts this skill makes it cake and costs hardly any mana.


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Shyvana

Shyvana is fun as hell to play, Its non stop joy, she doesnt have much CC really and that sucks, her jungling/ganking is sub par but she builds tanky and can deal a significant amount of damage, regularly I end up being the number one damage dealer on my team(according to damage dealt stat at the end screen(I know it overlooks damage to champions/creeps individually)).

*** Her ult can be used for CC if you position yourself well and use it to stop channeling spells like malzahar, fiddles, nunu etc. Its why I pick flash so you can jump to quickly set yourself up to push the enemies into your teammates/towers or whatever.***


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Skill Sequence

Shyvana's Burnout is what allows her to jungle efficiently so its the first thing I max, its movement boost also allows you to move around the map faster than most people can since Shyvana's skills dont require mana. From here its up to you if you want to max flame breath or twin bite. I prefer twin bite but its up to you, I just dont feel like I get as much use out of flame breath as it has a longer cool down I usually dont get to use it as much so it seems to me twin bite is better to max out first.

Obviously pick up the ult when you can its passive bonuses to your armor/magic resist are incredible.


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Summoner Spells

Obviously you will need smite if you are jungling if you are not decide upon either exhaust or ignite. Flash is recommended regardless as it will allow you to surprise people and ult them into your team or tower as you can jump to a good position quickly and fire down towards the enemy.


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Masteries/Runes

I prefer utility masteries on most characters, Shyvana is decently tanky enough, you could do well going down the magic tree in offence as opposed to the way I've done it here its up to you a lot of shyvana's damage is magic damage her burnout is a large portion of her damage and its magic(though its modified by AD).

The run speed mastery is one of my favorites you dont really need neutral buff duration but why not. You could sink a point into improved recall if you prefer.

Also you may chose to fit a point into summoners resolve to get a lot of gold from using smite.

Some people may be confused by the spell vamp mastery, I took it because I was having trouble with jungling at first as I didnt want to sink points into defensive masteries, and oddly enough this made enough of a difference to keep her perpetually jungling.

As always I recommend trying different masteries and developing your own masteries as you like.

I put health up runes in here because of Atma's get almost a bonus 300 HP its a small boost in damage but whatever, dont care too much about optimizing runes.


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Items

This item build is really kind of core to a lot of jungler/offtank/tanks that works really well. With wriggles you want to rush it, and once you have it hopefully around the 8 minute mark you can do dragon without being noticed(usually people dont ward dragon that early(though sometimes they do, keep your flash/ult for escaping if you need to)) I like to try and kill dragon before 10 minute mark to get as many dragons in as I can.

You will probably never get to the blood thirster, these items make you tanky and you will generally end up having done over 200k damage through the game.


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Farming/Jungling

Farming on Shyvana is a sinch, pop your burnout and start smacking minions to extend its duration makes farming super easy.

The jungle route I use is wolves/blue/wraiths/golems. You may choose to give blue to a teammate at the start, its a good idea i just do it for the experience. You can skip blue all together and just cycle wolves/wraiths/golems until a opportunity for a gank presents/is requested then grab red if you have time if not just go.

Ganking with Shyvana is difficult you will have to rely upon your teammates more so than many other junglers as you have no cc until you get your ult and even then its pretty limited. Try and go in as your team stuns/snares your target.


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Conclusion

These are some of my favorite champs and just wanted to record how I play them so I could offer advice to friends and also have a personal reference when I stop playing for some time or come back to them after using some other champs for a long period of time.

If you stumbled upon these guides and found them helpful then great if not, I promise I wont spend a second thinking about any ******** you put in the comments.

Have a great day.